A - Z Guide Index: Difference between revisions
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This is an index to significant subsections in [[A - Z Beginner Full Guide Start Here!|A - Z Beginner Full Guide]] | This is an index to significant subsections in [[A - Z Beginner Full Guide Start Here!|A - Z Beginner Full Guide]] | ||
This index is manually created so links cannot be guaranteed | This index is manually created | ||
so links cannot be guaranteed | |||
[[A - Z Beginner Full Guide Page 2#Adding Objects, AI|AI]] | [[A - Z Beginner Full Guide Page 2#Adding Objects, AI|AI]]<br> | ||
[[A - Z Beginner Full Guide Page 4#AI Game Characters|AI Game Characters]]<br> | |||
[[A - Z Beginner Full Guide Page 6#Giving AI Keys and Valuables : Pickpocketing|AI keys, loot, etc, pickpocketing.]]<br> | |||
[[A - Z Beginner Full Guide Page 4#AI Patrols, Walking Routes|AI Patrols, Walking Routes]]<br> | |||
[[A - Z Beginner Full Guide Page 4#AI Character Relationships: Friends, Enemies, Neutrals|AI relationships, friends & enemies]]<br> | |||
[[A - Z Beginner Full Guide Page 2#Ambient Light: Gloom not Doom|Ambient Light]]<br> | |||
[[A - Z Beginner Full Guide Page 6#More Sounds, More Atmosphere|Ambient Sound : music, etc.]]<br> | |||
[[A - Z Beginner Full Guide Page 4#Weapons|Ammo, inventory]]<br> | |||
[[A - Z Beginner Full Guide Page 6#Zipping up|Archiving, zipping up mission, distribution]]<br> | |||
[[A - Z Beginner Full Guide Page 4#Weapons|Arrows, ammo, inventory]] | |||
[[A - Z Beginner Full Guide Page 3#Beams, Trim, Room Design|Beams]] | [[A - Z Beginner Full Guide Page 5#Adding a Basement|Basement room]]<br> | ||
[[A - Z Beginner Full Guide Page 3#Beams, Trim, Room Design|Beams]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Readable Books & Scrolls|Books & Scrolls, readable]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Static Book & Scrolls for Decoration|Books & Scrolls, static]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Creating Text for Books and Scrolls|Books, text creation, xdata]]<br> | |||
[[A - Z Beginner Full Guide Start Here!#Story, Briefing|Briefing, Story]]<br> | |||
[[A - Z Beginner Full Guide Page 2#'Cutting' through walls, Joining Rooms|Brushes, Shaping, Cutting]]<br> | |||
[[A - Z Beginner Full Guide Page 3#The Clipper Tool, Cutting & Splitting Brushes|Brushes, Clipper, cutting, dividing]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Switches, Buttons, & Triggers|Buttons, Switches, & Triggers]]<br> | |||
[[A - Z Beginner Full Guide Page 4#Pre-mission Player Equipment Shop|Buy ammo, equipment, pre-game store]] | |||
[[A - Z Beginner Full Guide Page 2#'Cutting' through walls, Joining Rooms|Brushes, | [[A - Z Beginner Full Guide Start Here!#Camera View|Camera View]]<br> | ||
[[A - Z Beginner Full Guide Page 4#Candles|Candles]]<br> | |||
[[A - Z Beginner Full Guide Page 3#Hidden Surfaces, Caulk Texture|Caulk: Hidden Surfaces]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Chests and other Containers|Chests, containers]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Putting Items into Chests|Chests, containers, items within]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Locking a Door, Chest, etc.|Chests, containers, Locking of]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Climbable Surfaces: Ladders, Drainpipes, Vines|Climbables, ladders, vines, drainpipes]]<br> | |||
[[A - Z Beginner Full Guide Page 3#The Clipper Tool, Cutting & Splitting Brushes|Clipper, cutting, dividing brushes]]<br> | |||
