Texture Folder Structure: Difference between revisions
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== textures/darkmod/carpet == | == textures/darkmod/carpet == | ||
Regular tiling carpets go under main folder. | |||
carpet/rugs (are not expected to tile) | '''carpet/rugs''' (are not expected to tile) | ||
carpet/runners (are expected to tile in only one direction--include end pieces) | '''carpet/runners''' (are expected to tile in only one direction--include end pieces) | ||
== textures/darkmod/decals == | == textures/darkmod/decals == | ||
decals/blood (bloodstains, blood smears, bloody footprints, etc) | '''decals/blood''' (bloodstains, blood smears, bloody footprints, etc) | ||
decals/dirt (for dirt, grime, mud, stains) | '''decals/dirt''' (for dirt, grime, mud, stains) | ||
decals/symbols (magical symbols, signs, graffiti, arrows) | '''decals/symbols''' (magical symbols, signs, graffiti, arrows) | ||
decals/vegetation (leaves, scattered straw, ivy, weeds) | '''decals/vegetation''' (leaves, scattered straw, ivy, weeds) | ||
== textures/darkmod/door == | == textures/darkmod/door == | ||
door/metal (any doors that are primarily metal) | '''door/metal''' (any doors that are primarily metal) | ||
door/metal/bars (for door or gate textures with bars) | '''door/metal/bars''' (for door or gate textures with bars) | ||
door/wood (regular board or panel doors) | '''door/wood''' (regular board or panel doors) | ||
door/wood/ornate (rich, mansion-type doors) | '''door/wood/ornate''' (rich, mansion-type doors) | ||
== textures/darkmod/map_specific == | == textures/darkmod/map_specific == | ||
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For textures that are needed for specific maps that aren't appropriate for the regular folder structure, like cubemap reflections or LOD shots. Each map should have its own subfolder. | For textures that are needed for specific maps that aren't appropriate for the regular folder structure, like cubemap reflections or LOD shots. Each map should have its own subfolder. | ||
map_specific/bonehoard | '''map_specific/bonehoard''' | ||
map_specific/mansion_alpha | '''map_specific/mansion_alpha''' | ||
etc. | etc. | ||
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== textures/darkmod/metal == | == textures/darkmod/metal == | ||
metal/flat (for relatively flat, non-detailed metal) | '''metal/flat''' (for relatively flat, non-detailed metal) | ||
metal/detail (for textures with obvious pipes, gears, patterns, or other 3d features) | '''metal/detail''' (for textures with obvious pipes, gears, patterns, or other 3d features) | ||
metal/grate (for grating, bars) | '''metal/grate''' (for grating, bars) | ||
== textures/darkmod/nature == | == textures/darkmod/nature == | ||
nature/dirt (dirt, mud, topsoil, etc) | '''nature/dirt''' (dirt, mud, topsoil, etc) | ||
nature/foliage (leaves, ivy, distant trees, etc) | '''nature/foliage''' (leaves, ivy, distant trees, etc) | ||
nature/grass (grass and straw) | '''nature/grass''' (grass and straw) | ||
nature/skybox (for premade skyboxes) | '''nature/skybox''' (for premade skyboxes) | ||
nature/water | '''nature/water''' | ||
== textures/darkmod/paint_paper == | == textures/darkmod/paint_paper == | ||
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For textures that are obviously for a roof, like shingles. | For textures that are obviously for a roof, like shingles. | ||
== textures/darkmod/sfx == | |||
For lightbeam textures, alpha blends, detail textures, etc. | |||
== textures/darkmod/stone == | == textures/darkmod/stone == | ||
stone/cobblestones (for rough, uneven blocks or flagstone textures) | '''stone/cobblestones''' (for rough, uneven blocks or flagstone textures) | ||
stone/brick (for regular, rectangular bricks of any size) | '''stone/brick''' (for regular, rectangular bricks of any size) | ||
stone/natural (rock walls, cave surfaces, gravel) | '''stone/natural''' (rock walls, cave surfaces, gravel) | ||
