Template:Seed: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
fix link |
Nbohr1more (talk | contribs) |
||
Line 8: | Line 8: | ||
* [[SEED - Watching entities]] - Example on how to improve performance and reduce entity count | * [[SEED - Watching entities]] - Example on how to improve performance and reduce entity count | ||
* [[SEED - Falloff function]] - How to use "falloff" "func" to get more complicated distribution patterns | * [[SEED - Falloff function]] - How to use "falloff" "func" to get more complicated distribution patterns | ||
* [[SEED - Cloning]] | |||
* [[SEED - Known bugs]] | * [[SEED - Known bugs]] | ||
* [[SEED - FAQ]] | * [[SEED - FAQ]] |
Revision as of 21:37, 13 April 2011
See also
- LOD System and SEED
- SEED - Spawnargs and SEED - Templates via Spawnargs
- SEED - Usage - Examples on how to use SEED in real-map scenarios
- SEED - Image maps - Examples and how to use image maps
- SEED - Premade entities - List of premade random entity generators
- SEED - Watching entities - Example on how to improve performance and reduce entity count
- SEED - Falloff function - How to use "falloff" "func" to get more complicated distribution patterns
- SEED - Cloning
- SEED - Known bugs
- SEED - FAQ
- SEED - Generating entities - How it generates entities (technical background information)