Ambient Database: Difference between revisions

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!bgcolor=#d0d0e0 width="5%"|Subfolder(s)
!bgcolor=#d0d0e0 width="5%"|Subfolder(s)
!bgcolor=#d0d0e0 width="7%"|Ambient sample
!bgcolor=#d0d0e0 width="7%"|Ambient sample
!bgcolor=#d0d0e0 width="8%"|Ambient file name ''(.ogg)''
!bgcolor=#d0d0e0 width="8%"|Ambient file name ''(.ogg / .wav)''
!bgcolor=#d0d0e0 width="4%"|Duration
!bgcolor=#d0d0e0 width="4%"|Duration
!bgcolor=#d0d0e0 width="11%"|Notes
!bgcolor=#d0d0e0 width="11%"|Notes
|-
 
|-
|'''ambience'''
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|animal_bats01
|0:02
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|animal_bats02
|0:06
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|animal_bird_wings01
|0:01
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|animal_cricket01_loop
|0:10
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|animal_crickets01_loop
|0:02
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|animal_crickets02_loop
|0:02
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|animal_crickets03
|0:01
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|animal_distant_ravens01
|0:10
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|animal_dog_distant01
|0:02
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|animal_dog_distant02
|0:01
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|animal_dog_distant03
|0:02
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|animal_dog_distant04
|0:01
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|animal_dog_distant05
|0:01
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|animal_dog_twobarking01
|0:14
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|animal_dog01
|0:03
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|animal_dog02
|0:04
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|animal_flies_loop
|0:13
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|animal_frog01
|0:16
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|animal_frog02
|0:04
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|animal_grasshopper01_loop
|0:05
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|animal_grasshopper02_loop
|0:07
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|animal_horse_footsteps_passing01
|0:28
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|animal_horse_footsteps_passing02
|0:21
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|animal_chickens01
|0:48
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|animal_owl01
|0:01
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|animal_owl02
|0:01
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|animal_owl03
|0:01
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|animal_pigeon_wings01
|0:01
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|animal_raven_cry01
|0:03
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|animal_wolf01
|0:03
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|bar_commotion01_loop
|0:13
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|bar_commotion02_loop
|0:16
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|bottle_drop_distant01
|0:01
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|bubbling_cauldron
|0:06
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|chains01
|0:03
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|chains02
|0:01
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|chains03
|0:04
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|churchbell01
|0:04
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|churchbell02
|0:26
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|city_bustle_distant_dogs01_loop
|2:58
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|city_bustle_distant_loop01
|0:37
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|clock_tick01_loop
|0:07
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|clock_tick02_loop
|0:03
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|creak_wooden_sign01
|0:02
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|dd_crick_brd_1
|0:07
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|dd_crickets_1
|0:03
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|dd_crickets_2
|0:04
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|dd_dogshowling
|0:25
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|dd_forestowls
|0:07
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|dd_frogs
|0:05
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|dd_music_bum_bum_1a
|0:09
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|dd_music_bum_bum_1b
|0:09
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|dd_music_harp_1a
|0:36
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|dd_music_harp_1b_thestars
|0:29
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|dd_nightbird_1
|0:02
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|dd_owl_1
|0:07
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|dd_owl_2
|0:07
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|dd_sparks_crunchy1
|0:06
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|dd_thunder_1
|0:13
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|dd_thunder_1_b
|0:13
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|distant_rats01_echoing
|0:04
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|distant_rats02_echoing
|0:03
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|distant_rats03_echoing
|0:03
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|distant_thumps01_echoing
|0:03
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|distant_thumps02_echoing
|0:03
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|distant_thumps03_echoing
|0:03
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|drop_metal_distant01
|0:03
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|hammer_sounds01
|0:03
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|loop_lava_01
|0:03
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|loop_machineroom_21
|0:03
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|loop_machineroom_22
|0:03
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|loop_wind_01
|0:03
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|loop_wind_02
|0:03
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|machine_distant01_loop
|0:03
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|machine_distant02_loop
|0:03
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|machine_distant03_loop
|0:03
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|machine_elevator_loop01
|0:03
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|machine_elevator_start01
|0:03
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|machine_elevator_stop01
|0:03
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|machine_furnace01_loop
|0:03
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|machine_gears01_loop
|0:03
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|machine_hum01_loop
|0:03
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|machine_hum02_loop
|0:03
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|machine_hum03_loop
|0:03
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|machine_hum04_loop
|0:03
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|machine_hum05_loop
|0:03
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|machine_hum06_loop
|0:03
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|machine_hum07_loop
|0:03
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|machine_noise01_loop
|0:03
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|machine_noise02_loop
|0:03
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|machine_noise03_loop
|0:03
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|machine_noise04_loop
|0:03
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|machine_noise05_loop
|0:03
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|machine_noise06_loop
|0:03
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|machine_noise07_loop
|0:03
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|machine_noise08_loop
|0:03
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|machine_noise09_loop
|0:03
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|machine_noise10_loop
|0:03
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|machine_noise11_loop
|0:03
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|machine_noise12_loop
|0:03
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|machine_noise13_loop
|0:03
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|machine_start03
|0:03
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|machine_steam01
|0:03
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|machine_steam02
|0:03
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|machine_steam03
|0:03
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|machine_stop01
|0:03
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|machine_stop02
|0:03
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|machine_stop03
|0:03
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|metal_clacks01
|0:03
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|metal_clacks02
|0:03
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|metal_creak01
|0:03
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|metal_creak02
|0:03
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|metal_creak03
|0:03
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|metal_creak04
|0:03
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|metal_creak05
|0:03
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|metal_creak06
|0:03
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|metal_rusty_creak01
|0:03
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|-
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|metal_rusty_creak01
|0:03
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|metal_stress_bangs01
|0:05
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|metal_stress01
|0:05
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|metal_stress02