[[A - Z Beginner Full Guide Start Here!#Dmap: Compiling the Mission|Compiling, Dmap]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Chests and other Containers|Containers, chests]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Putting Items into Chests|Containers, chests, items within]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Locking a Door, Chest, etc.|Containers, chests, Locking of]]<br> | |||
[[A - Z Beginner Full Guide Page 2#Corridors, Recesses|Corridors, Recesses]]<br> | |||
[[A - Z Beginner Full Guide Page 2#'Cutting' through walls, Joining Rooms|Cutting, dividing brushes by cloning]]<br> | |||
[[A - Z Beginner Full Guide Page 2#'Cutting' through walls, Joining Rooms|Cutting, dividing brushes by cloning]]<br> | |||
[[A - Z Beginner Full Guide Page 3#The Clipper Tool, Cutting & Splitting Brushes|Cutting, dividing brushes with Clipper]]<br> | |||
[[A - Z Beginner Full Guide Page 4#A Niche : CSG Subtract, Another Cutting Tool|Cutting, dividing brushes with CSG]]<br> | |||
[[A - Z Beginner Full Guide Page 4#A Niche : CSG Subtract, Another Cutting Tool|CSG, Cutting, dividing brushes]] | |||
[[A - Z Beginner Full Guide Page 4#Dark Radiant Filters|Dark Radiant Filters]]<br> | |||
[[A - Z Beginner Full Guide Page 6#Your own Build Design|Designing a mission]] | |||
[[A - Z Beginner Full Guide Page 3#Performance: Hiding Distant Rain|Disabling distant entities for performance]]<br> | |||
[[A - Z Beginner Full Guide Page 6#Zipping up|Distribution, Zipping up, archiving mission]]<br> | |||
[[A - Z Beginner Full Guide Page 3#The Clipper Tool, Cutting & Splitting Brushes|Dividing brushes with Clipper]]<br> | |||
[[A - Z Beginner Full Guide Page 2#'Cutting' through walls, Joining Rooms|Dividing brushes by cloning]]<br> | |||
[[A - Z Beginner Full Guide Start Here!#Dmap: Compiling the Mission|Dmap Compiling]]<br> | |||
[[A - Z Beginner Full Guide Page 2#Doorframe|Doorframe]]<br> | |||
[[A - Z Beginner Full Guide Page 2#Making the Door Open|Doors, functioning, opening]]<br> | |||
[[A - Z Beginner Full Guide Page 2#Doorways|Doorways]] | [[A - Z Beginner Full Guide Page 2#Doorways|Doorways]] | ||
[[A - Z Beginner Full Guide Page 5#Elevators|Elevators]]<br> | |||
[[A - Z Beginner Full Guide Page 4#Tools, Weapons, Equipment|Equipment, player tools, weapons, inventory]]<br> | |||
[[A - Z Beginner Full Guide Page 3#Z-Fighting Errors|Errors, overlapping]]<br> | |||
[[A - Z Beginner Full Guide Page 3#Z-Fighting Errors|Errors, Z-fighting]] | [[A - Z Beginner Full Guide Page 3#Z-Fighting Errors|Errors, Z-fighting]] | ||
[[A - Z Beginner Full Guide Page 5#Managing your Mission Files|File management]]<br> | |||
[[A - Z Beginner Full Guide Page 4#Dark Radiant Filters|Filters, Dark Radiant]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Fires and Fireplaces|Fires, Fireplaces]]<br> | |||
[[A - Z Beginner Full Guide Page 3#Fog|Fog]] | [[A - Z Beginner Full Guide Page 3#Fog|Fog]] | ||
[[A - Z Beginner Full Guide Page 3#Hidden Surfaces, Caulk Texture|Hidden Surfaces, Caulk]]<br> | |||
[[A - Z Beginner Full Guide Start Here!#Hollowing out a Room from the Block|Hollowing]] | [[A - Z Beginner Full Guide Start Here!#Hollowing out a Room from the Block|Hollowing]] | ||
[[A - Z Beginner Full Guide Page | [[A - Z Beginner Full Guide Page 4#Tools, Weapons, Equipment|Inventory, player tools, weapons, equipment]] | ||
[[A - Z Beginner Full Guide | [[A - Z Beginner Full Guide Page 2#'Cutting' through walls, Joining Rooms|Joining Rooms]] | ||
[[A - Z Beginner Full Guide | [[A - Z Beginner Full Guide Page 5#Keys|Keys]] | ||
[[A - Z Beginner Full Guide Page 2# | [[A - Z Beginner Full Guide Page 5#Climbable Surfaces: Ladders, Drainpipes, Vines|Ladders, climbables, vines, drainpipes]]<br> | ||
