Coding: Difference between revisions
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== [[Scripting]] == | |||
* [[AI Attachment Ingame Editing]] | |||
* [[AI Relations]] | |||
* [[AI Use Tags]] | |||
* [[Altering Frob with Scripting]] | |||
* [[BecomeActive, Thinking Entities]] | |||
* [[Button Functionality and Frob Triggers]] | |||
* [[Precaching (def files)]] | |||
* [[Signals]] | |||
* [[Switching to another Map]] | |||
* [[Triggering the Death Menu]] | |||
* [[Triggering Things in other Maps]] | |||
* [[GUI Overlays]] | |||
== [[SDK]] == | |||
* [[Adding new Cvars]] | |||
* [[Adding Script Events to sys]] | |||
* [[AI Debug Mode has large Impact on Soundprop Performance]] | |||
* [[Calling Console Commands From SDK]] | |||
* [[Clip Functions to check Specific Models]] | |||
* [[Dynamically Resizing Models]] | |||
* [[Eventdef System Does Not Like Optional Args]] | |||
* [[Possible Code For Weapon Bob]] | |||
* [[Raising/lowering Weapon from outside Player]] | |||
* [[Saving and Restoring]] | |||
* [[Savegame Files]] | |||
* [[Spawn() might be run in D3Ed]] | |||
* [[Adding New Decl Types]] | |||
* [[Checking Button and Key States in SDK]] | |||
== [[DarkRadiant]] == | |||
Information on our custom built level editor. | |||
[[Category:Coding]] | [[Category:Coding]] |
Revision as of 16:11, 7 June 2007
Scripting
- AI Attachment Ingame Editing
- AI Relations
- AI Use Tags
- Altering Frob with Scripting
- BecomeActive, Thinking Entities
- Button Functionality and Frob Triggers
- Precaching (def files)
- Signals
- Switching to another Map
- Triggering the Death Menu
- Triggering Things in other Maps
- GUI Overlays
SDK
- Adding new Cvars
- Adding Script Events to sys
- AI Debug Mode has large Impact on Soundprop Performance
- Calling Console Commands From SDK
- Clip Functions to check Specific Models
- Dynamically Resizing Models
- Eventdef System Does Not Like Optional Args
- Possible Code For Weapon Bob
- Raising/lowering Weapon from outside Player
- Saving and Restoring
- Savegame Files
- Spawn() might be run in D3Ed
- Adding New Decl Types
- Checking Button and Key States in SDK
DarkRadiant
Information on our custom built level editor.