What's new in TDM 2.01: Difference between revisions

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See also the [http://bugs.thedarkmod.com/roadmap_page.php roadmap] <!-- http://bugs.thedarkmod.com/roadmap_page.php] --> on our bugtracker.
See also the [http://bugs.thedarkmod.com/roadmap_page.php roadmap] <!-- http://bugs.thedarkmod.com/roadmap_page.php] --> on our bugtracker.
= AI =
*  Graphical improvements:  Most female characters have been updated with better rigging, improved meshes and textures. ''(Springheel)''
*  All female heads and a couple male heads have been improved.  ''(Springheel)''
*  Revenants slightly more resistant to sword blows; more vulnerable to holy water.
*  Skeletons more vulnerable to holy water.
= Combat =
* Some new weapon sounds added.  ''(Springheel)''
* AI far more likely to lunge forward while attacking, making it more difficult to dodge by running backwards.  ''(Springheel)''
* Bug that caused AI to do double damage when hitting player has been fixed ''(grayman)''
* Slight adjustments to combat difficulty settings to make lower setting easier and higher setting harder.  ''(Springheel)''
= Code =
* Calling folder something other than "darkmod" will no longer cause error when loading games.  ''(taaaki)''
* Fixes to the way AI detect bodies.  ''(grayman)''
* Hitting "use" while reading static readable no longer consumes inventory item.  ''(grayman)''
= Assets =
* New dungeon chain models added

Revision as of 15:19, 1 December 2013

See also the roadmap on our bugtracker.


AI

  • Graphical improvements: Most female characters have been updated with better rigging, improved meshes and textures. (Springheel)
  • All female heads and a couple male heads have been improved. (Springheel)
  • Revenants slightly more resistant to sword blows; more vulnerable to holy water.
  • Skeletons more vulnerable to holy water.


Combat

  • Some new weapon sounds added. (Springheel)
  • AI far more likely to lunge forward while attacking, making it more difficult to dodge by running backwards. (Springheel)
  • Bug that caused AI to do double damage when hitting player has been fixed (grayman)
  • Slight adjustments to combat difficulty settings to make lower setting easier and higher setting harder. (Springheel)

Code

  • Calling folder something other than "darkmod" will no longer cause error when loading games. (taaaki)
  • Fixes to the way AI detect bodies. (grayman)
  • Hitting "use" while reading static readable no longer consumes inventory item. (grayman)

Assets

  • New dungeon chain models added