Console Useful Controls: Difference between revisions
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Added section about spawning entities, sorted general commands table. |
Springheel (talk | contribs) |
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!align=left|r_showlightcount 1 | !align=left|r_showlightcount 1 | ||
|Using colours shows the number of lights hitting a surface, black = 0, red = 1, blue = 2... etc | |Using colours shows the number of lights hitting a surface, black = 0, red = 1, blue = 2... etc | ||
|- | |||
!align=left|seta tdm_showsprop 1 | |||
|Shows the volume of sounds heard by AI. | |||
|- | |||
!align=left|tdm_ai_showbark 1 | |||
|Gives the def name (not the soundshader) of barks used by AI | |||
|- | |||
!align=left|tdm_ai_showalert 1 | |||
|Shows the AI's current alert total and alert state. | |||
|} | |} | ||
== Spawning entities == | == Spawning entities == |
Revision as of 20:31, 19 August 2013
Introduction
This is a list of common console commands and cvars that are of use to Dark Mod mappers and developers for testing etc. It is in order of key words and meaning.
Notes
- Where a cvar or command is followed by a 1 (parameter) it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated. N indicates a range of values.
- The current value of a cvar can be shown by entering its name without a value.
- Parameters can be toggled between values by preceding the control with 'toggle' and following it with eg, 1 0. Example : toggle r_showtris 3 0
- Controls can be bound to keys to be used in-game, including the toggle command, eg, bind "v" "toggle r_showportals 1 0"
- Many controls can be included in the file Doomconfig.cfg in the darkmod folder so they are automatically effective.
- Some controls are disabled on exit from a map; others are permanent until manually changed.
Command | Description |
---|---|
noclip | Player flies through everything. |
notarget | enemy AI will not attack player |
god | Player cannot be harmed. |
killmonsters | Removes all AI from a map. |
tdm_show_loot | Shows loot items through walls for a short time. |
g_dragentity 1 | Aim at entity and hold attack control then pull back |
pm_noclipspeed N | Changed the speed of player noclip movement |
g_fov N | N=angle of field of view, eg, g_fov 30 = zoom in to restrict field of view to 30 degrees. Default = 90
|
g_showEntityInfo 1 | Show info about near entities (as box with classname) |
com_showfps 1 | Show fps to test performance. |
g_frametime 1 | Timing info for each frame, see Profiling. |
r_showPrimitives 1 | Show info about number of drawcalls and tris/shadow tris rendered. |
r_showskel 1 | Shows skeleton in-game with joints names |
g_showCollisionModels 1 | Shows collision models. Use g_maxShowDistance N to increase the distance where they are shown to. |
r_showtris N | (1) Shows triangles being rendered directly (2) shows overdrawn tri's (3) shows all tri's in scene, direct and indirect. |
r_showportals 1 | Shows all portals in scene (red=closed,green=open) If your portals dont show up they are most likely not sealing. |
r_showlightcount 1 | Using colours shows the number of lights hitting a surface, black = 0, red = 1, blue = 2... etc |
seta tdm_showsprop 1 | Shows the volume of sounds heard by AI. |
tdm_ai_showbark 1 | Gives the def name (not the soundshader) of barks used by AI |
tdm_ai_showalert 1 | Shows the AI's current alert total and alert state.
|
Spawning entities
Command | Description |
---|---|
spawn atdm:weapon_blackjack | Spawns blackjack in front of the player. Look up if entity gets spawned under the floor. |
spawn atdm:weapon_shortsword | Spawns a sword. |
spawn atdm:ammo_broadhead | Spawns one arrow. |
spawn atdm:ammo_broadhead inv_ammo_amount 50 | Spawns 50 arrows (one entity with 50 ammo). Simillar technique can be used for other ammo types. |
spawn atdm:ammo_firearrow | |
spawn atdm:ammo_gasarrow | |
spawn atdm:ammo_mossarrow | |
spawn atdm:ammo_noisemaker | |
spawn atdm:ammo_ropearrow | |
spawn atdm:ammo_waterarrow |
With the Doom 3 console you can press tab after typing something to autocomplete, for example spawn atdm:<tab> will cycle through the various spawnables. You can also add additional spawnargs using the following syntax: spawn classname [key value] [key value] ....