|0:05
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|metal_stress03
|0:05
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|metal_stress04
|0:01
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|metal_stress05
|0:03
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|metal_stress06
|0:18
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|night_crickets_wind01
|0:34
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|pagan_magical01
|0:02
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|people_baby_cry1
|0:07
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|people_baby_cry2
|0:05
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|-
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|people_crowd_passing01
|0:06
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|-
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|people_distant_cough01
|0:09
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|-
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|people_distant_voices_crickets_loop
|0:07
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|-
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|people_distant_voices01
|0:08
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|-
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|people_distant_voices02
|0:08
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|people_distant_voices03_drunk
|0:09
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|people_distant_voices04_loop
|0:26
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|people_girl_scream01
|0:15
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|people_man_yell01
|0:54
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|people_man_yell02
|0:37
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|people_man_yell03
|0:08
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|-
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|power_high01_loop
|0:06
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|power_high02_loop
|0:30
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|power_high03_loop
|0:20
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|power_low01_loop
|0:02
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|-
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|rockslide_large01
|0:11
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|-
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|rockslide_medium01
|1:03
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|rockslide_small01
|0:19
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|-
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|rockslide_small02
|0:17
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|rockslide_small03
|0:03
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|-
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|rockslide_small04
|0:10
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|steam01_loop
|2:45
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|steam02_loop
|1:31
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|steel_swing_01
|1:31
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|steelswing_01
|3:21
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|-
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|thunder_close01
|2:59
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|-
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|thunder_close02
|1:53
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|thunder_close03
|3:44
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|-
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|thunder_close04
|1:10
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|-
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|thunder_distant01
|1:09
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|-
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|thunder_distant02
|2:13
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|thunder_distant03
|1:34
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|thunder_distant04
|0:53
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|vent02_loop
|1:01
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|water_ambient
|0:30
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|water_docks01_loop
|0:01
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|water_docks02_loop
|2:10
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|water_docks03_loop
|2:20
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|-
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|water_drips01
|1:08
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|-
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|water_drips02
|0:25
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|water_drips04_loop
|0:11
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|water_fall01_loop
|2:33
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|-
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|water_medium_running_echo_loop
|2:33
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|-
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|water_medium_running_echo_loop_01
|5:25
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|-
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|water_ocean01_loop
|5:25
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|water_ocean02_loop
|1:22
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|water_ocean03_loop
|1:22
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|-
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|water_ocean04_distant
|1:49
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|water_ocean05_loop
|3:39
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|-
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|water_pool01
|2:10
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|water_pool02
|2:44
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|-
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|water_stream01_loop
|3:39
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|waterfall_1
|3:53
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|-
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|weather_rain01_loop
|2:44
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|-
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|weather_rain02_loop
|0:57
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|-
|-
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|weather_rain03_loop
|0:09
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|-
|-
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|weather_rain04_loop
|0:27
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|-
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|weather_rain05_loop
|0:13
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|-
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|weather_thunder01
|0:48
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|-
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|weather_thunder02
|0:29
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|-
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|weather_thunder03
|0:32
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|-
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|weather_thunder04
|0:32
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|-
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|weather_thunder05
|2:42
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|-
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|weather_thunder06
|0:24
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|-
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|weather_thunder07
|0:48
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|-
|-
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|
|weather_thunder08
|0:48
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|-
|-
|
|
|weather_thunder09
|0:11
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|-
|-
|
|
|weather_wind01
|0:21
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|-
|-
|
|
|weather_wind02
|1:06
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|-
|-
|
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|weather_wind03_loop
|1:06
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|-
|-
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|weather_wind04_loop
|1:54
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|-
|-
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|
|weather_wind05_loop
|0:38
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|-
|-
|
|
|weather_wind06a_loop
|1:58
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|-
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|weather_wind06b_loop
|0:30
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|-
|-
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|weather_wind07a
|0:28
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|-
|-
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|weather_wind07b
|0:32
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|-
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|weather_wind08
|2:39
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|-
|-
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|weather_wind09
|2:39
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|-
|-
|
|
|wood_creaking01
|0:01
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|-
|-
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|wood_creaking02
|0:01
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|-
|-
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|
|wood_creaking03
|0:03
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|-
|-
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|wood_creaking04
|0:02
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|-
|-
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|wood_creaking05
|0:02
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|-
|-
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|wood_creaking06
|0:01
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|-
 