[[A - Z Beginner Full Guide Page 5#Elevators|Lifts, Elevators]]<br> | |||
[[A - Z Beginner Full Guide Page 4#Proper Lighting|Lights, main]]<br> | |||
[[A - Z Beginner Full Guide Page 2#Adjusting the Light|Lights Adjustment]]<br> | |||
[[A - Z Beginner Full Guide Page 2#Ambient Light: Gloom not Doom|Lights Ambient]]<br> | |||
[[A - Z Beginner Full Guide Start Here!#Changing a Light's Brightness|Lights Brightness,Colour]]<br> | |||
[[A - Z Beginner Full Guide Page 4#Candles|Lights, candles]]<br> | |||
[[A - Z Beginner Full Guide Start Here!#Creating a Light|Lights Creation]]<br> | |||
[[A - Z Beginner Full Guide Page 4#Lighting Objects|Lights objects]]<br> | |||
[[A - Z Beginner Full Guide Page 4#Resizing a Light|Lights, radius, close to wall]]<br> | |||
[[A - Z Beginner Full Guide Page 4#Radius of Lights Close to Walls|Lights Resizing]]<br> | |||
[[A - Z Beginner Full Guide Page 4#A Wall Torch|Lights, torch]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Locking a Door, Chest, etc.|Locking a Door, Chest, etc.]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Lockpicking|Lockpicking]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Giving the Player Lockpicks|Lockpicks]]<br> | |||
[[A - Z Beginner Full Guide Page 6#Placing Loot|Loot placement]]<br> | |||
[[A - Z Beginner Full Guide Page 6#Counting Loot Total|Loot count total]] | |||
[[A - Z Beginner Full Guide | [[A - Z Beginner Full Guide Page 5#Managing your Mission Files|Managing mission files]]<br> | ||
[[A - Z Beginner Full Guide Page 5#Adding the Map to our Mission|Maps in-game, adding to mission]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Gui File|Maps in-game, background gui file]]<br> | |||
[[A - Z Beginner Full Guide Page 5#In-Game Mission Maps|Maps in-game, intro]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Details Map|Maps in-game, foreground details]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Materials Definitions File|Maps in-game, foreground details file]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Inventory Icon|Maps in-game, inventory icon]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Managing your Mission Files|Mission files management]]<br> | |||
[[A - Z Beginner Full Guide Page 3#Cloning the Beams, Single-plane Shifting|Moving in one plane]]<br> | |||
[[A - Z Beginner Full Guide Page 6#More Sounds, More Atmosphere|Music : ambience sound, etc.]] | |||
[[A - Z Beginner Full Guide | [[A - Z Beginner Full Guide Page 6#Introduction: Think up your Mission Objectives|Objectives: intro, thinking up]]<br> | ||
[[A - Z Beginner Full Guide Page 6#Objectives: Location trigger|Objectives: Location]]<br> | |||
[[A - Z Beginner Full Guide Page 6#Putting Objectives in the Mission|Objectives: Putting in Mission]]<br> | |||
[[A - Z Beginner Full Guide Page 6#Special Items|Objectives: special objects]]<br> | |||
[[A - Z Beginner Full Guide Page 6#Objectives: General-purpose trigger|Objectives: Triggering Complete]]<br> | |||
[[A - Z Beginner Full Guide Page 2#Adding Objects, AI|Objects]]<br> | |||
[[A - Z Beginner Full Guide Page 6#Special Items|Objects, special]] | |||
[[A - Z Beginner Full Guide Page | [[A - Z Beginner Full Guide Page 3#Rain and Snow, Introducing Patches|Patches intro]]<br> | ||
[[A - Z Beginner Full Guide Start Here!#Pathfinding|Pathfinding Default]]<br> | |||
[[A - Z Beginner Full Guide Page 4#AI Patrols, Walking Routes|Patrols, AI Walking Routes]]<br> | |||
[[A - Z Beginner Full Guide Page 3#Performance: Hiding Distant Rain|Performance, disabling distant entities]]<br> | |||
[[A - Z Beginner Full Guide Page 6#Giving AI Keys and Valuables : Pickpocketing|Pickpocketing:Giving AI keys, loot, etc.]]<br> | |||
