What's new in TDM 2.03: Difference between revisions

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Created page with "<!-- keywords whats new --> <!-- keywords whats new --> See also the [http://bugs.thedarkmod.com/changelog_page.php?version_id=65 changelog] on our bugtracker. = Coding = ..."
 
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-- The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)
-- The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)
-- the LOD system has been extended to cover AI and animated objects (SteveL)
-- the LOD system has been extended to cover AI and animated objects (SteveL)



Revision as of 14:26, 31 July 2014

See also the changelog on our bugtracker.


Coding

-- The loading bar now accurate reflects the amount of time it takes a mission to load (grayman)

-- the LOD system has been extended to cover AI and animated objects (SteveL)

Assets

-- numerous new models and skins have been added to the mod (Springheel) -- several new light entities have been added (Springheel) -- A number of entities are now using the LOD system by default, allowing for higher poly models close up (Springheel) -- loot textures have been given more shine to make them a bit easier to pick out (Springheel)