|}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
{|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% data-expandtext="Show" data-collapsetext="Hide"
|-
!bgcolor=#d0d0e0 width="5%"|Subfolder(s)
!bgcolor=#d0d0e0 width="7%"|Ambient sample
!bgcolor=#d0d0e0 width="8%"|Ambient file name ''(.ogg)''
!bgcolor=#d0d0e0 width="4%"|Duration
!bgcolor=#d0d0e0 width="11%"|Notes
|-
 
|-
|'''ambience'''
|
|animal_bats01
|0:02
|
|-
|-
|
|
|animal_bats02
|0:06
|
|-
|-
|
|
|animal_bird_wings01
|0:01
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|-
|-
|
|
|animal_cricket01_loop
|0:10
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|-
|-
|
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|animal_crickets01_loop
|0:02
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|-
|-
|
|
|animal_crickets02_loop
|0:02
|
|-
|-
|-
|-
|'''ambience'''
|
|
|animal_bats01
|
|0:02
|animal_crickets03
|0:01
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|-
|-
Line 36: Line 1,620:
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|animal_bats02
|animal_distant_ravens01
|0:06
|0:10
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|-
Line 43: Line 1,627:
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|animal_bird_wings01
|animal_dog_distant01
|0:01
|0:02
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|-
Line 50: Line 1,634:
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|animal_cricket01_loop
|animal_dog_distant02
|0:10
|0:01
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|-
|-
Line 57: Line 1,641:
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|animal_crickets01_loop
|animal_dog_distant03
|0:02
|0:02
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Line 64: Line 1,648:
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|animal_crickets02_loop
|animal_dog_distant04
|0:02
|0:01
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Line 71: Line 1,655:
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|animal_crickets03
|animal_dog_distant05
|0:01
|0:01
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Line 78: Line 1,662:
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|animal_distant_ravens01
|animal_dog_twobarking01
|0:10
|0:14
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|-
Line 85: Line 1,669:
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|animal_dog_distant01
|animal_dog01
|0:02
|0:03
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|-
Line 92: Line 1,676:
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|animal_dog_distant02
|animal_dog02
|0:01
|0:04
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|-
Line 99: Line 1,683:
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|animal_dog_distant03
|animal_flies_loop
|0:02
|0:13
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|-
Line 106: Line 1,690:
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|animal_dog_distant04
|animal_frog01
|0:01
|0:16
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|-
|-
Line 113: Line 1,697:
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|animal_dog_distant05
|animal_frog02
|0:01
|0:04
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|-
Line 120: Line 1,704:
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|animal_dog_twobarking01
|animal_grasshopper01_loop
|0:14
|0:05
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|-
|-
Line 127: Line 1,711:
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|animal_dog01
|animal_grasshopper02_loop
|0:03
|0:07
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|-
Line 134: Line 1,718:
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|animal_dog02
|animal_horse_footsteps_passing01
|0:04
|0:28
|
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|-
|-
Line 141: Line 1,725:
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|animal_flies_loop
|animal_horse_footsteps_passing02
|0:13
|0:21
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|-
|-
Line 148: Line 1,732:
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|animal_frog01
|animal_chickens01
|0:16
|0:48
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Line 155: Line 1,739:
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|animal_frog02
|animal_owl01
|0:04
|0:01
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Line 162: Line 1,746:
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|animal_grasshopper01_loop
|animal_owl02
|0:05
|0:01
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Line 169: Line 1,753:
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|animal_grasshopper02_loop
|animal_owl03
|0:07
|0:01
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Line 176: Line 1,760:
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|animal_horse_footsteps_passing01
|animal_pigeon_wings01
|0:28
|0:01
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Line 183: Line 1,767:
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|animal_horse_footsteps_passing02
|animal_raven_cry01
|0:21
|0:03
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Line 190: Line 1,774:
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|animal_chickens01
|animal_wolf01
|0:48
|0:03
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Line 197: Line 1,781:
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|animal_owl01
|bar_commotion01_loop
|0:01
|0:13
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|-
Line 204: Line 1,788:
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|animal_owl02
|bar_commotion02_loop
|0:01
|0:16
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Line 211: Line 1,795:
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|animal_owl03
|bottle_drop_distant01
|0:01
|0:01
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Line 218: Line 1,802:
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|animal_pigeon_wings01
|bubbling_cauldron
|0:01
|0:06
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Line 225: Line 1,809:
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|animal_raven_cry01
|chains01
|0:03
|0:03
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Line 232: Line 1,816:
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|animal_wolf01
|chains02
|0:03
|0:01
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|-
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Line 239: Line 1,823:
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|bar_commotion01_loop
|chains03
|0:13
|0:04
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Line 246: Line 1,830:
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|bar_commotion02_loop
|churchbell01
|0:16
|0:04
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|-
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Line 253: Line 1,837:
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|bottle_drop_distant01
|churchbell02
|0:01
|0:26
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Line 260: Line 1,844:
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|bubbling_cauldron
|city_bustle_distant_dogs01_loop
|0:06
|2:58
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Line 267: Line 1,851:
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|chains01
|city_bustle_distant_loop01
|0:03
|0:37
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|-
Line 274: Line 1,858:
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|chains02
|clock_tick01_loop
|0:01
|0:07
|
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|-
|-
Line 281: Line 1,865:
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|chains03
|clock_tick02_loop
|0:04
|0:03
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|-
