Texture Folder Structure: Difference between revisions
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stone/blocks (for rough, uneven block textures) | stone/blocks (for rough, uneven block textures) | ||
stone/brick (for regular bricks of any size) | stone/brick (for regular bricks of any size) | ||
stone/natural (rock walls, caves, gravel) | stone/natural (rock walls, caves, gravel) | ||
stone/flat (cement, marble, anything basically smooth) | stone/flat (cement, marble, anything basically smooth) | ||
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wood/boards (anything made of planks) | wood/boards (anything made of planks) | ||
wood/panels (anything made of panels or seamless wood pieces) | wood/panels (anything made of panels or seamless wood pieces) | ||
wood/paint_paper (for wallpapered or painted walls, perhaps not a great name?) | wood/paint_paper (for wallpapered or painted walls, perhaps not a great name?) | ||
wood/beams (for wooden beams, or textures that mix beams and something else) | wood/beams (for wooden beams, or textures that mix beams and something else) | ||
Line 31: | Line 37: | ||
nature/foliage (leaves, ivy, distant trees, etc) | nature/foliage (leaves, ivy, distant trees, etc) | ||
nature/grass (grass and straw) | nature/grass (grass and straw) | ||
nature/dirt (dirt, mud, topsoil, etc) | nature/dirt (dirt, mud, topsoil, etc) | ||
nature/water | nature/water | ||
Line 38: | Line 47: | ||
nature/skybox (?) | nature/skybox (?) | ||
== textures/darkmod/map_specific == | |||
map_specific (for textures that are needed for specific maps that aren't appropriate for the regular folder structure--perhaps cubemap reflections? Can't think of much else) | map_specific (for textures that are needed for specific maps that aren't appropriate for the regular folder structure--perhaps cubemap reflections? Can't think of much else) | ||
map_specific/bonehoard | map_specific/bonehoard | ||
map_specific/mansion_alpha | map_specific/mansion_alpha | ||
etc. | etc. | ||
metal | == textures/darkmod/metal == | ||
metal/flat (for relatively smooth, non-detailed metal) | metal/flat (for relatively smooth, non-detailed metal) | ||
metal/detail (for textures with obvious pipes, gears, rivets) | metal/detail (for textures with obvious pipes, gears, rivets) | ||
metal/grate (for semi-transparent grating, bars) | metal/grate (for semi-transparent grating, bars) | ||
all of the above would also have a "nontiling" and "tiling_2d" subfolder | all of the above would also have a "nontiling" and "tiling_2d" subfolder | ||
== textures/darkmod/windows == | |||
window (regular windows and transparent glass texture goes under main folder) | window (regular windows and transparent glass texture goes under main folder) | ||
window/ornate (stained glass or otherwise decorative) | window/ornate (stained glass or otherwise decorative) | ||
window/transparent_glass (for windows using see-through textures) | window/transparent_glass (for windows using see-through textures) | ||
(designations for indoor vs outdoor, and lit vs unlit, should be included in the name) | (designations for indoor vs outdoor, and lit vs unlit, should be included in the name) | ||
== textures/darkmod/doors == | |||
door/wood (regular old doors) | door/wood (regular old doors) | ||
door/wood/ornate (rich, mansion-type doors) | door/wood/ornate (rich, mansion-type doors) | ||
door/metal | door/metal | ||
door/metal/bars (for door or gate textures with bars) | door/metal/bars (for door or gate textures with bars) | ||
decals | == textures/darkmod/roof == | ||
(for textures that are obviously for a roof, like shingles) | |||
== textures/darkmod/decals == | |||
decals/dirt (for dirt, grime, mud, stains) | decals/dirt (for dirt, grime, mud, stains) | ||
decals/symbols (magical symbols, signs, graffiti) | decals/symbols (magical symbols, signs, graffiti) | ||
decals/vegetation (leaves, scattered straw, ivy) | decals/vegetation (leaves, scattered straw, ivy) | ||
decals/blood | decals/blood |
Revision as of 15:25, 6 June 2007
This is the new folder structure for textures.
Formatting is wip.
textures/darkmod/carpet
carpet (regular tiling carpets go under main folder)
carpet/rugs (are not expected to tile)
carpet/runners (are expected to tile in only one direction)
textures/darkmod/stone
stone/blocks (for rough, uneven block textures)
stone/brick (for regular bricks of any size)
stone/natural (rock walls, caves, gravel)
stone/flat (cement, marble, anything basically smooth)
all of the above would also have a "nontiling" and "tiling_2d" subfolder
textures/darkmod/wood
wood/boards (anything made of planks)
wood/panels (anything made of panels or seamless wood pieces)
wood/paint_paper (for wallpapered or painted walls, perhaps not a great name?)
wood/beams (for wooden beams, or textures that mix beams and something else)
all of the above would also have a "nontiling" and "tiling_2d" subfolder
textures/darkmod/nature
nature/foliage (leaves, ivy, distant trees, etc)
nature/grass (grass and straw)
nature/dirt (dirt, mud, topsoil, etc)
nature/water
all of the above would also have a "nontiling" and "tiling_2d" subfolder
nature/skybox (?)
textures/darkmod/map_specific
map_specific (for textures that are needed for specific maps that aren't appropriate for the regular folder structure--perhaps cubemap reflections? Can't think of much else)
map_specific/bonehoard
map_specific/mansion_alpha
etc.
textures/darkmod/metal
metal/flat (for relatively smooth, non-detailed metal)
metal/detail (for textures with obvious pipes, gears, rivets)
metal/grate (for semi-transparent grating, bars)
all of the above would also have a "nontiling" and "tiling_2d" subfolder
textures/darkmod/windows
window (regular windows and transparent glass texture goes under main folder)
window/ornate (stained glass or otherwise decorative)
window/transparent_glass (for windows using see-through textures)
(designations for indoor vs outdoor, and lit vs unlit, should be included in the name)
textures/darkmod/doors
door/wood (regular old doors)
door/wood/ornate (rich, mansion-type doors)
door/metal
door/metal/bars (for door or gate textures with bars)
textures/darkmod/roof
(for textures that are obviously for a roof, like shingles)
textures/darkmod/decals
decals/dirt (for dirt, grime, mud, stains)
decals/symbols (magical symbols, signs, graffiti)
decals/vegetation (leaves, scattered straw, ivy)
decals/blood