Model Folder Structure: Difference between revisions
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All darkmod models are now located in the "''' | All darkmod models are now located in the "'''models/darkmod/'''" folder. This is to keep our models separate from the regular D3 assets. Note that many folders have sub-folders to organize things further. When there is a grey area, try looking at what is already in the folders to decide where your model should go. | ||
'''models/ | Textures for specific models (other than map_specific) should go in '''models/darkmod/props/textures''' | ||
== Please use the following guide when uploading models in the future == | == Please use the following guide when uploading models in the future == | ||
=== models/darkmod/architecture === | |||
--anything that doesn't fit elsewhere; balconies, etc | |||
'''models/darkmod/architecture/windows''' -- outdoor and indoor windows | *'''models/darkmod/architecture/arches/''' | ||
*'''models/darkmod/architecture/buildings/''' -- prefab buildings | |||
*'''models/darkmod/architecture/doors/''' -- doors, handles and doorframes | |||
*'''models/darkmod/architecture/fencing/''' -- fences and gates | |||
*'''models/darkmod/architecture/handrails/''' -- railing for stairs or other | |||
*'''models/darkmod/architecture/ladders/''' | |||
*'''models/darkmod/architecture/pillars/''' | |||
*'''models/darkmod/architecture/stairs/''' | |||
*'''models/darkmod/architecture/windows''' -- outdoor and indoor windows | |||
=== models/darkmod/containers === | |||
-- crates, barrels, sacks | |||
*'''models/darkmod/containers/openable''' -- anything player could open, like chests | |||
'''models/darkmod/ | === models/darkmod/decorative === | ||
-- potted plants, globe, etc | |||
* '''models/darkmod/decorative/wall''' -- paintings, banners, curtains, animal heads, etc | |||
**'''models/darkmod/decorative/wall/signs''' -- hanging signs | |||
* '''models/darkmod/decorative/vases''' | |||
* '''models/darkmod/decorative/statues''' -- statues and statuettes | |||
* '''models/darkmod/decorative/games''' -- gameboards, dice, cards, etc | |||
=== models/darkmod/door_related === | |||
-- keys, locks, door knockers | |||
=== models/darkmod/dungeon === | |||
chains, bars, manacles, torture devices, fresh body parts | |||
'''models/darkmod/ | === models/darkmod/furniture === | ||
-- any furniture not covered below (armoire, desks, etc) | |||
* '''models/darkmod/furniture/seating''' -- chairs, sofas, stools | |||
* '''models/darkmod/furniture/tables''' -- end tables, dining tables, etc | |||
* '''models/darkmod/furniture/beds''' -- beds | |||
* '''models/darkmod/furniture/shelves''' -- bookshelves, wineracks, etc | |||
=== models/darkmod/fireplace === | |||
--logs, tools, racks, heat shields, prefab fireplaces | |||
'''models/darkmod/ | === models/darkmod/graveyard === | ||
-- tombstones, crypts, etc | |||
*'''models/darkmod/graveyard/bones''' -- skeletons or skulls | |||
=== models/darkmod/hangers === | |||
-- hooks, brackets, or other things to hang things on | |||
'''models/darkmod/ | === models/darkmod/junk === | ||
-- broken objects, refuse, scrap wood, etc | |||
*'''models/darkmod/junk/broken_furniture''' --specific for furniture pieces | |||
*'''models/darkmod/junk/generic_shards''' -- broken bits of material, like wood splinters or broken pottery | |||
'''models/darkmod/ | === models/darkmod/kitchen === | ||
-- pots, dishes, etc | |||