stone/flat (cement, marble, ceramic tiles, anything basically flat) | '''stone/flat''' (cement, marble, ceramic tiles, anything basically flat) | ||
stone/flat/smooth (polished smooth marble or ceramic surfaces) | '''stone/flat/smooth''' (polished smooth marble or ceramic surfaces) | ||
stone/sculpted (for tiles or surfaces that have been intentionally sculpted or carved) | '''stone/sculpted''' (for tiles or surfaces that have been intentionally sculpted or carved) | ||
== textures/darkmod/wood == | == textures/darkmod/wood == | ||
wood/boards (anything made of boards or planks) | '''wood/boards''' (anything made of boards or planks) | ||
wood/panels (anything made of panels or seamless wood pieces) | '''wood/panels''' (anything made of panels or seamless wood pieces) | ||
wood/beams (for wooden beams, or textures that mix beams and something else) | '''wood/beams''' (for wooden beams, or textures that mix beams and something else) | ||
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Regular windows. (designations for indoor vs outdoor, and lit vs unlit, should be included in the name) | Regular windows. (designations for indoor vs outdoor, and lit vs unlit, should be included in the name) | ||
window/ornate (stained glass or otherwise decorative) | '''window/ornate''' (stained glass or otherwise decorative) | ||
window/transparent_glass (for windows using see-through textures) | '''window/transparent_glass''' (for windows using see-through textures) |
Revision as of 15:09, 7 June 2007
This is the new folder structure for textures as of June 07.
Most folders have a subfolder for textures that tile in only one direction (tiling_1d) and textures that do not tile at all (nontiling).
textures/darkmod/carpet
Regular tiling carpets go under main folder.
carpet/rugs (are not expected to tile)
carpet/runners (are expected to tile in only one direction--include end pieces)
textures/darkmod/decals
decals/blood (bloodstains, blood smears, bloody footprints, etc)
decals/dirt (for dirt, grime, mud, stains)
decals/symbols (magical symbols, signs, graffiti, arrows)
decals/vegetation (leaves, scattered straw, ivy, weeds)
textures/darkmod/door
door/metal (any doors that are primarily metal)
door/metal/bars (for door or gate textures with bars)
door/wood (regular board or panel doors)
door/wood/ornate (rich, mansion-type doors)
textures/darkmod/map_specific
For textures that are needed for specific maps that aren't appropriate for the regular folder structure, like cubemap reflections or LOD shots. Each map should have its own subfolder.
map_specific/bonehoard
map_specific/mansion_alpha
etc.
textures/darkmod/metal
metal/flat (for relatively flat, non-detailed metal)
metal/detail (for textures with obvious pipes, gears, patterns, or other 3d features)
metal/grate (for grating, bars)
textures/darkmod/nature
nature/dirt (dirt, mud, topsoil, etc)
nature/foliage (leaves, ivy, distant trees, etc)
nature/grass (grass and straw)
nature/skybox (for premade skyboxes)
nature/water
textures/darkmod/paint_paper
For painted wood or wallpaper textures.
textures/darkmod/roof
For textures that are obviously for a roof, like shingles.
textures/darkmod/sfx
For lightbeam textures, alpha blends, detail textures, etc.
textures/darkmod/stone
stone/cobblestones (for rough, uneven blocks or flagstone textures)
stone/brick (for regular, rectangular bricks of any size)
stone/natural (rock walls, cave surfaces, gravel)
stone/flat (cement, marble, ceramic tiles, anything basically flat)
stone/flat/smooth (polished smooth marble or ceramic surfaces)
stone/sculpted (for tiles or surfaces that have been intentionally sculpted or carved)
textures/darkmod/wood
wood/boards (anything made of boards or planks)
wood/panels (anything made of panels or seamless wood pieces)
wood/beams (for wooden beams, or textures that mix beams and something else)
textures/darkmod/windows
Regular windows. (designations for indoor vs outdoor, and lit vs unlit, should be included in the name)
window/ornate (stained glass or otherwise decorative)
window/transparent_glass (for windows using see-through textures)