User contributions for Springheel
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23 June 2007
- 20:2920:29, 23 June 2007 diff hist +3 Texture Folder Structure No edit summary
- 20:2820:28, 23 June 2007 diff hist +13 Texture Folder Structure No edit summary
- 12:1912:19, 23 June 2007 diff hist +3,212 Breakable Crates No edit summary current
- 12:1212:12, 23 June 2007 diff hist +156 Conversion of Game Units No edit summary
22 June 2007
- 14:2314:23, 22 June 2007 diff hist +6 Making 'Prop' Entities No edit summary
- 14:2214:22, 22 June 2007 diff hist +218 Making 'Prop' Entities No edit summary
- 14:2114:21, 22 June 2007 diff hist +148 Making 'Prop' Entities No edit summary
21 June 2007
- 14:0414:04, 21 June 2007 diff hist −1 Making 'Prop' Entities No edit summary
- 14:0314:03, 21 June 2007 diff hist +6 Making 'Prop' Entities No edit summary
- 14:0214:02, 21 June 2007 diff hist −60 Making 'Prop' Entities No edit summary
- 14:0214:02, 21 June 2007 diff hist +7 Making 'Prop' Entities No edit summary
- 14:0114:01, 21 June 2007 diff hist +1,813 Making 'Prop' Entities No edit summary
- 13:5113:51, 21 June 2007 diff hist +258 Making 'Prop' Entities No edit summary
- 01:0501:05, 21 June 2007 diff hist +288 N Making 'Prop' Entities New page: Prop entities are stored in tdm_prop_wearable_items.def and tdm_prop_items.def. 'Wearable_items' are things an AI might wear (headgear, belt-buckles, etc), while 'prop_items' are for thin...
- 00:4800:48, 21 June 2007 diff hist +6 Modeling No edit summary
20 June 2007
- 11:3511:35, 20 June 2007 diff hist +43 Giant Spiders No edit summary
- 02:2802:28, 20 June 2007 diff hist +60 How to Make Your AI Unique No edit summary
- 02:2702:27, 20 June 2007 diff hist +149 Adding Offset Values for Specific AI No edit summary
19 June 2007
- 20:4120:41, 19 June 2007 diff hist −209 Inverting Normalmaps No edit summary
- 20:4020:40, 19 June 2007 diff hist +41 Inverting Normalmaps No edit summary
- 13:1413:14, 19 June 2007 diff hist +45 Belchers No edit summary
- 13:0413:04, 19 June 2007 diff hist +100 How to Make Your AI Unique →Conclusion
- 13:0313:03, 19 June 2007 diff hist +333 How to Make Your AI Unique No edit summary
- 12:5912:59, 19 June 2007 diff hist +139 How to Make Your AI Unique →Def_Attaching Prop Items
- 12:5412:54, 19 June 2007 diff hist +14 How to Make Your AI Unique →Attaching 'Alternate Animation' Objects
- 12:5212:52, 19 June 2007 diff hist +9 How to Make Your AI Unique →Attaching A Different Head
- 02:1302:13, 19 June 2007 diff hist +53 How to Make Your AI Unique →Def_Attaching Prop Items
- 01:3601:36, 19 June 2007 diff hist +108 How to Make Your AI Unique →Def_Attaching Prop Items
- 00:2900:29, 19 June 2007 diff hist +41 How to Make Your AI Unique No edit summary
18 June 2007
- 19:2119:21, 18 June 2007 diff hist +44 Undead No edit summary
- 19:1719:17, 18 June 2007 diff hist −11 Fire Elementals No edit summary
- 19:1719:17, 18 June 2007 diff hist +59 Fire Elementals No edit summary
- 19:1019:10, 18 June 2007 diff hist +103 How to Make Your AI Unique →Attaching 'Alternate Animation' Objects
- 19:0919:09, 18 June 2007 diff hist +1,324 How to Make Your AI Unique No edit summary
- 16:0916:09, 18 June 2007 diff hist +2,081 How to Make Your AI Unique No edit summary
- 15:5315:53, 18 June 2007 diff hist +94 m How to Make Your AI Unique No edit summary
- 02:2702:27, 18 June 2007 diff hist −2 How to Make Your AI Unique →Attaching Different Head
- 02:2602:26, 18 June 2007 diff hist −1 How to Make Your AI Unique No edit summary
- 02:2502:25, 18 June 2007 diff hist +7 How to Make Your AI Unique No edit summary
- 02:2402:24, 18 June 2007 diff hist +46 How to Make Your AI Unique No edit summary
- 02:2302:23, 18 June 2007 diff hist +525 How to Make Your AI Unique No edit summary
- 01:1701:17, 18 June 2007 diff hist +12 How to Make Your AI Unique No edit summary
- 01:1501:15, 18 June 2007 diff hist +1 How to Make Your AI Unique No edit summary
- 01:1101:11, 18 June 2007 diff hist +603 How to Make Your AI Unique No edit summary
- 01:0501:05, 18 June 2007 diff hist +773 N How to Make Your AI Unique New page: ''written by Springheel'' Running into clones of the same AI over and over again can damage a player's suspension of disbelief. Beyond that, it's just plain boring. Luckily, there are s...
- 01:0101:01, 18 June 2007 diff hist +99 Modeling No edit summary
16 June 2007
- 11:4811:48, 16 June 2007 diff hist +1,066 N Inverting Normalmaps New page: A normalmap is made up of several rgb images. image coming In this example, the normal map on the left won't produce the intended result in Doom 3 but the problem is corrected very easil...