* '''models/darkmod/kitchen/food''' | |||
* '''models/darkmod/kitchen/utensils''' -- spoons, forks, cleavers, etc | |||
models/darkmod/ | === models/darkmod/laboratory === | ||
-- alchemical equipment, flasks, potion ingredients | |||
models/darkmod/ | === models/darkmod/loot === | ||
-- anything that is typically loot: gold vases, purses, gold goblets, etc | |||
*'''models/darkmod/loot/coins''' -- coins or stacks of coins | |||
*'''models/darkmod/loot/exotic''' -- unique or unusual loot | |||
*'''models/darkmod/loot/jewellery''' -- bracelets, rings, necklaces | |||
models/darkmod/ | === models/darkmod/lights === | ||
*'''models/darkmod/lights/extinguishable''' -- lights that can be put out by water (torches/open flames) | |||
*'''models/darkmod/lights/non-extinguishable''' -- lights that can't be put out by water | |||
**'''models/darkmod/lights/non-extinguishable/streetlamps''' -- outdoor lamps on poles | |||
models/darkmod/ | === models/darkmod/map_specific/*map name* === | ||
-- models that are only useful for specific maps, like specialized architecture or lightray models | |||
models/darkmod/ | === models/darkmod/misc === | ||
-- anything that doesn't fit elsewhere, like rope, a wagon, etc. | |||
*'''models/darkmod/misc/system''' -- models used for code or for testing | |||
models/darkmod/ | === models/darkmod/mechanical === | ||
-- boilers, machines, generators | |||
*'''models/darkmod/mechanical/gauges''' -- dials and displays | |||
*'''models/darkmod/mechanical/pipes''' -- pipes and valves | |||
*'''models/darkmod/mechanical/switches''' -- levers, switches and buttons | |||
*'''models/darkmod/mechanical/gears''' -- cogs and other gears | |||
models/darkmod/ | === models/darkmod/musical === | ||
-- any musical instrument, viktrolas | |||
models/darkmod/ | === models/darkmod/nature === | ||
--mushrooms, non-potted plants, etc | |||
*'''models/darkmod/nature/animals/''' -- only for animals that don't need animating, like snails | |||
*'''models/darkmod/nature/flowers/''' | |||
*'''models/darkmod/nature/rocks/''' -- rocks, boulders, etc | |||
*'''models/darkmod/nature/trees''' -- All trees or stumps | |||
models/darkmod/ | === models/darkmod/player_equipment === | ||
-- potions, flashbombs, lockpicks, mines, etc | |||
models/darkmod/ | === models/darkmod/readables === | ||
-- books, scrolls, signs, plaques | |||
models/darkmod/ | === models/darkmod/tools === | ||
-- pick-axe, shovel, anvil, etc (NOT for player tools) | |||
*'''models/darkmod/tools/household''' -- brooms, mops, | |||
models/darkmod/ | === models/darkmod/waterworks === | ||
--sources of water like fountains, wells, water pumps, etc | |||
models/darkmod/ | === models/darkmod/weapons === | ||
-- weapons, mage staves, arrows | |||
models/darkmod/ | === models/darkmod/wearables === | ||
-- slippers, pouches (non-loot), belt buckles, clothes | |||
*'''models/darkmod/wearables/headgear''' -- helmets, hats, hairpieces, eyeglasses | |||
*'''models/darkmod/wearables/armour''' -- pauldrons, breastplates | |||
[[Category:Models|F]] [[Category:Folderstructure|M]] | |||
Latest revision as of 23:44, 1 February 2019
All darkmod models are now located in the "models/darkmod/" folder. This is to keep our models separate from the regular D3 assets. Note that many folders have sub-folders to organize things further. When there is a grey area, try looking at what is already in the folders to decide where your model should go.
