DarkRadiant: Difference between revisions
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== Installation / Compilation == | == Installation / Compilation == | ||
* [http://darkradiant.sourceforge.net/ '''Download]''' the latest release from the project page. | |||
* [[DarkRadiant - Quick Installation Guide]] | * [[DarkRadiant - Quick Installation Guide]] | ||
* The codebase is stored on sourceforge SVN: http://sourceforge.net/projects/darkradiant/ | * The codebase is stored on sourceforge SVN: http://sourceforge.net/projects/darkradiant/ |
Revision as of 07:50, 23 May 2007
DarkRadiant is The Dark Mod's very own map editor, based on the open-source GTKRadiant. Visit the project website for release announcements or check the development forums.
Orbweaver started working on it in Spring 2006, greebo joined the team as of October 2006 (the initial release was version 0.5.0). Features at this stage include a categorised entity inspector, drag-resizable lights, projected lights, customisable colour schemes, skin chooser for models, UV editor, a unified surface inspector, color selection tool for lights and numerous bugfixes over the GtkRadiant codebase.
Installation / Compilation
- Download the latest release from the project page.
- DarkRadiant - Quick Installation Guide
- The codebase is stored on sourceforge SVN: http://sourceforge.net/projects/darkradiant/
- DarkRadiant - Compilation Guide
Mappers
- DarkRadiant Tips and Tricks
- Texturing in DarkRadiant
- DarkRadiant Command Reference
- Defining custom Filters in DarkRadiant
Troubleshooting
Developers
- DarkRadiant coding standards
- DarkRadiant module system
- DarkRadiant render system
- DarkRadiant shader system
- DarkRadiant scene graph
- DarkRadiant pre-release tests
- DarkRadiant startup phase
Changelog
The summarised changes can be found in the CHANGELOG. Open the SVN log to see all the detailed code changes as well.