- 11:4711:47, 16 June 2007 diff hist +75 Textures No edit summary
- 11:2511:25, 16 June 2007 diff hist +27 Turning Shadows Off No edit summary
15 June 2007
- 18:2118:21, 15 June 2007 diff hist −184 Turning Shadows Off →Increasing Performance
- 18:2118:21, 15 June 2007 diff hist −75 Turning Shadows Off →Increasing Performance
- 18:1918:19, 15 June 2007 diff hist +397 Turning Shadows Off No edit summary
- 18:0618:06, 15 June 2007 diff hist +68 Textures No edit summary
- 18:0118:01, 15 June 2007 diff hist +136 Turning Shadows Off No edit summary
- 17:2917:29, 15 June 2007 diff hist +63 Modeling →Textures and skins for models
- 17:2917:29, 15 June 2007 diff hist +26 Modeling →Textures and skins for models
- 17:2817:28, 15 June 2007 diff hist +23 Turning Shadows Off No edit summary
- 17:2717:27, 15 June 2007 diff hist +14 m Turning Shadows Off →Shadows
- 17:2617:26, 15 June 2007 diff hist −11 Turning Shadows Off No edit summary
- 17:2517:25, 15 June 2007 diff hist +2,302 N Turning Shadows Off New page: There are two basic kinds of shadows when dealing with models--"shadows" and "self-shadows". == Self Shadows== Self shadows are shadows that a model casts upon itself. For example, If a ...
- 17:0617:06, 15 June 2007 diff hist +208 Textures No edit summary
14 June 2007
- 16:5716:57, 14 June 2007 diff hist −20 Thieves No edit summary
- 16:5616:56, 14 June 2007 diff hist +473 Thieves No edit summary
- 01:1001:10, 14 June 2007 diff hist +194 Pagans No edit summary
- 00:5100:51, 14 June 2007 diff hist −70 Coding No edit summary
13 June 2007
- 23:4923:49, 13 June 2007 diff hist +162 Grey Border Around Transparent GUI No edit summary
- 17:4617:46, 13 June 2007 diff hist +516 Thieves No edit summary
- 00:5800:58, 13 June 2007 diff hist +45 Grey Border Around Transparent GUI No edit summary
- 00:4000:40, 13 June 2007 diff hist +25 m Mages No edit summary
12 June 2007
- 23:4123:41, 12 June 2007 diff hist +20 Readables No edit summary
- 23:3823:38, 12 June 2007 diff hist +43 Readables No edit summary
- 23:3823:38, 12 June 2007 diff hist +170 Readables No edit summary
- 23:3623:36, 12 June 2007 diff hist +847 Readables No edit summary
- 17:1117:11, 12 June 2007 diff hist −20 Magic No edit summary
- 17:1017:10, 12 June 2007 diff hist +407 Mages No edit summary
- 17:0217:02, 12 June 2007 diff hist +691 Magic No edit summary
- 17:0017:00, 12 June 2007 diff hist +194 Magic No edit summary
- 15:2915:29, 12 June 2007 diff hist −5 Builders No edit summary
- 15:2515:25, 12 June 2007 diff hist +113 Builders No edit summary
- 15:0415:04, 12 June 2007 diff hist +2 m Grey Border Around Transparent GUI No edit summary
- 15:0315:03, 12 June 2007 diff hist +677 Grey Border Around Transparent GUI No edit summary
- 15:0015:00, 12 June 2007 diff hist −52 Grey Border Around Transparent GUI No edit summary
- 14:5914:59, 12 June 2007 diff hist +225 Grey Border Around Transparent GUI No edit summary
- 14:5714:57, 12 June 2007 diff hist +486 Grey Border Around Transparent GUI No edit summary
- 14:2614:26, 12 June 2007 diff hist +751 N Grey Border Around Transparent GUI New page: ''posted by Springheel'' This problem keeps cropping up, so I'm storing solutions here as I find them. For some reason, a .tga image with a transparent background will sometimes apply a ...
- 14:2314:23, 12 June 2007 diff hist +108 Textures →Other
9 June 2007
- 13:5213:52, 9 June 2007 diff hist +57 Mages No edit summary
- 13:2813:28, 9 June 2007 diff hist +29 Readables No edit summary
- 00:5200:52, 9 June 2007 diff hist +94 Thieves No edit summary
8 June 2007
- 19:1019:10, 8 June 2007 diff hist −7 m Thieves No edit summary
- 16:3216:32, 8 June 2007 diff hist +1,817 N Thieves New page: Thieves' guilds gather like-minded individuals who make alliances, plan jobs, and get information on buildings, people and security measures. Being part of a thieves' guild provides the s...
7 June 2007
- 16:3116:31, 7 June 2007 diff hist 0 Modeling No edit summary
- 16:3116:31, 7 June 2007 diff hist +40 Modeling No edit summary
- 16:2716:27, 7 June 2007 diff hist +1 Modeling No edit summary
- 16:2716:27, 7 June 2007 diff hist +99 Modeling →AI
- 16:1716:17, 7 June 2007 diff hist +2 Coding No edit summary
- 16:1716:17, 7 June 2007 diff hist +257 Coding No edit summary
- 16:1116:11, 7 June 2007 diff hist 0 Coding No edit summary
- 16:1116:11, 7 June 2007 diff hist +761 Coding No edit summary
- 15:2515:25, 7 June 2007 diff hist +3 m Giant Spiders No edit summary