Textures for specific models (other than map_specific) should go in models/darkmod/props/textures
Please use the following guide when uploading models in the future
models/darkmod/architecture
--anything that doesn't fit elsewhere; balconies, etc
- models/darkmod/architecture/arches/
- models/darkmod/architecture/buildings/ -- prefab buildings
- models/darkmod/architecture/doors/ -- doors, handles and doorframes
- models/darkmod/architecture/fencing/ -- fences and gates
- models/darkmod/architecture/handrails/ -- railing for stairs or other
- models/darkmod/architecture/ladders/
- models/darkmod/architecture/pillars/
- models/darkmod/architecture/stairs/
- models/darkmod/architecture/windows -- outdoor and indoor windows
models/darkmod/containers
-- crates, barrels, sacks
- models/darkmod/containers/openable -- anything player could open, like chests
models/darkmod/decorative
-- potted plants, globe, etc
- models/darkmod/decorative/wall -- paintings, banners, curtains, animal heads, etc
- models/darkmod/decorative/wall/signs -- hanging signs
- models/darkmod/decorative/vases
- models/darkmod/decorative/statues -- statues and statuettes
- models/darkmod/decorative/games -- gameboards, dice, cards, etc
-- keys, locks, door knockers
models/darkmod/dungeon
chains, bars, manacles, torture devices, fresh body parts
models/darkmod/furniture
-- any furniture not covered below (armoire, desks, etc)
- models/darkmod/furniture/seating -- chairs, sofas, stools
- models/darkmod/furniture/tables -- end tables, dining tables, etc
- models/darkmod/furniture/beds -- beds
- models/darkmod/furniture/shelves -- bookshelves, wineracks, etc
models/darkmod/fireplace
--logs, tools, racks, heat shields, prefab fireplaces
models/darkmod/graveyard
-- tombstones, crypts, etc
- models/darkmod/graveyard/bones -- skeletons or skulls
models/darkmod/hangers
-- hooks, brackets, or other things to hang things on
models/darkmod/junk
-- broken objects, refuse, scrap wood, etc
- models/darkmod/junk/broken_furniture --specific for furniture pieces
- models/darkmod/junk/generic_shards -- broken bits of material, like wood splinters or broken pottery
models/darkmod/kitchen
-- pots, dishes, etc
- models/darkmod/kitchen/food
- models/darkmod/kitchen/utensils -- spoons, forks, cleavers, etc
models/darkmod/laboratory
-- alchemical equipment, flasks, potion ingredients
models/darkmod/loot
-- anything that is typically loot: gold vases, purses, gold goblets, etc
- models/darkmod/loot/coins -- coins or stacks of coins
- models/darkmod/loot/exotic -- unique or unusual loot
- models/darkmod/loot/jewellery -- bracelets, rings, necklaces
models/darkmod/lights
- models/darkmod/lights/extinguishable -- lights that can be put out by water (torches/open flames)
- models/darkmod/lights/non-extinguishable -- lights that can't be put out by water
- models/darkmod/lights/non-extinguishable/streetlamps -- outdoor lamps on poles
models/darkmod/map_specific/*map name*
-- models that are only useful for specific maps, like specialized architecture or lightray models
models/darkmod/misc
-- anything that doesn't fit elsewhere, like rope, a wagon, etc.
- models/darkmod/misc/system -- models used for code or for testing
models/darkmod/mechanical
-- boilers, machines, generators
- models/darkmod/mechanical/gauges -- dials and displays
- models/darkmod/mechanical/pipes -- pipes and valves
- models/darkmod/mechanical/switches -- levers, switches and buttons
- models/darkmod/mechanical/gears -- cogs and other gears
models/darkmod/musical
-- any musical instrument, viktrolas
models/darkmod/nature
--mushrooms, non-potted plants, etc
- models/darkmod/nature/animals/ -- only for animals that don't need animating, like snails
- models/darkmod/nature/flowers/
- models/darkmod/nature/rocks/ -- rocks, boulders, etc
- models/darkmod/nature/trees -- All trees or stumps
models/darkmod/player_equipment
-- potions, flashbombs, lockpicks, mines, etc
models/darkmod/readables
-- books, scrolls, signs, plaques
models/darkmod/tools
-- pick-axe, shovel, anvil, etc (NOT for player tools)
- models/darkmod/tools/household -- brooms, mops,
models/darkmod/waterworks
--sources of water like fountains, wells, water pumps, etc
models/darkmod/weapons
-- weapons, mage staves, arrows
models/darkmod/wearables
-- slippers, pouches (non-loot), belt buckles, clothes
- models/darkmod/wearables/headgear -- helmets, hats, hairpieces, eyeglasses
- models/darkmod/wearables/armour -- pauldrons, breastplates