What's new in TDM 2.01: Difference between revisions
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* Bug that caused AI to do double damage when hitting player has been fixed ''(grayman)'' | * Bug that caused AI to do double damage when hitting player has been fixed ''(grayman)'' | ||
* Slight adjustments to combat difficulty settings to make lower setting easier and higher setting harder. ''(Springheel)'' | * Slight adjustments to combat difficulty settings to make lower setting easier and higher setting harder. ''(Springheel)'' | ||
= Code = | = Code = | ||
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* Fixes to the way AI detect bodies. ''(grayman)'' | * Fixes to the way AI detect bodies. ''(grayman)'' | ||
* Hitting "use" while reading static readable no longer consumes inventory item. ''(grayman)'' | * Hitting "use" while reading static readable no longer consumes inventory item. ''(grayman)'' | ||
= Assets = | = Assets = | ||
* New dungeon chain models added | * New dungeon chain models added |
Revision as of 15:19, 1 December 2013
See also the roadmap on our bugtracker.
AI
- Graphical improvements: Most female characters have been updated with better rigging, improved meshes and textures. (Springheel)
- All female heads and a couple male heads have been improved. (Springheel)
- Revenants slightly more resistant to sword blows; more vulnerable to holy water.
- Skeletons more vulnerable to holy water.
Combat
- Some new weapon sounds added. (Springheel)
- AI far more likely to lunge forward while attacking, making it more difficult to dodge by running backwards. (Springheel)
- Bug that caused AI to do double damage when hitting player has been fixed (grayman)
- Slight adjustments to combat difficulty settings to make lower setting easier and higher setting harder. (Springheel)
Code
- Calling folder something other than "darkmod" will no longer cause error when loading games. (taaaki)
- Fixes to the way AI detect bodies. (grayman)
- Hitting "use" while reading static readable no longer consumes inventory item. (grayman)
Assets
- New dungeon chain models added