|-
Line 288: Line 1,872:
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|churchbell01
|creak_wooden_sign01
|0:04
|0:02
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|-
|-
Line 295: Line 1,879:
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|churchbell02
|dd_crick_brd_1
|0:26
|0:07
|
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|-
|-
Line 302: Line 1,886:
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|city_bustle_distant_dogs01_loop
|dd_crickets_1
|2:58
|0:03
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|-
|-
Line 309: Line 1,893:
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|city_bustle_distant_loop01
|dd_crickets_2
|0:37
|0:04
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|-
|-
Line 316: Line 1,900:
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|clock_tick01_loop
|dd_dogshowling
|0:07
|0:25
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|-
|-
Line 323: Line 1,907:
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|clock_tick02_loop
|dd_forestowls
|0:03
|0:07
|
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|-
|-
Line 330: Line 1,914:
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|creak_wooden_sign01
|dd_frogs
|0:02
|0:05
|
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|-
|-
Line 337: Line 1,921:
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|dd_crick_brd_1
|dd_music_bum_bum_1a
|0:07
|0:09
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|-
|-
Line 344: Line 1,928:
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|dd_crickets_1
|dd_music_bum_bum_1b
|0:03
|0:09
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Line 351: Line 1,935:
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|dd_crickets_2
|dd_music_harp_1a
|0:04
|0:36
|
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|-
|-
Line 358: Line 1,942:
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|dd_dogshowling
|dd_music_harp_1b_thestars
|0:25
|0:29
|
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|-
|-
Line 365: Line 1,949:
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|dd_forestowls
|dd_nightbird_1
|0:07
|0:02
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|-
Line 372: Line 1,956:
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|dd_frogs
|dd_owl_1
|0:05
|0:07
|
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|-
|-
Line 379: Line 1,963:
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|dd_music_bum_bum_1a
|dd_owl_2
|0:09
|0:07
|
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|-
|-
Line 386: Line 1,970:
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|dd_music_bum_bum_1b
|dd_sparks_crunchy1
|0:09
|0:06
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|-
Line 393: Line 1,977:
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|dd_music_harp_1a
|dd_thunder_1
|0:36
|0:13
|
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|-
|-
Line 400: Line 1,984:
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|dd_music_harp_1b_thestars
|dd_thunder_1_b
|0:29
|0:13
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|-
|-
Line 407: Line 1,991:
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|dd_nightbird_1
|distant_rats01_echoing
|0:02
|0:04
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Line 414: Line 1,998:
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|dd_owl_1
|distant_rats02_echoing
|0:07
|0:03
|
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|-
|-
Line 421: Line 2,005:
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|dd_owl_2
|distant_rats03_echoing
|0:07
|0:05
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Line 428: Line 2,012:
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|dd_sparks_crunchy1
|distant_thumps01_echoing
|0:06
|0:05
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Line 435: Line 2,019:
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|distant_thumps02_echoing
|0:13
|0:05
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Line 442: Line 2,026:
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|dd_thunder_1_b
|distant_thumps03_echoing
|0:13
|0:05
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Line 449: Line 2,033:
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|distant_rats01_echoing
|drop_metal_distant01
|0:04
|0:01
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Line 456: Line 2,040:
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|distant_rats02_echoing
|hammer_sounds01
|0:03
|0:03
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Line 463: Line 2,047:
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|haunted_voices03
|0:05
|0:18
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Line 470: Line 2,054:
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|distant_thumps01_echoing
|haunted_voices04_loop
|0:05
|0:34
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Line 477: Line 2,061:
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|distant_thumps02_echoing
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|0:05
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Line 484: Line 2,068:
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Line 491: Line 2,075:
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Line 498: Line 2,082:
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|0:03
|0:06
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Line 505: Line 2,089:
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|haunted_voices03
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|0:18
|0:09
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Line 512: Line 2,096:
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|haunted_voices04_loop
|hit_low03
|0:34
|0:07
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Line 519: Line 2,103:
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|hit_high01
|hit_low04
|0:02
|0:08
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Line 526: Line 2,110:
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|hit_high02
|hit_low05
|0:07
|0:08
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Line 533: Line 2,117:
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|hit_high03
|hit_low06
|0:05
|0:09
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Line 540: Line 2,124:
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|hit_low01
|hum_intense01_loop
|0:06
|0:26
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Line 547: Line 2,131:
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|0:09
|0:15
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Line 554: Line 2,138:
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Line 561: Line 2,145:
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Line 568: Line 2,152:
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|0:08
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Line 575: Line 2,159:
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|0:09
|0:06
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Line 582: Line 2,166:
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|hum_medium02_loop
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Line 589: Line 2,173:
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|hum_medium03_loop
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Line 596: Line 2,180:
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|hum_intense03_loop
|hum_medium04_loop
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Line 603: Line 2,187:
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|hum_subtle01_loop
|0:37
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Line 610: Line 2,194:
