Heads Available for AI: Difference between revisions
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'''3. atdm:ai_head_wench''' | '''3. atdm:ai_head_wench''' | ||
= See also = | |||
[[Entity_Database#.22Internal.22_subfolder|AI Heads in the Entity Database]] - Newer overview in the [[Entity Database]] article, of the available AI entity heads one can select for AI entity bodies when building a mission. | |||
[[category:Archives]] | [[category:Archives]] |
Revision as of 22:38, 9 November 2018
author: Springheel
Now that DR has a built-in head viewer, this page is no longer being updated.
One of the easiest ways to add variety to a group of similar AI is to attach different heads to them. There are more than 50 variations to choose from, but it can be difficult for mappers to keep track of what heads are available.
This page is an attempt to make it easier to browse the existing heads so you can select the one you want to use. Heads are organized by character type (though you can often mix and match). Each image displays the available heads, and the list beneath the image gives the name of the head entitydef by number.
Mappers can add these heads to their AI by following three simple steps:
1. Find the head you want on this page
2. Select the AI in your map
3. Type "def_head" "[cut and paste listed name of head]" in the entity editor window. (Example: "def_head" "atdm:ai_head_baseguard_chaincoif_goatee")
Some of the heads are separate models, others differ due to textures or def_attached objects. Each one, however, is its own entity.
(for more information about attaching heads to AI, see Swapping Heads on AI Models)
Builder Heads
Builder Guard Heads
These heads are appropriate for builder guards, both lesser and traditional.
1. atdm:ai_head_builderguard (default)
2. atdm:ai_head04_builder
3. atdm:ai_head04_builder_pale
4. atdm:ai_head06_builder
5. atdm:ai_head_builderguard02
6. atdm:ai_head_builderguard02_eyepatch
Builder Priest Heads
These heads are appropriate for builder priests of various ranks.
1. atdm:ai_head_builder_priest_plain
2. atdm:ai_head_builder_bishop
3. atdm:ai_head_builder_priest (default civilian)
4. atdm:ai_head07_builder_priest_young (default combatant)
5. atdm:ai_head07_builder_priest_young_plain
6. atdm:ai_head07_builder_priest_young02_plain
7. atdm:ai_head07_builder_bishop_young
Guard Heads
City Watch Heads
The distinctive helmet helps identify an AI as a member of the city watch. Only city watch characters should use these heads (though some city watch, like archers, might not wear helmets at all). Be sure the coif material of the head (cloth vs chain) matches the skin used on the body.
1. atdm:ai_head_citywatch
2. atdm:ai_head_citywatch_poor
3. atdm:ai_head_citywatch_default_goatee
4. atdm:ai_head_citywatch_clothcoif
5. atdm:ai_head03_citywatch_eyepatch01
6. atdm:ai_head_citywatch_default_pale
7. atdm:ai_head_citywatch_eyepatch01
8. atdm:ai_head03_citywatch_clothcoif
9. atdm:ai_head03_citywatch
10. atdm:ai_head_citywatch_poor_eyepatch01
Generic Guard Heads
These heads are specifically designed for the generic guards you find guarding mansions or merchants. Some (the ones without helmets) can also be used for city watch characters. Be sure the coif material of the head (cloth vs chain) matches the skin used on the body.
1. atdm:ai_head_baseguard_clothcoif_pale
2. atdm:ai_head_baseguard_chaincoif_eyepatch01
3. atdm:ai_head_baseguard_clothcoif
4. atdm:ai_head_baseguard_chaincoif_goatee
5. atdm:ai_head_baseguard_chaincoif
6. atdm:ai_head_baseguard_prohelmet_goatee
7. atdm:ai_head_baseguard_prohelmet
8. atdm:ai_head03_guard_chaincoif
9. atdm:ai_head03_guard_clothcoif
10. atdm:ai_head04_guard_clothcoif
11. atdm:ai_head04_guard_chaincoif
12. atdm:ai_head_guard_chaincoif_eyepatch
13. atdm:ai_head04_guard_prohelmet
14. atdm:ai_head_baseguard_saxonhelmet
15. atdm:ai_head_baseguard_saxonhelmet_goatee
16. atdm:ai_head03_guard_prohelmet
Elite Guard Heads
Elite guards are well-trained and have expensive equipment. Their helmets make them immune to the blackjack.
1. atdm:ai_head_elite_guard_goatee
2. atdm:ai_head_elite_guard
3. atdm:ai_head_elite_guard_eyepatch
Civilian Heads
Nobleman Heads
Goatees are in fashion for men of high station, though some commoner heads might also work for noblemen characters.
1. atdm:ai_head_nobleman1_greenhat
2. atdm:ai_head05_nobleman_blonde_greenhat
3. atdm:ai_head_nobleman1_greyhair
4. atdm:ai_head05_nobleman_young
5. atdm:ai_head05_nobleman_young_redhat
6. atdm:ai_head05_nobleman_blonde
7. atdm:ai_head_nobleman1_redhat
8. atdm:ai_head06_nobleman
9. atdm:ai_head06_nobleman_blonde_greenhat
10. atdm:ai_head06_nobleman_redhat
Commoner Default Heads
These heads are designed for "commoners"--servants, townsfolk, thugs, tradesmen, etc. Many also work well for other character types, like generic guards or thieves.
1. atdm:ai_head02_hood_green
2. atdm:ai_head01_commoner_woolhat
3. atdm:ai_head01_commoner_strawhat
4. atdm:ai_head01_commoner
5. atdm:ai_head06_commoner
6. atdm:ai_head05_commoner_lighthair
7. atdm:ai_head04_commoner
8. atdm:ai_head05_commoner
9. atdm:ai_head04_commoner_clothcoif_green
10. atdm:ai_head02_hood_brown
11. atdm:ai_head03_commoner
12. atdm:ai_head03_commoner_eyepatch
13. atdm:ai_head08_commoner_cap
14. atdm:ai_head08_commoner_bare
15. atdm:ai_head08_commoner
16. atdm:ai_head08_commoner_blonde
Female Heads
Wench/Rogue Heads
The Wench and Rogue characters have bare necks which means only the following heads will work for those characters. These heads can also be used on the noblewoman character, however.
1. atdm:ai_head_wench_brunette
2. atdm:ai_head_wench_ponytail
3. atdm:ai_head_wench
See also
AI Heads in the Entity Database - Newer overview in the Entity Database article, of the available AI entity heads one can select for AI entity bodies when building a mission.