Modeling: Difference between revisions
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* | == Basic Modeling == | ||
* [[Modeling - Basic Tutorial]] | |||
* [[Using Blender for Doom 3 Modeling]] | |||
* [[Creating an ASE model using multiple Materials]] | * [[Creating an ASE model using multiple Materials]] | ||
* [[Meshes from Lightwave to D3 with Normal Maps]] | * [[Meshes from Lightwave to D3 with Normal Maps]] | ||
* [[Model/Texture Guidelines]] | * [[Model/Texture Guidelines]] | ||
* [[.def files]] | * [[.def files]] | ||
* [[Modeling Tools: Unfold3D]] | * [[Modeling Tools: Unfold3D]] | ||
* [http://www.realtimecg.com/template.php?id=Qubizm.php&n=18 Low poly body reference] | |||
* [http://208.49.149.118/TheDarkMod/Tutorials/ExportingModels/ExportingModels.rar Exporting from all the popular 3D apps] | |||
* [http://208.49.149.118/TheDarkMod/Tutorials/ExportingModels/exportModelsD3.pdf PDF Tutorial on the export process using Doom 3] | |||
* [http://208.49.149.118/TheDarkMod/Tutorials/ExportingModels/MayaImportx86(Maya7).rar Maya Importer DLL for Maya 7 (Above tutorial shows you where to use it)] | |||
== AI == | |||
* [[Swapping Heads on AI Models]] | |||
* [[Adding Heads and Weapons to AI]] ''-- (How to modify AI def files to add newly modelled heads or weapons)'' | |||
* [[An AI consists of 6 Models]] | |||
* [[Getting Characters and their Anims into Doom]] | |||
* [[Multiple Head Definitions for AI]] | * [[Multiple Head Definitions for AI]] | ||
* [[Problematic Paths in Models]] | * [[Problematic Paths in Models]] | ||
* [[Setting up Ragdolls for Custom Joint Hierarchies]] | * [[Setting up Ragdolls for Custom Joint Hierarchies]] | ||
* [[Scaling And Rotating AI Meshes]] | * [[Scaling And Rotating AI Meshes]] | ||
[[Category:Models]] | [[Category:Models]] |
Revision as of 15:15, 4 June 2007
Basic Modeling
- Modeling - Basic Tutorial
- Using Blender for Doom 3 Modeling
- Creating an ASE model using multiple Materials
- Meshes from Lightwave to D3 with Normal Maps
- Model/Texture Guidelines
- .def files
- Modeling Tools: Unfold3D
- Low poly body reference
- Exporting from all the popular 3D apps
- PDF Tutorial on the export process using Doom 3
- Maya Importer DLL for Maya 7 (Above tutorial shows you where to use it)
AI
- Swapping Heads on AI Models
- Adding Heads and Weapons to AI -- (How to modify AI def files to add newly modelled heads or weapons)
- An AI consists of 6 Models
- Getting Characters and their Anims into Doom
- Multiple Head Definitions for AI
- Problematic Paths in Models
- Setting up Ragdolls for Custom Joint Hierarchies
- Scaling And Rotating AI Meshes