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|hum_intense05_loop
|hum_subtle02_loop
|0:08
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Line 617: Line 2,201:
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|hum_subtle03_loop
|0:06
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Line 624: Line 2,208:
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|hum_medium02_loop
|hum_subtle04_loop
|0:30
|0:17
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Line 631: Line 2,215:
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|hum_medium03_loop
|hum_subtle05_loop
|0:20
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Line 638: Line 2,222:
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|hum_subtle06_loop
|0:02
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Line 645: Line 2,229:
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|hum_subtle01_loop
|mansion_outside
|0:11
|2:45
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Line 652: Line 2,236:
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|hum_subtle02_loop
|mansion_piano01
|1:03
|1:31
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Line 659: Line 2,243:
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|hum_subtle03_loop
|mansion_piano01_scratched
|0:19
|1:31
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Line 666: Line 2,250:
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|hum_subtle04_loop
|mansion_piano02a
|0:17
|3:21
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Line 673: Line 2,257:
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|hum_subtle05_loop
|mansion_piano02b
|0:03
|2:59
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Line 680: Line 2,264:
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|hum_subtle06_loop
|mansion_tense01a
|0:10
|1:53
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Line 687: Line 2,271:
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|mansion_outside
|mansion_tense01b
|2:45
|3:44
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Line 694: Line 2,278:
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|mansion_piano01
|mansion_tense02
|1:31
|1:10
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Line 701: Line 2,285:
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|mansion_piano01_scratched
|mansion_tense02a
|1:31
|1:09
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Line 708: Line 2,292:
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|mansion_piano02a
|musicbox01a
|3:21
|2:13
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Line 715: Line 2,299:
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|mansion_piano02b
|musicbox01b
|2:59
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Line 722: Line 2,306:
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|mansion_tense01a
|nocturne01a_loop
|1:53
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Line 729: Line 2,313:
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|mansion_tense01b
|nocturne01b
|3:44
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Line 736: Line 2,320:
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|mansion_tense02
|shadow_loop
|1:10
|0:30
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Line 743: Line 2,327:
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|mansion_tense02a
|silence
|1:09
|0:01
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Line 750: Line 2,334:
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|musicbox01a
|solitary_theme01
|2:13
|2:10
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Line 757: Line 2,341:
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|musicbox01b
|solitary_theme02
|1:34
|2:20
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Line 764: Line 2,348:
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|nocturne01a_loop
|solitude_loop
|0:53
|1:08
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Line 771: Line 2,355:
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|nocturne01b
|ss_amb_drone3a_loop
|1:01
|0:25
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Line 778: Line 2,362:
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|shadow_loop
|ss_amb_drone3a_start
|0:30
|0:11
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Line 785: Line 2,369:
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|silence
|ss_catacombs01
|0:01
|2:33
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Line 792: Line 2,376:
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|solitary_theme01
|ss_catacombs02
|2:10
|2:33
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Line 799: Line 2,383:
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|solitary_theme02
|ss_city_sleeps01
|2:20
|5:25
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Line 806: Line 2,390:
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|solitude_loop
|ss_city_sleeps02
|1:08
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Line 813: Line 2,397:
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|ss_amb_drone3a_loop
|ss_derelict01
|0:25
|1:22
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Line 820: Line 2,404:
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|ss_amb_drone3a_start
|ss_derelict02
|0:11
|1:22
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Line 827: Line 2,411:
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|ss_catacombs01
|ss_derelict03
|2:33
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Line 834: Line 2,418:
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|ss_catacombs02
|ss_derelict04
|2:33
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Line 841: Line 2,425:
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|ss_city_sleeps01
|ss_haunting01
|5:25
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Line 848: Line 2,432:
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|ss_city_sleeps02
|ss_phantoms
|5:25
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Line 855: Line 2,439:
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|ss_derelict01
|ss_plagueward01
|1:22
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Line 862: Line 2,446:
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|ss_plagueward02
|1:22
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Line 869: Line 2,453:
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|ss_plagueward03
|1:49
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Line 876: Line 2,460:
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|ss_derelict04
|texture3_loop
|3:39
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Line 883: Line 2,467:
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|ss_haunting01
|texture3_start
|2:10
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Line 890: Line 2,474:
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|ss_phantoms
|ticktack_loop
|2:44
|0:27
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|ss_plagueward01
|3:39
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|ss_plagueward02
|3:53
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Line 911: Line 2,481:
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|thunder_close01.wav
|2:44
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Line 918: Line 2,488:
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|texture3_loop
|thunder_close02.wav
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|thunder_close03.wav
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|thunder_close04.wav
|0:27
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Revision as of 04:18, 3 February 2019

