What's new in TDM 2.03: Difference between revisions
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= AI = | = AI = | ||
* AI will react if they are hit by an opening door (grayman) | |||
= Coding = | = Coding = | ||
* The loading bar now accurate reflects the amount of time it takes a mission to load (grayman) | |||
* the LOD system has been extended to cover AI and animated objects (SteveL) | |||
= Assets = | = Assets = | ||
* numerous new models and skins have been added to the mod (Springheel) | |||
* several new light entities have been added (Springheel) | |||
* A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel) | |||
* loot textures have been given more shine to make them a bit easier to pick out (Springheel) |
Revision as of 14:28, 31 July 2014
See also the changelog on our bugtracker.
AI
- AI will react if they are hit by an opening door (grayman)
Coding
- The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)
- the LOD system has been extended to cover AI and animated objects (SteveL)
Assets
- numerous new models and skins have been added to the mod (Springheel)
- several new light entities have been added (Springheel)
- A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel)
- loot textures have been given more shine to make them a bit easier to pick out (Springheel)