[[A - Z Beginner Full Guide Start Here!#Adding the Player's Start Point|Player Start Point]]<br> | |||
[[A - Z Beginner Full Guide Page 4#Tools, Weapons, Equipment|Player tools, weapons, equipment, inventory]]<br> | |||
[[A - Z Beginner Full Guide Page 6#Portalizing: Visportals|Portalizing, visportals]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Managing your Mission Files|Projects management]]<br> | |||
[[A - Z Beginner Full Guide Page 4#Pre-mission Player Equipment Shop|Purchase, pre-game store, ammo, equipment]] | |||
[[A - Z Beginner Full Guide Start Here!#Hollowing out a Room from the Block|Room Hollowing]] | [[A - Z Beginner Full Guide Page 3#Rain and Snow, Introducing Patches|Rain, snow]]<br> | ||
[[A - Z Beginner Full Guide Page 5#Static Book & Scrolls for Decoration|Readables: Static Book & Scrolls]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Readable Books & Scrolls|Readables: readable Book & Scrolls]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Creating Text for Books and Scrolls|Readables: text creation, xdata]]<br> | |||
[[A - Z Beginner Full Guide Page 2#Corridors, Recesses|Recesses, Corridors]]<br> | |||
[[A - Z Beginner Full Guide Page 4#AI Character Relationships: Friends, Enemies, Neutrals|Relationships, AI, friends & enemies]]<br> | |||
[[A - Z Beginner Full Guide Page 6#Creating a Response|Response Creation 1]]<br> | |||
[[A - Z Beginner Full Guide Page 6#Another Response to the same Stim|Response Creation 2]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Adding a Basement|Room : basement]]<br> | |||
[[A - Z Beginner Full Guide Page 3#Beams, Trim, Room Design|Room Design]]<br> | |||
[[A - Z Beginner Full Guide Start Here!#Making Your First Room|Room : first]]<br> | |||
[[A - Z Beginner Full Guide Start Here!#Hollowing out a Room from the Block|Room Hollowing]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Adding an Upstairs Room|Room upstairs]] | |||
[[A - Z Beginner Full Guide Page 2#'Cutting' through walls, Joining Rooms|Shaping, Cutting Brushes]] | [[A - Z Beginner Full Guide Page 5#Readable Books & Scrolls|Scrolls & Books, readable]]<br> | ||
[[A - Z Beginner Full Guide Page 5#Static Book & Scrolls for Decoration|Scrolls & Books, static]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Creating Text for Books and Scrolls|Scrolls, text creation, xdata]]<br> | |||
[[A - Z Beginner Full Guide Start Here!#Selecting and DEselecting|Selecting]]<br> | |||
[[A - Z Beginner Full Guide Page 2#'Cutting' through walls, Joining Rooms|Shaping, Cutting Brushes]]<br> | |||
[[A - Z Beginner Full Guide Page 4#Pre-mission Player Equipment Shop|Shop, pre-game store, purchase, buy]]<br> | |||
[[A - Z Beginner Full Guide Page 3#Cloning the Beams, Single-plane Shifting|Single-plane Shifting]]<br> | |||
[[A - Z Beginner Full Guide Page 3#Sky|Sky]]<br> | |||
[[A - Z Beginner Full Guide Page 3#Rain and Snow, Introducing Patches|Snow, rain]]<br> | |||
[[A - Z Beginner Full Guide Start Here!#Sound|Sound]]<br> | |||
[[A - Z Beginner Full Guide Page 6#More Sounds, More Atmosphere|Sound : ambience, music, etc.]]<br> | |||
[[A - Z Beginner Full Guide Page 6#Sound Propogation|Sound propogation]]<br> | |||
[[A - Z Beginner Full Guide Page 3#Sound Effects: Rainfall|Sound Effects: Rainfall]]<br> | |||
[[A - Z Beginner Full Guide Page 4#Weapons|Start ammo, inventory]]<br> | |||
[[A - Z Beginner Full Guide Start Here!#Adding the Player's Start Point|Start Point for Player]]<br> | |||
[[A - Z Beginner Full Guide Page 6#Introduction to S & R|Stims & Responses Introduction]]<br> | |||