THIS PAGE IS A WORK IN PROGRESS

This article serves as an overview of all the Ambients (sound loops, ambient sound effects, ambient music, etc.) available for mission building in The Dark Mod, via the DarkRadiant editor. Note that the editor itself doesn't house these crucial assets, it relies on the assets available in the base game.

Only the Ambients that are currently a part of core TDM (the base game) are listed in this database. Custom additions to Fan Missions, made by individual authors for individual missions, will not be listed here, unless they become accepted and integrated into the core game.

All of the entities listed in this database are current for TDM 2.05. Feel free to udpate the list full list to version 2.06 and higher whenever you'll have the time to do so.

Due to the length of the table overviews in this article, they are hidden by default, to make browsing easier. Click on the "Show" and "Hide" buttons of each table to either show or hide a particular table. You can show or hide as many tables at once as you like, depending on your needs.

Ambients overview

An overview of ambients available for level building a.k.a. mapping.

"tdm_sound_ambient01" folder/.pk4

TBA

Subfolder(s) Ambient sample Ambient file name (.ogg / .wav) Duration Notes
ambience animal_bats01 0:02
animal_bats02 0:06
animal_bird_wings01 0:01
animal_cricket01_loop 0:10
animal_crickets01_loop 0:02
animal_crickets02_loop 0:02
animal_crickets03 0:01
animal_distant_ravens01 0:10
animal_dog_distant01 0:02
animal_dog_distant02 0:01
animal_dog_distant03 0:02
animal_dog_distant04 0:01
animal_dog_distant05 0:01
animal_dog_twobarking01 0:14
animal_dog01 0:03
animal_dog02 0:04
animal_flies_loop 0:13
animal_frog01 0:16
animal_frog02 0:04
animal_grasshopper01_loop 0:05
animal_grasshopper02_loop 0:07
animal_horse_footsteps_passing01 0:28
animal_horse_footsteps_passing02 0:21
animal_chickens01 0:48
animal_owl01 0:01
animal_owl02 0:01
animal_owl03 0:01
animal_pigeon_wings01 0:01
animal_raven_cry01 0:03
animal_wolf01 0:03
bar_commotion01_loop 0:13
bar_commotion02_loop 0:16
bottle_drop_distant01 0:01
bubbling_cauldron 0:06
chains01 0:03
chains02 0:01
chains03 0:04
churchbell01 0:04
churchbell02 0:26
city_bustle_distant_dogs01_loop 2:58
city_bustle_distant_loop01 0:37
clock_tick01_loop 0:07
clock_tick02_loop 0:03
creak_wooden_sign01 0:02
dd_crick_brd_1 0:07
dd_crickets_1 0:03
dd_crickets_2 0:04
dd_dogshowling 0:25
dd_forestowls 0:07
dd_frogs 0:05
dd_music_bum_bum_1a 0:09
dd_music_bum_bum_1b 0:09
dd_music_harp_1a 0:36
dd_music_harp_1b_thestars 0:29
dd_nightbird_1 0:02
dd_owl_1 0:07
dd_owl_2 0:07
dd_sparks_crunchy1 0:06
dd_thunder_1 0:13
dd_thunder_1_b 0:13
distant_rats01_echoing 0:04
distant_rats02_echoing 0:03
distant_rats03_echoing 0:03
distant_thumps01_echoing 0:03
distant_thumps02_echoing 0:03
distant_thumps03_echoing 0:03
drop_metal_distant01 0:03
hammer_sounds01 0:03
loop_lava_01 0:03
loop_machineroom_21 0:03
loop_machineroom_22 0:03
loop_wind_01 0:03
loop_wind_02 0:03
machine_distant01_loop 0:03
machine_distant02_loop 0:03
machine_distant03_loop 0:03
machine_elevator_loop01 0:03
machine_elevator_start01 0:03
machine_elevator_stop01 0:03
machine_furnace01_loop 0:03
machine_gears01_loop 0:03
machine_hum01_loop 0:03
machine_hum02_loop 0:03
machine_hum03_loop 0:03
machine_hum04_loop 0:03
machine_hum05_loop 0:03
machine_hum06_loop 0:03
machine_hum07_loop 0:03
machine_noise01_loop 0:03
machine_noise02_loop 0:03
machine_noise03_loop 0:03
machine_noise04_loop 0:03
machine_noise05_loop 0:03
machine_noise06_loop 0:03
machine_noise07_loop 0:03
machine_noise08_loop 0:03
machine_noise09_loop 0:03
machine_noise10_loop 0:03
machine_noise11_loop 0:03
machine_noise12_loop 0:03
machine_noise13_loop 0:03
machine_start03 0:03
machine_steam01 0:03
machine_steam02 0:03
machine_steam03 0:03
machine_stop01 0:03
machine_stop02 0:03
machine_stop03 0:03
metal_clacks01 0:03
metal_clacks02 0:03
metal_creak01 0:03
metal_creak02 0:03
metal_creak03 0:03
metal_creak04 0:03
metal_creak05 0:03
metal_creak06 0:03
metal_rusty_creak01 0:03
metal_rusty_creak01 0:03
metal_stress_bangs01 0:05
metal_stress01 0:05
metal_stress02 0:05
metal_stress03 0:05
metal_stress04 0:01
metal_stress05 0:03
metal_stress06 0:18
night_crickets_wind01 0:34
pagan_magical01 0:02
people_baby_cry1 0:07
people_baby_cry2 0:05
people_crowd_passing01 0:06
people_distant_cough01 0:09
people_distant_voices_crickets_loop 0:07
people_distant_voices01 0:08
people_distant_voices02 0:08
people_distant_voices03_drunk 0:09
people_distant_voices04_loop 0:26
people_girl_scream01 0:15
people_man_yell01 0:54
people_man_yell02 0:37
people_man_yell03 0:08
power_high01_loop 0:06
power_high02_loop 0:30
power_high03_loop 0:20
power_low01_loop 0:02
rockslide_large01 0:11
rockslide_medium01 1:03
rockslide_small01 0:19
rockslide_small02 0:17
rockslide_small03 0:03
rockslide_small04 0:10
steam01_loop 2:45
steam02_loop 1:31
steel_swing_01 1:31
steelswing_01 3:21
thunder_close01 2:59
thunder_close02 1:53
thunder_close03 3:44
thunder_close04 1:10
thunder_distant01 1:09
thunder_distant02 2:13
thunder_distant03 1:34
thunder_distant04 0:53
vent02_loop 1:01
water_ambient 0:30
water_docks01_loop 0:01
water_docks02_loop 2:10
water_docks03_loop 2:20
water_drips01 1:08
water_drips02 0:25
water_drips04_loop 0:11
water_fall01_loop 2:33
water_medium_running_echo_loop 2:33
water_medium_running_echo_loop_01 5:25
water_ocean01_loop 5:25
water_ocean02_loop 1:22
water_ocean03_loop 1:22
water_ocean04_distant 1:49
water_ocean05_loop 3:39
water_pool01 2:10
water_pool02 2:44
water_stream01_loop 3:39
waterfall_1 3:53
weather_rain01_loop 2:44
weather_rain02_loop 0:57
weather_rain03_loop 0:09
weather_rain04_loop 0:27
weather_rain05_loop 0:13
weather_thunder01 0:48
weather_thunder02 0:29
weather_thunder03 0:32
weather_thunder04 0:32
weather_thunder05 2:42
weather_thunder06 0:24
weather_thunder07 0:48
weather_thunder08 0:48
weather_thunder09 0:11
weather_wind01 0:21
weather_wind02 1:06
weather_wind03_loop 1:06
weather_wind04_loop 1:54
weather_wind05_loop 0:38
weather_wind06a_loop 1:58
weather_wind06b_loop 0:30
weather_wind07a 0:28
weather_wind07b 0:32
weather_wind08 2:39
weather_wind09 2:39
wood_creaking01 0:01
wood_creaking02 0:01
wood_creaking03 0:03
wood_creaking04 0:02
wood_creaking05 0:02
wood_creaking06 0:01




















