Modeling: Difference between revisions

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== Basic Modeling ==
== Basic Modeling ==
* [[Modeling - Basic Tutorial]]
* [[Modeling - Basic Tutorial]] ''-- (Using Blender)''
* [[Using Blender for Doom 3 Modeling]]
* [[Using Blender for Doom 3 Modeling]]
* [[Creating an ASE model using multiple Materials]]
* [[Creating an ASE model using multiple Materials]]
* [[Meshes from Lightwave to D3 with Normal Maps]]
* [[Meshes from Lightwave to D3 with Normal Maps]]
* [[Model Folder Structure]] ''-- (Instructions on where to save your new model)''
* [[Model/Texture Guidelines]]
* [[Model/Texture Guidelines]]
* [[.def files]]
* [[.def files]] ''-- (How to turn your model into an entity in game)''
* [[Problematic Paths in Models]] ''-- (if your .ase models are showing black, check here)''
* [[Modeling Tools: Unfold3D]]
* [[Modeling Tools: Unfold3D]]
* [http://www.realtimecg.com/template.php?id=Qubizm.php&n=18 Low poly body reference]
* [http://www.realtimecg.com/template.php?id=Qubizm.php&n=18 Low poly body reference]
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== AI ==
== AI ==
* [[Swapping Heads on AI Models]]
* [[Swapping Heads on AI Models]] ''-- (For mappers who want to put different heads on their AI)''
* [[Adding Heads and Weapons to AI]] ''-- (How to modify AI def files to add newly modelled heads or weapons)''
* [[Adding Heads and Weapons to AI]] ''-- (How to modify AI def files to add newly modelled heads or weapons)''
* [[An AI consists of 6 Models]]
* [[An AI consists of 6 Models]]
* [[Getting Characters and their Anims into Doom]]
* [[Getting Characters and their Anims into Doom]]
* [[Multiple Head Definitions for AI]]
* [[Multiple Head Definitions for AI]] ''-- (Accurate but redundant)''
* [[Problematic Paths in Models]]
 
* [[Setting up Ragdolls for Custom Joint Hierarchies]]
* [[Setting up Ragdolls for Custom Joint Hierarchies]]
* [[Scaling And Rotating AI Meshes]]
* [[Scaling And Rotating AI Meshes]]


[[Category:Models]]
[[Category:Models]]

Revision as of 15:18, 4 June 2007