[[A - Z Beginner Full Guide Page 6#Creating a Stim|Stim Creation]]<br> | |||
[[A - Z Beginner Full Guide Page 4#Pre-mission Player Equipment Shop|Store, pre-game, buy equipment, ammo]]<br> | |||
[[A - Z Beginner Full Guide Start Here!#Story, Briefing|Story, Briefing]]<br> | |||
[[A - Z Beginner Full Guide Page 4#A Niche : CSG Subtract, Another Cutting Tool|Subtract brush from brush with CSG]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Switches, Buttons, & Triggers|Switches, Buttons, & Triggers]] | |||
[[A - Z Beginner Full Guide Page 3# | [[A - Z Beginner Full Guide Page 4#AI Character Relationships: Friends, Enemies, Neutrals|Teams, AI relationships, friends & enemies]]<br> | ||
[[A - Z Beginner Full Guide Page 6#Testing Your Mission|Testing your mission]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Creating Text for Books and Scrolls|Text creation for readables, xdata]]<br> | |||
[[A - Z Beginner Full Guide Page 2#Texture Alignment with Surface Inspector|Surface Inspector, Texture Alignment]]<br> | |||
[[A - Z Beginner Full Guide Page 2#Texture adjustment|Texture adjustment]]<br> | |||
[[A - Z Beginner Full Guide Page 2#Texture Alignment with Surface Inspector|Texture Alignment, Surface Inspector]]<br> | |||
[[A - Z Beginner Full Guide Page 2#Texture Lock|Texture Lock]]<br> | |||
[[A - Z Beginner Full Guide Start Here!#Materials, Textures, Painting the Block|Texturing Brushes]]<br> | |||
[[A - Z Beginner Full Guide Start Here!#Selecting and Texturing Individual Surfaces|Texturing Surfaces]]<br> | |||
[[A - Z Beginner Full Guide Page 4#Tools, Weapons, Equipment|Tools - player, weapons, equipment, inventory]]<br> | |||
[[A - Z Beginner Full Guide Page 4#A Wall Torch|Torch, Lights]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Switches, Buttons, & Triggers|Triggers, Switches, & Buttons]]<br> | |||
[[A - Z Beginner Full Guide Page 3#Beams, Trim, Room Design|Trim]] | |||
[[A - Z Beginner Full Guide | [[A - Z Beginner Full Guide Page 5#Adding an Upstairs Room|Upstairs room]] | ||
[[A - Z Beginner Full Guide | [[A - Z Beginner Full Guide Page 6#Portalizing: Visportals|Visportals]] | ||
[[A - Z Beginner Full Guide Page | [[A - Z Beginner Full Guide Page 4#AI Patrols, Walking Routes|Walking, AI patrols, routes]]<br> | ||
[[A - Z Beginner Full Guide Page 3#Water|Water]]<br> | |||
[[A - Z Beginner Full Guide Page 4#Tools, Weapons, Equipment|Weapons, player tools, equipment, inventory]]<br> | |||
[[A - Z Beginner Full Guide Page 4#Weapons|Weapons, ammo, inventory]]<br> | |||
[[A - Z Beginner Full Guide Page 3#Weather|Weather]]<br> | |||
[[A - Z Beginner Full Guide Page 5#Windows|Windows]] | |||
[[A - Z Beginner Full Guide Page | [[A - Z Beginner Full Guide Page 5#Creating Text for Books and Scrolls|xdata, text creation for readables]] | ||
[[A - Z Beginner Full Guide | [[A - Z Beginner Full Guide Page 3#Another 'Room' - an Open Yard|Yard]]<br> | ||
[[A - Z Beginner Full Guide Page 3#Doorway from the Yard|Yard Doorway]] | |||
[[A - Z Beginner Full Guide Page 6#Zipping up|Zipping up, archiving mission, distribution]]<br> | |||
[[A - Z Beginner Full Guide Page 3#Z-Fighting Errors|Z-Fighting Errors]] | [[A - Z Beginner Full Guide Page 3#Z-Fighting Errors|Z-Fighting Errors]] | ||
{{A-Z Beginner Guide TOC}} | {{A-Z Beginner Guide TOC}} | ||
[[Category:Editing]] | |||
[[Category:Tutorial]] | |||
[[Category:Mapping Tutorials]] |
Latest revision as of 13:39, 21 November 2018
"Teach Yourself Dark Mod In One Day!" by Fidcal
This is an index to significant subsections in A - Z Beginner Full Guide
This index is manually created so links cannot be guaranteed
AI
AI Game Characters
AI keys, loot, etc, pickpocketing.
