Sound: Difference between revisions
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* [[Reaction to Material Types]] | * [[Reaction to Material Types]] | ||
* [[Setting up Individual Propagated Sounds and Estimating Volume]] | * [[Setting up Individual Propagated Sounds and Estimating Volume]] | ||
* [[Setting Up Speakers]] -- Soundshader keywords and how mappers can override them | |||
* [[Setting Reverb Data of Rooms (EAX)]] | * [[Setting Reverb Data of Rooms (EAX)]] | ||
* [[Sound Folderstructure]] | * [[Sound Folderstructure]] |
Revision as of 02:39, 25 November 2010
This is a selected list of articles and tutorials about sounds.
Please see the category Sound for a full list of articles for this topic.
Please see the category Sound for a full list of articles for this topic.
Here you will find information about the sounds and how you add them to your level.
- Adding ambient Sounds to your Map
- Estimating Volume for New Sounds
- Faked lipsync, and how to turn it off for specific sounds
- Moveables: Surface Type-dependent Bounce Sound
- Problem Hearing Varied Sounds
- Reaction to Material Types
- Setting up Individual Propagated Sounds and Estimating Volume
- Setting Up Speakers -- Soundshader keywords and how mappers can override them
- Setting Reverb Data of Rooms (EAX)
- Sound Folderstructure
- Sound File Formats
- Sound Propagation: Part 1
- Sound Propagation: Part 2
- Volume Issues -- info from the board about a D3 bug with volume; as well as good developer cvar to make sounds visible