Adding Offset Values for Specific AI: Difference between revisions

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All EntityDefs have two values--and Offset value with determines their position relative to a particular joint, and an Angle value that determines what angle they're at.
All EntityDefs have two values -- an Offset value that determines their position relative to their attached joint, and an Angle value that determines what angle they're at.


The default values for these do not always work ideally for every AI, so it is possible to edit the EntityDef to give values for specific AI.
The default values for these do not always work ideally for every AI, so it is possible to edit the entityDef to give values for specific AI.


It would look like this:
It would look like this:


entityDef prop_helmet_test {
entityDef prop_helmet_test {
     "inherit"        "func_static"
     "inherit"        "func_static"
     "model"        "models/darkmod/props/kitchen/chamberpot.lwo"   
     "model"        "models/darkmod/props/kitchen/chamberpot.lwo"   
Line 14: Line 14:
     '''"angles_atdm:ai_builder_guard"        "0 0 0"'''
     '''"angles_atdm:ai_builder_guard"        "0 0 0"'''
     "remove"        "0"
     "remove"        "0"
}
}


[[Category:Tutorial]]
[[Category:Tutorial]]
[[Category:Editing]]
[[Category:Editing]]

Revision as of 01:23, 23 January 2007

All EntityDefs have two values -- an Offset value that determines their position relative to their attached joint, and an Angle value that determines what angle they're at.

The default values for these do not always work ideally for every AI, so it is possible to edit the entityDef to give values for specific AI.

It would look like this:

entityDef prop_helmet_test {
   "inherit"         "func_static"
   "model"         "models/darkmod/props/kitchen/chamberpot.lwo"  
   "joint"         "Head"    
   "origin"         "2 -10 0"
   "angles"         "10 190 80"
   "origin_atdm:ai_builder_guard"         "0 0 20"
   "angles_atdm:ai_builder_guard"         "0 0 0"
   "remove"         "0"
}