Textures: Difference between revisions
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== Making Textures == | == Making Textures == | ||
* '''[[Texture Guidelines]]''' ''-- (Info on our hi-res repository, and what sizes to use for textures)'' | * '''[[Texture Guidelines]]''' ''-- (Info on our hi-res repository, and what sizes to use for textures)'' | ||
* '''[[Texture Folder Structure]]''' ''-- (Where to save new textures)'' | |||
* [[Texture Creation - Basic Tutorial]] | * [[Texture Creation - Basic Tutorial]] | ||
* [[Basic Material File]] ''-- (How to get a new texture in game)'' | * [[Basic Material File]] ''-- (How to get a new texture in game)'' |
Revision as of 15:06, 6 June 2007
This page contains articles and links related to making/importing textures, editing .mtr files and others related to the mod.
Making Textures
- Texture Guidelines -- (Info on our hi-res repository, and what sizes to use for textures)
- Texture Folder Structure -- (Where to save new textures)
- Texture Creation - Basic Tutorial
- Basic Material File -- (How to get a new texture in game)
- Common Texture Mistakes
- Detail Textures
- How To Make Your Own Visportal-texture
- How to give Textures a nice Glow
- Inverse Normalmaps -- (A way to check if your normalmaps are correct)
- No more Heightmaps -- (Basic info for turning a heightmap into a normalmap)
- Remove Shadows in Source Images
- Wall Texture Tutorial -- (How to make good normalmaps with Maya)
- Creating Textures with Normals out of Models -- (More info on using modeling software to make normalmaps)
- oDDity face texture tutorial
Textures for Models
- Creating Multiple Skins For A Model -- (How to swap different textures on the same model)
Other
- Fast Re-Texturing of your Map
- Surface Types -- (How to tell the engine whether your surface is stone, wood, grass, etc)