DarkRadiant: Difference between revisions
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== Developers == | == Developers == | ||
* [[DarkRadiant coding standards|Coding standards]] | * [[DarkRadiant coding standards|Coding standards]] | ||
* [[DarkRadiant module system|Module system]] | * [[DarkRadiant module system|Module system]] | ||
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* [[DarkRadiant pre-release tests|pre-release tests]] | * [[DarkRadiant pre-release tests|pre-release tests]] | ||
* [[DarkRadiant startup phase|Startup phase]] | * [[DarkRadiant startup phase|Startup phase]] | ||
* [[DarkRadiant Release Mechanics|Release Mechanics]] | |||
== Changelog == | == Changelog == |
Revision as of 06:15, 10 March 2010
DarkRadiant is The Dark Mod's very own map editor, based on the open-source GtkRadiant. Visit the project website for release announcements or check the development forums.
OrbWeaver started working on it in Spring 2006, greebo joined the team as of October 2006 (the initial release was version 0.5.0). Features at this stage include a categorised entity inspector, drag-resizable lights, projected lights, customisable colour schemes, skin chooser for models, UV editor, a unified surface inspector, color selection tool for lights and numerous bugfixes over the GtkRadiant codebase.
Alphabetical List of Articles
This is a selected list of articles and tutorials about DarkRadiant, the DarkMod map editor.
Please see the category DarkRadiant for a full list of articles for this topic.
Please see the category DarkRadiant for a full list of articles for this topic.
Installation / Compilation
- Download the latest release from the project page.
- DarkRadiant - Quick Installation Guide
- The codebase is stored on sourceforge SVN: http://sourceforge.net/projects/darkradiant/
- DarkRadiant - Compilation Guide
Mappers
- DarkRadiant Keys
- DarkRadiant Tips and Tricks
- Texturing in DarkRadiant
- DarkRadiant Command Reference
- Defining custom Filters in DarkRadiant
Scripting
Troubleshooting
- DarkRadiant - Compilation Problems
- DarkRadiant Linux Issues
- Check our Bugtracker for known and reported issues.
Developers
- Coding standards
- Module system
- Render system
- Shader system
- Scene graph
- pre-release tests
- Startup phase
- Release Mechanics
Changelog
The summarised changes can be found in the CHANGELOG. Open the SVN log to see all the detailed code changes as well.