Modeling: Difference between revisions
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== Basic Modeling == | == Basic Modeling == | ||
* [[Modeling - Basic Tutorial]] | * [[Modeling - Basic Tutorial]] ''-- (Using Blender)'' | ||
* [[Using Blender for Doom 3 Modeling]] | * [[Using Blender for Doom 3 Modeling]] | ||
* [[Creating an ASE model using multiple Materials]] | * [[Creating an ASE model using multiple Materials]] | ||
* [[Meshes from Lightwave to D3 with Normal Maps]] | * [[Meshes from Lightwave to D3 with Normal Maps]] | ||
* [[Model Folder Structure]] ''-- (Instructions on where to save your new model)'' | |||
* [[Model/Texture Guidelines]] | * [[Model/Texture Guidelines]] | ||
* [[.def files]] | * [[.def files]] ''-- (How to turn your model into an entity in game)'' | ||
* [[Problematic Paths in Models]] ''-- (if your .ase models are showing black, check here)'' | |||
* [[Modeling Tools: Unfold3D]] | * [[Modeling Tools: Unfold3D]] | ||
* [http://www.realtimecg.com/template.php?id=Qubizm.php&n=18 Low poly body reference] | * [http://www.realtimecg.com/template.php?id=Qubizm.php&n=18 Low poly body reference] | ||
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== AI == | == AI == | ||
* [[Swapping Heads on AI Models]] | * [[Swapping Heads on AI Models]] ''-- (For mappers who want to put different heads on their AI)'' | ||
* [[Adding Heads and Weapons to AI]] ''-- (How to modify AI def files to add newly modelled heads or weapons)'' | * [[Adding Heads and Weapons to AI]] ''-- (How to modify AI def files to add newly modelled heads or weapons)'' | ||
* [[An AI consists of 6 Models]] | * [[An AI consists of 6 Models]] | ||
* [[Getting Characters and their Anims into Doom]] | * [[Getting Characters and their Anims into Doom]] | ||
* [[Multiple Head Definitions for AI]] | * [[Multiple Head Definitions for AI]] ''-- (Accurate but redundant)'' | ||
* [[Setting up Ragdolls for Custom Joint Hierarchies]] | * [[Setting up Ragdolls for Custom Joint Hierarchies]] | ||
* [[Scaling And Rotating AI Meshes]] | * [[Scaling And Rotating AI Meshes]] | ||
[[Category:Models]] | [[Category:Models]] |
Revision as of 15:18, 4 June 2007
Basic Modeling
- Modeling - Basic Tutorial -- (Using Blender)
- Using Blender for Doom 3 Modeling
- Creating an ASE model using multiple Materials
- Meshes from Lightwave to D3 with Normal Maps
- Model Folder Structure -- (Instructions on where to save your new model)
- Model/Texture Guidelines
- .def files -- (How to turn your model into an entity in game)
- Problematic Paths in Models -- (if your .ase models are showing black, check here)
- Modeling Tools: Unfold3D
- Low poly body reference
- Exporting from all the popular 3D apps
- PDF Tutorial on the export process using Doom 3
- Maya Importer DLL for Maya 7 (Above tutorial shows you where to use it)
AI
- Swapping Heads on AI Models -- (For mappers who want to put different heads on their AI)
- Adding Heads and Weapons to AI -- (How to modify AI def files to add newly modelled heads or weapons)
- An AI consists of 6 Models
- Getting Characters and their Anims into Doom
- Multiple Head Definitions for AI -- (Accurate but redundant)