Subfolder(s) Ambient sample Ambient file name (.ogg) Duration Notes
ambience animal_bats01 0:02
animal_bats02 0:06
animal_bird_wings01 0:01
animal_cricket01_loop 0:10
animal_crickets01_loop 0:02
animal_crickets02_loop 0:02
animal_crickets03 0:01
animal_distant_ravens01 0:10
animal_dog_distant01 0:02
animal_dog_distant02 0:01
animal_dog_distant03 0:02
animal_dog_distant04 0:01
animal_dog_distant05 0:01
animal_dog_twobarking01 0:14
animal_dog01 0:03
animal_dog02 0:04
animal_flies_loop 0:13
animal_frog01 0:16
animal_frog02 0:04
animal_grasshopper01_loop 0:05
animal_grasshopper02_loop 0:07
animal_horse_footsteps_passing01 0:28
animal_horse_footsteps_passing02 0:21
animal_chickens01 0:48
animal_owl01 0:01
animal_owl02 0:01
animal_owl03 0:01
animal_pigeon_wings01 0:01
animal_raven_cry01 0:03
animal_wolf01 0:03
bar_commotion01_loop 0:13
bar_commotion02_loop 0:16
bottle_drop_distant01 0:01
bubbling_cauldron 0:06
chains01 0:03
chains02 0:01
chains03 0:04
churchbell01 0:04
churchbell02 0:26
city_bustle_distant_dogs01_loop 2:58
city_bustle_distant_loop01 0:37
clock_tick01_loop 0:07
clock_tick02_loop 0:03
creak_wooden_sign01 0:02
dd_crick_brd_1 0:07
dd_crickets_1 0:03
dd_crickets_2 0:04
dd_dogshowling 0:25
dd_forestowls 0:07
dd_frogs 0:05
dd_music_bum_bum_1a 0:09
dd_music_bum_bum_1b 0:09
dd_music_harp_1a 0:36
dd_music_harp_1b_thestars 0:29
dd_nightbird_1 0:02
dd_owl_1 0:07
dd_owl_2 0:07
dd_sparks_crunchy1 0:06
dd_thunder_1 0:13
dd_thunder_1_b 0:13
distant_rats01_echoing 0:04
distant_rats02_echoing 0:03
distant_rats03_echoing 0:05
distant_thumps01_echoing 0:05
distant_thumps02_echoing 0:05
distant_thumps03_echoing 0:05
drop_metal_distant01 0:01
hammer_sounds01 0:03
haunted_voices03 0:18
haunted_voices04_loop 0:34
hit_high01 0:02
hit_high02 0:07
hit_high03 0:05
hit_low01 0:06
hit_low02 0:09
hit_low03 0:07
hit_low04 0:08
hit_low05 0:08
hit_low06 0:09
hum_intense01_loop 0:26
hum_intense02_loop 0:15
hum_intense03_loop 0:54
hum_intense04_loop 0:37
hum_intense05_loop 0:08
hum_medium01_loop 0:06
hum_medium02_loop 0:30
hum_medium03_loop 0:20
hum_medium04_loop 0:02
hum_subtle01_loop 0:11
hum_subtle02_loop 1:03
hum_subtle03_loop 0:19
hum_subtle04_loop 0:17
hum_subtle05_loop 0:03
hum_subtle06_loop 0:10
mansion_outside 2:45
mansion_piano01 1:31
mansion_piano01_scratched 1:31
mansion_piano02a 3:21
mansion_piano02b 2:59
mansion_tense01a 1:53
mansion_tense01b 3:44
mansion_tense02 1:10
mansion_tense02a 1:09
musicbox01a 2:13
musicbox01b 1:34
nocturne01a_loop 0:53
nocturne01b 1:01
shadow_loop 0:30
silence 0:01
solitary_theme01 2:10
solitary_theme02 2:20
solitude_loop 1:08
ss_amb_drone3a_loop 0:25
ss_amb_drone3a_start 0:11
ss_catacombs01 2:33
ss_catacombs02 2:33
ss_city_sleeps01 5:25
ss_city_sleeps02 5:25
ss_derelict01 1:22
ss_derelict02 1:22
ss_derelict03 1:49
ss_derelict04 3:39
ss_haunting01 2:10
ss_phantoms 2:44
ss_plagueward01 3:39
ss_plagueward02 3:53
ss_plagueward03 2:44
texture3_loop 0:57
texture3_start 0:09
ticktack_loop 0:27
thunder_close01.wav 0:27
thunder_close02.wav 0:27
thunder_close03.wav 0:27
thunder_close04.wav 0:27
trippystring01 0:13
trippystring02 0:48
twinkles1 0:29
twins01_loop 0:32
twins02_loop 0:32
twins03_full 2:42
underground_buried_loop 0:24
underground_caves01a 0:48
underground_caves01b 0:48
underground_caves01b_0.00_0.11.99 0:11
underground_caves01b_0.11.99_0.33.59 0:21
underground_caves02a 1:06
underground_caves02b 1:06
underground_caves03_loop 1:54
underground_crypts_loop 0:38
underground_darkness_loop 1:58
underground_forelone_loop 0:30
underground_horns01a_loop 0:28
underground_horns01b_loop 0:32
underground_labyrinth01a 2:39
underground_labyrinth01b 2:39
underground_tunnel_loop 0:14
underwater 0:06
untitled_loop 0:11
burning loop_flames_03 0:04
loop_flames_04 0:04
N/A loop_rumble_01 0:06

"tdm_sound_ambient02" folder/.pk4

The main folder and .pk4 file for most of the ambients commonly used in The Dark Mod. The overviews listed below are arranged according to the folder's main subfolders, each representing a different broad type of entities. The order is alphabetical, as in DarkRadiant's entity browser.

"TBA" denotes that some item or items have not yet been added to this database, but their documentation is in development.