AI Patrols, Walking Routes
AI relationships, friends & enemies
Ambient Light
Ambient Sound : music, etc.
Ammo, inventory
Archiving, zipping up mission, distribution
Arrows, ammo, inventory
Basement room
Beams
Books & Scrolls, readable
Books & Scrolls, static
Books, text creation, xdata
Briefing, Story
Brushes, Shaping, Cutting
Brushes, Clipper, cutting, dividing
Buttons, Switches, & Triggers
Buy ammo, equipment, pre-game store
Camera View
Candles
Caulk: Hidden Surfaces
Chests, containers
Chests, containers, items within
Chests, containers, Locking of
Climbables, ladders, vines, drainpipes
Clipper, cutting, dividing brushes
Compiling, Dmap
Containers, chests
Containers, chests, items within
Containers, chests, Locking of
Corridors, Recesses
Cutting, dividing brushes by cloning
Cutting, dividing brushes by cloning
Cutting, dividing brushes with Clipper
Cutting, dividing brushes with CSG
CSG, Cutting, dividing brushes
Dark Radiant Filters
Designing a mission
Disabling distant entities for performance
Distribution, Zipping up, archiving mission
Dividing brushes with Clipper
Dividing brushes by cloning
Dmap Compiling
Doorframe
Doors, functioning, opening
Doorways
Elevators
Equipment, player tools, weapons, inventory
Errors, overlapping
Errors, Z-fighting
File management
Filters, Dark Radiant
Fires, Fireplaces
Fog
Hidden Surfaces, Caulk
Hollowing
Inventory, player tools, weapons, equipment
Ladders, climbables, vines, drainpipes
Lifts, Elevators
Lights, main
Lights Adjustment
Lights Ambient
Lights Brightness,Colour
Lights, candles
Lights Creation
Lights objects
Lights, radius, close to wall
Lights Resizing
Lights, torch
Locking a Door, Chest, etc.
Lockpicking
Lockpicks
Loot placement
Loot count total
Managing mission files
Maps in-game, adding to mission
Maps in-game, background gui file
Maps in-game, intro
Maps in-game, foreground details
Maps in-game, foreground details file
Maps in-game, inventory icon
Mission files management
Moving in one plane
Music : ambience sound, etc.
Objectives: intro, thinking up
Objectives: Location
Objectives: Putting in Mission
Objectives: special objects
Objectives: Triggering Complete
Objects
Objects, special
Patches intro
Pathfinding Default
Patrols, AI Walking Routes
Performance, disabling distant entities
Pickpocketing:Giving AI keys, loot, etc.
Player Start Point
Player tools, weapons, equipment, inventory
Portalizing, visportals
Projects management
Purchase, pre-game store, ammo, equipment
Rain, snow
Readables: Static Book & Scrolls
Readables: readable Book & Scrolls
Readables: text creation, xdata
Recesses, Corridors
Relationships, AI, friends & enemies
Response Creation 1
Response Creation 2
Room : basement
Room Design
Room : first
Room Hollowing
Room upstairs
Scrolls & Books, readable
Scrolls & Books, static
Scrolls, text creation, xdata
Selecting
Shaping, Cutting Brushes
Shop, pre-game store, purchase, buy
Single-plane Shifting
Sky
Snow, rain
Sound
Sound : ambience, music, etc.
Sound propogation
Sound Effects: Rainfall
Start ammo, inventory
Start Point for Player
Stims & Responses Introduction
Stim Creation
Store, pre-game, buy equipment, ammo
Story, Briefing
Subtract brush from brush with CSG
Switches, Buttons, & Triggers
Teams, AI relationships, friends & enemies
Testing your mission
Text creation for readables, xdata
Surface Inspector, Texture Alignment
Texture adjustment
Texture Alignment, Surface Inspector
Texture Lock
Texturing Brushes
Texturing Surfaces
Tools - player, weapons, equipment, inventory
Torch, Lights
Triggers, Switches, & Buttons
Trim
Walking, AI patrols, routes
Water
Weapons, player tools, equipment, inventory
Weapons, ammo, inventory
Weather
Windows
xdata, text creation for readables
Zipping up, archiving mission, distribution
Z-Fighting Errors