Heads Available for AI: Difference between revisions
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PAGE IS CURRENTLY WIP -- more to come as time permits | PAGE IS CURRENTLY WIP -- more to come as time permits | ||
=== Guard Heads === | |||
== City Watch Default Heads== | == City Watch Default Heads== | ||
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</gallery> | </gallery> | ||
=== Townsfolk Heads === | |||
== Nobleman Default Heads== | == Nobleman Default Heads== | ||
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</gallery> | </gallery> | ||
=== Builder Heads === | |||
== Builder Guard Heads== | |||
<gallery> | |||
</gallery> | |||
Revision as of 02:35, 20 August 2008
author: Springheel
The number of TDM heads has been expanded recently, and this page is an attempt to make it easier for mappers to browse and select the heads they want to use. The name listed is the actual entitydef name, so mappers can add these heads to their AI by simply finding the head they want on this page and typing "def_head" "[name of head]" in the entity editor window.
(for more information about attaching heads to AI, see Swapping Heads on AI Models)
PAGE IS CURRENTLY WIP -- more to come as time permits
Guard Heads
City Watch Default Heads
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head_citywatch
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head_citywatch_ eyepatch01
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head_baseguard_ chaincoif
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head_baseguard_ chaincoif_eyepatch01
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head_baseguard_ chaincoif_eyepatch02
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head_baseguard_ clothcoif
Townsfolk Heads
Nobleman Default Heads
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head_nobleman1_redhat
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head_nobleman1_greyhair
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head_nobleman1_redhat_ darkhair
Beggar Default Heads
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head_beggar
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head_beggar_skullcap
Commoner Default Heads
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head_commoner01