Texture Folder Structure: Difference between revisions

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This is the new folder structure for textures.
This is the new folder structure for textures as of June 07.
 
Most folders have a subfolder for textures that tile in only one direction '''(tiling_1d)''' and textures that do not tile at all '''(nontiling).'''


Formatting is wip.


== textures/darkmod/carpet ==
== textures/darkmod/carpet ==
carpet (regular tiling carpets go under main folder)
carpet (regular tiling carpets go under main folder)


carpet/rugs (are not expected to tile)
carpet/rugs (are not expected to tile)


carpet/runners (are expected to tile in only one direction)
carpet/runners (are expected to tile in only one direction--include end pieces)


== textures/darkmod/decals ==
== textures/darkmod/decals ==
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decals/dirt (for dirt, grime, mud, stains)
decals/dirt (for dirt, grime, mud, stains)


decals/symbols (magical symbols, signs, graffiti)
decals/symbols (magical symbols, signs, graffiti, arrows)


decals/vegetation (leaves, scattered straw, ivy)
decals/vegetation (leaves, scattered straw, ivy, weeds)


== textures/darkmod/door ==
== textures/darkmod/door ==


door/metal  (any metal doors)
door/metal  (any doors that are primarily metal)


door/metal/bars (for door or gate textures with bars)
door/metal/bars (for door or gate textures with bars)
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metal/flat (for relatively flat, non-detailed metal)
metal/flat (for relatively flat, non-detailed metal)


metal/detail (for textures with obvious pipes, gears, or other 3d features)
metal/detail (for textures with obvious pipes, gears, patterns, or other 3d features)


metal/grate (for semi-transparent grating, bars)
metal/grate (for grating, bars)


all of the above would also have a "nontiling" and "tiling_1d" subfolder


== textures/darkmod/nature ==
== textures/darkmod/nature ==
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nature/water
nature/water


all of the above would also have a "nontiling" and "tiling_1d" subfolder
== textures/darkmod/paint_paper ==
 
For painted wood or wallpaper textures.


== textures/darkmod/roof ==
== textures/darkmod/roof ==
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stone/sculpted  (for tiles or surfaces that have been intentionally sculpted or carved)
stone/sculpted  (for tiles or surfaces that have been intentionally sculpted or carved)


all of the above would also have a "nontiling" and "tiling_1d" subfolder


== textures/darkmod/wood ==
== textures/darkmod/wood ==


wood/boards (anything made of planks)
wood/boards (anything made of boards or planks)


wood/panels (anything made of panels or seamless wood pieces)
wood/panels (anything made of panels or seamless wood pieces)
wood/paint_paper (for wallpapered or painted walls, perhaps not a great name?)


wood/beams (for wooden beams, or textures that mix beams and something else)
wood/beams (for wooden beams, or textures that mix beams and something else)
all of the above would also have a "nontiling" and "tiling_2d" subfolder




== textures/darkmod/windows ==
== textures/darkmod/windows ==


window (regular windows and transparent glass texture goes under main folder)
Regular windows.  (designations for indoor vs outdoor, and lit vs unlit, should be included in the name)


window/ornate (stained glass or otherwise decorative)
window/ornate (stained glass or otherwise decorative)


window/transparent_glass (for windows using see-through textures)
window/transparent_glass (for windows using see-through textures)
(designations for indoor vs outdoor, and lit vs unlit, should be included in the name)

Revision as of 15:05, 7 June 2007

This is the new folder structure for textures as of June 07.

Most folders have a subfolder for textures that tile in only one direction (tiling_1d) and textures that do not tile at all (nontiling).


textures/darkmod/carpet

carpet (regular tiling carpets go under main folder)

carpet/rugs (are not expected to tile)

carpet/runners (are expected to tile in only one direction--include end pieces)

textures/darkmod/decals

decals/blood (bloodstains, blood smears, bloody footprints, etc)

decals/dirt (for dirt, grime, mud, stains)

decals/symbols (magical symbols, signs, graffiti, arrows)

decals/vegetation (leaves, scattered straw, ivy, weeds)

textures/darkmod/door

door/metal (any doors that are primarily metal)

door/metal/bars (for door or gate textures with bars)

door/wood (regular board or panel doors)

door/wood/ornate (rich, mansion-type doors)

textures/darkmod/map_specific

For textures that are needed for specific maps that aren't appropriate for the regular folder structure, like cubemap reflections or LOD shots. Each map should have its own subfolder.

map_specific/bonehoard

map_specific/mansion_alpha

etc.

textures/darkmod/metal

metal/flat (for relatively flat, non-detailed metal)

metal/detail (for textures with obvious pipes, gears, patterns, or other 3d features)

metal/grate (for grating, bars)


textures/darkmod/nature

nature/dirt (dirt, mud, topsoil, etc)

nature/foliage (leaves, ivy, distant trees, etc)

nature/grass (grass and straw)

nature/skybox (for premade skyboxes)

nature/water

textures/darkmod/paint_paper

For painted wood or wallpaper textures.

textures/darkmod/roof

For textures that are obviously for a roof, like shingles.

textures/darkmod/stone

stone/cobblestones (for rough, uneven blocks or flagstone textures)

stone/brick (for regular, rectangular bricks of any size)

stone/natural (rock walls, cave surfaces, gravel)

stone/flat (cement, marble, ceramic tiles, anything basically flat)

stone/flat/smooth (polished smooth marble or ceramic surfaces)

stone/sculpted (for tiles or surfaces that have been intentionally sculpted or carved)


textures/darkmod/wood

wood/boards (anything made of boards or planks)

wood/panels (anything made of panels or seamless wood pieces)

wood/beams (for wooden beams, or textures that mix beams and something else)


textures/darkmod/windows

Regular windows. (designations for indoor vs outdoor, and lit vs unlit, should be included in the name)

window/ornate (stained glass or otherwise decorative)

window/transparent_glass (for windows using see-through textures)