DarkRadiant: Difference between revisions
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DarkRadiant is The Dark Mod's very own map editor, based on the open-source GTKRadiant. | DarkRadiant is The Dark Mod's very own map editor, based on the open-source GTKRadiant. | ||
Orbweaver started working on it in Spring 2006, the initial release was version 0.5.0. Features at this stage include a categorised entity inspector, drag-resizable lights, projected lights, customisable colour schemes, skin chooser for models, color selection tool for lights and numerous bugfixes over the GtkRadiant codebase. | Orbweaver started working on it in Spring 2006, greebo joined the team as of October 2006 (the initial release was version version 0.5.0). Features at this stage include a categorised entity inspector, drag-resizable lights, projected lights, customisable colour schemes, skin chooser for models, UV editor, a unified surface inspector, color selection tool for lights and numerous bugfixes over the GtkRadiant codebase. | ||
* [[DarkRadiant - Quick Installation Guide]] | * [[DarkRadiant - Quick Installation Guide]] | ||
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* [[DarkRadiant - Compilation Guide]] | * [[DarkRadiant - Compilation Guide]] | ||
* [[DarkRadiant - Compilation Problems]] | * [[DarkRadiant - Compilation Problems]] | ||
==Mappers== | |||
* [[DarkRadiant Command Reference]] | |||
==Developers== | ==Developers== |
Revision as of 08:39, 10 March 2007
DarkRadiant is The Dark Mod's very own map editor, based on the open-source GTKRadiant.
Orbweaver started working on it in Spring 2006, greebo joined the team as of October 2006 (the initial release was version version 0.5.0). Features at this stage include a categorised entity inspector, drag-resizable lights, projected lights, customisable colour schemes, skin chooser for models, UV editor, a unified surface inspector, color selection tool for lights and numerous bugfixes over the GtkRadiant codebase.
- DarkRadiant - Quick Installation Guide
- The codebase is stored on sourceforge SVN: http://sourceforge.net/projects/darkradiant/
- DarkRadiant - Compilation Guide
- DarkRadiant - Compilation Problems
Mappers
Developers
- DarkRadiant coding standards
- DarkRadiant module system
- DarkRadiant render system
- DarkRadiant shader system
- DarkRadiant scene graph
- DarkRadiant pre-release tests
Changelog
The summarised changes can be found in the CHANGELOG. Open the SVN log to see all the detailed code changes as well.