User contributions for Springheel
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23 June 2007
- 20:2920:29, 23 June 2007 diff hist +3 Texture Folder Structure No edit summary
- 20:2820:28, 23 June 2007 diff hist +13 Texture Folder Structure No edit summary
- 12:1912:19, 23 June 2007 diff hist +3,212 Breakable Crates No edit summary current
- 12:1212:12, 23 June 2007 diff hist +156 Conversion of Game Units No edit summary
22 June 2007
- 14:2314:23, 22 June 2007 diff hist +6 Making 'Prop' Entities No edit summary
- 14:2214:22, 22 June 2007 diff hist +218 Making 'Prop' Entities No edit summary
- 14:2114:21, 22 June 2007 diff hist +148 Making 'Prop' Entities No edit summary
21 June 2007
- 14:0414:04, 21 June 2007 diff hist −1 Making 'Prop' Entities No edit summary
- 14:0314:03, 21 June 2007 diff hist +6 Making 'Prop' Entities No edit summary
- 14:0214:02, 21 June 2007 diff hist −60 Making 'Prop' Entities No edit summary
- 14:0214:02, 21 June 2007 diff hist +7 Making 'Prop' Entities No edit summary
- 14:0114:01, 21 June 2007 diff hist +1,813 Making 'Prop' Entities No edit summary
- 13:5113:51, 21 June 2007 diff hist +258 Making 'Prop' Entities No edit summary
- 01:0501:05, 21 June 2007 diff hist +288 N Making 'Prop' Entities New page: Prop entities are stored in tdm_prop_wearable_items.def and tdm_prop_items.def. 'Wearable_items' are things an AI might wear (headgear, belt-buckles, etc), while 'prop_items' are for thin...
- 00:4800:48, 21 June 2007 diff hist +6 Modeling No edit summary
20 June 2007
- 11:3511:35, 20 June 2007 diff hist +43 Giant Spiders No edit summary
- 02:2802:28, 20 June 2007 diff hist +60 How to Make Your AI Unique No edit summary
- 02:2702:27, 20 June 2007 diff hist +149 Adding Offset Values for Specific AI No edit summary
19 June 2007
- 20:4120:41, 19 June 2007 diff hist −209 Inverting Normalmaps No edit summary
- 20:4020:40, 19 June 2007 diff hist +41 Inverting Normalmaps No edit summary
- 13:1413:14, 19 June 2007 diff hist +45 Belchers No edit summary
- 13:0413:04, 19 June 2007 diff hist +100 How to Make Your AI Unique →Conclusion
- 13:0313:03, 19 June 2007 diff hist +333 How to Make Your AI Unique No edit summary
- 12:5912:59, 19 June 2007 diff hist +139 How to Make Your AI Unique →Def_Attaching Prop Items
- 12:5412:54, 19 June 2007 diff hist +14 How to Make Your AI Unique →Attaching 'Alternate Animation' Objects
- 12:5212:52, 19 June 2007 diff hist +9 How to Make Your AI Unique →Attaching A Different Head
- 02:1302:13, 19 June 2007 diff hist +53 How to Make Your AI Unique →Def_Attaching Prop Items
- 01:3601:36, 19 June 2007 diff hist +108 How to Make Your AI Unique →Def_Attaching Prop Items
- 00:2900:29, 19 June 2007 diff hist +41 How to Make Your AI Unique No edit summary
18 June 2007
- 19:2119:21, 18 June 2007 diff hist +44 Undead No edit summary
- 19:1719:17, 18 June 2007 diff hist −11 Fire Elementals No edit summary
- 19:1719:17, 18 June 2007 diff hist +59 Fire Elementals No edit summary
- 19:1019:10, 18 June 2007 diff hist +103 How to Make Your AI Unique →Attaching 'Alternate Animation' Objects
- 19:0919:09, 18 June 2007 diff hist +1,324 How to Make Your AI Unique No edit summary
- 16:0916:09, 18 June 2007 diff hist +2,081 How to Make Your AI Unique No edit summary
- 15:5315:53, 18 June 2007 diff hist +94 m How to Make Your AI Unique No edit summary
- 02:2702:27, 18 June 2007 diff hist −2 How to Make Your AI Unique →Attaching Different Head
- 02:2602:26, 18 June 2007 diff hist −1 How to Make Your AI Unique No edit summary
- 02:2502:25, 18 June 2007 diff hist +7 How to Make Your AI Unique No edit summary
- 02:2402:24, 18 June 2007 diff hist +46 How to Make Your AI Unique No edit summary
- 02:2302:23, 18 June 2007 diff hist +525 How to Make Your AI Unique No edit summary
- 01:1701:17, 18 June 2007 diff hist +12 How to Make Your AI Unique No edit summary
- 01:1501:15, 18 June 2007 diff hist +1 How to Make Your AI Unique No edit summary
- 01:1101:11, 18 June 2007 diff hist +603 How to Make Your AI Unique No edit summary
- 01:0501:05, 18 June 2007 diff hist +773 N How to Make Your AI Unique New page: ''written by Springheel'' Running into clones of the same AI over and over again can damage a player's suspension of disbelief. Beyond that, it's just plain boring. Luckily, there are s...
- 01:0101:01, 18 June 2007 diff hist +99 Modeling No edit summary
16 June 2007
- 11:4811:48, 16 June 2007 diff hist +1,066 N Inverting Normalmaps New page: A normalmap is made up of several rgb images. image coming In this example, the normal map on the left won't produce the intended result in Doom 3 but the problem is corrected very easil...
- 11:4711:47, 16 June 2007 diff hist +75 Textures No edit summary
- 11:2511:25, 16 June 2007 diff hist +27 Turning Shadows Off No edit summary