Texture Folder Structure: Difference between revisions
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all of the above would also have a "nontiling" and "tiling_1d" subfolder | all of the above would also have a "nontiling" and "tiling_1d" subfolder | ||
== textures/darkmod/roof == | |||
For textures that are obviously for a roof, like shingles. | |||
== textures/darkmod/stone == | == textures/darkmod/stone == | ||
stone/ | stone/cobblestones (for rough, uneven blocks or flagstone textures) | ||
stone/brick (for regular bricks of any size) | stone/brick (for regular, rectangular bricks of any size) | ||
stone/natural (rock walls, | stone/natural (rock walls, cave surfaces, gravel) | ||
stone/flat (cement, marble, anything basically | stone/flat (cement, marble, ceramic tiles, anything basically flat) | ||
all of the above would also have a "nontiling" and " | stone/flat/smooth (polished smooth marble or ceramic surfaces) | ||
stone/sculpted (for tiles or surfaces that have been intentionally sculpted or carved) | |||
all of the above would also have a "nontiling" and "tiling_1d" subfolder | |||
== textures/darkmod/wood == | == textures/darkmod/wood == | ||
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(designations for indoor vs outdoor, and lit vs unlit, should be included in the name) | (designations for indoor vs outdoor, and lit vs unlit, should be included in the name) | ||
Revision as of 16:35, 6 June 2007
This is the new folder structure for textures.
Formatting is wip.
textures/darkmod/carpet
carpet (regular tiling carpets go under main folder)
carpet/rugs (are not expected to tile)
carpet/runners (are expected to tile in only one direction)
textures/darkmod/decals
decals/blood (bloodstains, blood smears, bloody footprints, etc)
decals/dirt (for dirt, grime, mud, stains)
decals/symbols (magical symbols, signs, graffiti)
decals/vegetation (leaves, scattered straw, ivy)
textures/darkmod/door
door/metal (any metal doors)
door/metal/bars (for door or gate textures with bars)
door/wood (regular board or panel doors)
door/wood/ornate (rich, mansion-type doors)
textures/darkmod/map_specific
For textures that are needed for specific maps that aren't appropriate for the regular folder structure, like cubemap reflections or LOD shots. Each map should have its own subfolder.
map_specific/bonehoard
map_specific/mansion_alpha
etc.
textures/darkmod/metal
metal/flat (for relatively flat, non-detailed metal)
metal/detail (for textures with obvious pipes, gears, or other 3d features)
metal/grate (for semi-transparent grating, bars)
all of the above would also have a "nontiling" and "tiling_1d" subfolder
textures/darkmod/nature
nature/dirt (dirt, mud, topsoil, etc)
nature/foliage (leaves, ivy, distant trees, etc)
nature/grass (grass and straw)
nature/skybox (for premade skyboxes)
nature/water
all of the above would also have a "nontiling" and "tiling_1d" subfolder
textures/darkmod/roof
For textures that are obviously for a roof, like shingles.
textures/darkmod/stone
stone/cobblestones (for rough, uneven blocks or flagstone textures)
stone/brick (for regular, rectangular bricks of any size)
stone/natural (rock walls, cave surfaces, gravel)
stone/flat (cement, marble, ceramic tiles, anything basically flat)
stone/flat/smooth (polished smooth marble or ceramic surfaces)
stone/sculpted (for tiles or surfaces that have been intentionally sculpted or carved)
all of the above would also have a "nontiling" and "tiling_1d" subfolder
textures/darkmod/wood
wood/boards (anything made of planks)
wood/panels (anything made of panels or seamless wood pieces)
wood/paint_paper (for wallpapered or painted walls, perhaps not a great name?)
wood/beams (for wooden beams, or textures that mix beams and something else)
all of the above would also have a "nontiling" and "tiling_2d" subfolder
textures/darkmod/windows
window (regular windows and transparent glass texture goes under main folder)
window/ornate (stained glass or otherwise decorative)
window/transparent_glass (for windows using see-through textures)
(designations for indoor vs outdoor, and lit vs unlit, should be included in the name)