What's new in TDM 2.03: Difference between revisions
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Springheel (talk | contribs) |
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-- numerous new models and skins have been added to the mod (Springheel) | -- numerous new models and skins have been added to the mod (Springheel) | ||
-- several new light entities have been added (Springheel) | -- several new light entities have been added (Springheel) | ||
-- A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel) | -- A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel) | ||
-- loot textures have been given more shine to make them a bit easier to pick out (Springheel) | -- loot textures have been given more shine to make them a bit easier to pick out (Springheel) |
Revision as of 14:26, 31 July 2014
See also the changelog on our bugtracker.
Coding
-- The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)
-- the LOD system has been extended to cover AI and animated objects (SteveL)
Assets
-- numerous new models and skins have been added to the mod (Springheel)
-- several new light entities have been added (Springheel)
-- A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel)
-- loot textures have been given more shine to make them a bit easier to pick out (Springheel)