Textures: Difference between revisions
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* '''[[Texture Folder Structure]]''' ''-- (Where to save new textures)'' | * '''[[Texture Folder Structure]]''' ''-- (Where to save new textures)'' | ||
* [[Texture Creation - Basic Tutorial]] | * [[Texture Creation - Basic Tutorial]] | ||
* [[Common Texture Mistakes]] | * [[Common Texture Mistakes]] | ||
* [[Detail Textures]] | * [[Detail Textures]] | ||
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* [[Creating Textures with Normals out of Models]] ''-- (More info on using modeling software to make normalmaps)'' | * [[Creating Textures with Normals out of Models]] ''-- (More info on using modeling software to make normalmaps)'' | ||
* [[oDDity face texture tutorial]] | * [[oDDity face texture tutorial]] | ||
== Material Files == | |||
''(Material files tell D3 what to do with your texture images. Without one, your texture will not work)'' | |||
* [[Basic Material File]] ''-- (How to get a new texture in game)'' | |||
* [[Surface Types]] ''-- (How to tell the engine whether your surface is stone, wood, grass, etc)'' | |||
== Textures for Models == | == Textures for Models == | ||
* [[Creating Multiple Skins For A Model]] ''-- (How to swap different textures on the same model)'' | * [[Creating Multiple Skins For A Model]] ''-- (How to swap different textures on the same model)'' | ||
* [[Turning Shadows Off]] '' -- (How to turn shadows off to varying degrees)'' | |||
== Other == | == Other == | ||
* [[Fast Re-Texturing of your Map]] | * [[Fast Re-Texturing of your Map]] | ||
* [[Grey Border Around Transparent GUI]] ''-- (sometimes transparent .tgas have an unwanted grey border)'' | * [[Grey Border Around Transparent GUI]] ''-- (sometimes transparent .tgas have an unwanted grey border)'' | ||
Revision as of 17:06, 15 June 2007
This page contains articles and links related to making/importing textures, editing .mtr files and others related to the mod.
Making Textures
- Texture Guidelines -- (Info on our hi-res repository, and what sizes to use for textures)
- Texture Folder Structure -- (Where to save new textures)
- Texture Creation - Basic Tutorial
- Common Texture Mistakes
- Detail Textures
- How To Make Your Own Visportal-texture
- How to give Textures a nice Glow
- Inverse Normalmaps -- (A way to check if your normalmaps are correct)
- No more Heightmaps -- (Basic info for turning a heightmap into a normalmap)
- Remove Shadows in Source Images
- Wall Texture Tutorial -- (How to make good normalmaps with Maya)
- Creating Textures with Normals out of Models -- (More info on using modeling software to make normalmaps)
- oDDity face texture tutorial
Material Files
(Material files tell D3 what to do with your texture images. Without one, your texture will not work)
- Basic Material File -- (How to get a new texture in game)
- Surface Types -- (How to tell the engine whether your surface is stone, wood, grass, etc)
Textures for Models
- Creating Multiple Skins For A Model -- (How to swap different textures on the same model)
- Turning Shadows Off -- (How to turn shadows off to varying degrees)
Other
- Fast Re-Texturing of your Map
- Grey Border Around Transparent GUI -- (sometimes transparent .tgas have an unwanted grey border)