"sound/ambient" subfolder

Subfolder(s) Ambient sample Ambient file name (.ogg) Duration Notes
ambience alien_birds_loop 0:53
alien01_loop 1:20
alien02 1:04
alien03_loop 1:38
alien04_loop 0:15
alien05 0:34
alien06 0:34
basement01_loop 1:00
church_defiled 1:14
church_kyrie01 1:04
church_kyrie02 1:02
church01a 1:46
church01b 0:53
city_night01_loop 0:15
city_night02_loop 0:30
city_night03_loop 0:26
city_night04_loop 0:30
city_night05_loop 0:45
city_silentnight 1:11
city_sleeping_loop 0:30
city_streets01_loop 2:08
city_streets02_loop 2:08
darkmod_teaser 1:59
darknessfalls 5:00
desolation_loop 1:00
deviginti01_loop 1:07
deviginti02 3:40
eerie01_loop 0:08
eerie02_loop 0:17
eerie03_loop 0:17
eerie04_loop 0:17
eerie05_loop 0:06
ethereal_short01 0:18
ethereal_short02 0:08
ethereal01_loop 0:17
ethereal02_loop 0:12
factory_clockwork_loop 0:15
factory_distant 0:54
factory01 1:56
factory01_loop 1:56
forest_darkwood 1:18
forest_darkwood_loop 2:19
forest_children 1:00
forest_outside_loop 1:48
forest01a 1:23
forest01b 1:23
gatehouse_loop_1 0:17
gatehouse_loop_2 0:17
gatehouse_loop_3 0:17
gregorian01a 1:13
gregorian01b 1:17
gregorian01c 1:29
gregorian02a 0:17
gregorian02b 0:20
gregorian02c 0:16
gregorian03 0:32
gregorian03_loop 0:32
gregorian04_loop 0:25
haunted_cemetary 1:40
haunted_cemetery 1:40
haunted_eerie_loop 0:15
haunted_revenants 1:11
haunted_revenantsb 1:07
haunted_something_is_wrong_here 1:31
haunted_spectral_loop 1:18
haunted_voices01a 2:12
haunted_voices01b_loop 2:08
haunted_voices02_loop 0:26
haunted_voices03 0:18
haunted_voices04_loop 0:34
hit_high01 0:02
hit_high02 0:07
hit_high03 0:05
hit_low01 0:06
hit_low02 0:09
hit_low03 0:07
hit_low04 0:08
hit_low05 0:08
hit_low06 0:09
hum_intense01_loop 0:26
hum_intense02_loop 0:15
hum_intense03_loop 0:54
hum_intense04_loop 0:37
hum_intense05_loop 0:08
hum_medium01_loop 0:06
hum_medium02_loop 0:30
hum_medium03_loop 0:20
hum_medium04_loop 0:02
hum_subtle01_loop 0:11
hum_subtle02_loop 1:03
hum_subtle03_loop 0:19
hum_subtle04_loop 0:17
hum_subtle05_loop 0:03
hum_subtle06_loop 0:10
mansion_outside 2:45
mansion_piano01 1:31
mansion_piano01_scratched 1:31
mansion_piano02a 3:21
mansion_piano02b 2:59
mansion_tense01a 1:53
mansion_tense01b 3:44
mansion_tense02 1:10
mansion_tense02a 1:09
musicbox01a 2:13
musicbox01b 1:34
nocturne01a_loop 0:53
nocturne01b 1:01
shadow_loop 0:30
silence 0:01
solitary_theme01 2:10
solitary_theme02 2:20
solitude_loop 1:08
ss_amb_drone3a_loop 0:25
ss_amb_drone3a_start 0:11
ss_catacombs01 2:33
ss_catacombs02 2:33
ss_city_sleeps01 5:25
ss_city_sleeps02 5:25
ss_derelict01 1:22
ss_derelict02 1:22
ss_derelict03 1:49
ss_derelict04 3:39
ss_haunting01 2:10
ss_phantoms 2:44
ss_plagueward01 3:39
ss_plagueward02 3:53
ss_plagueward03 2:44
texture3_loop 0:57
texture3_start 0:09
ticktack_loop 0:27
trippystring01 0:13
trippystring02 0:48
twinkles1 0:29
twins01_loop 0:32
twins02_loop 0:32
twins03_full 2:42
underground_buried_loop 0:24
underground_caves01a 0:48
underground_caves01b 0:48
underground_caves01b_0.00_0.11.99 0:11
underground_caves01b_0.11.99_0.33.59 0:21
underground_caves02a 1:06
underground_caves02b 1:06
underground_caves03_loop 1:54
underground_crypts_loop 0:38
underground_darkness_loop 1:58
underground_forelone_loop 0:30
underground_horns01a_loop 0:28
underground_horns01b_loop 0:32
underground_labyrinth01a 2:39
underground_labyrinth01b 2:39
underground_tunnel_loop 0:14
underwater 0:06
untitled_loop 0:11
burning loop_flames_03 0:04
loop_flames_04 0:04
N/A loop_rumble_01 0:06

"tdm_sound_ambient03" folder/.pk4

TBA

"sound/ambient" subfolder

Subfolder(s) Ambient sample Ambient file name (.ogg) Ambient description Notes
ambience dd_amb_drone_1 0:40
dd_amb_drone_2 0:22
dd_amb_drone_2_loop 0:10
dd_amb_drone_2_start 0:08
dd_amb_drone_3a 0:43
dd_amb_drone_3b 0:45
dd_amb_drone_5a 0:23
dd_amb_drone_5b 0:11
dd_amb_hit_1a 0:31
dd_amb_hit_2b 0:15
dd_amb_hit_3a 0:11
dd_amb_hit_3b 0:19
dd_amb_hum_1 0:09
dd_amb_hum_1b 0:12
dd_amb_hum_2 0:10
dd_amb_hum_3 0:10
dd_amb_hum_4 0:43
dd_amb_hum_5lng 1:05
dd_amb_hum_5lng_b 1:10
dd_amb_hum_6lng 0:54
dd_amb_hum_6lng_b 1:13
dd_amb_hum_7lng 0:43
dd_amb_hum_7lng_b 0:54
dd_amb_hum_8 1:48

See also

Other databases TBA

Mapping addons

  • Sound addons repository - Repository of sound and ambient assets provided by TDM contributors. Purely addons, i.e. only sound and ambient assets other than those in the base game, listed in this Ambient Database. A useful repository for mappers looking for custom sound and ambient content for their missions.