User contributions for Grayman
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15 May 2016
- 18:5218:52, 15 May 2016 diff hist +61 What's new in TDM 2.04 →Coding
- 18:5118:51, 15 May 2016 diff hist +91 What's new in TDM 2.04 →GUIs
- 18:5018:50, 15 May 2016 diff hist +67 What's new in TDM 2.04 →Assets
- 18:4918:49, 15 May 2016 diff hist +396 What's new in TDM 2.04 →AI
- 18:3818:38, 15 May 2016 diff hist −53 What's new in TDM 2.04 →Assets
12 April 2016
- 14:1014:10, 12 April 2016 diff hist +199 TDM Script Reference →scriptEvent void selectWeapon(string weapon);
21 January 2016
- 13:0913:09, 21 January 2016 diff hist +6 Fan Missions for The Dark Mod No edit summary
1 January 2016
- 22:3222:32, 1 January 2016 diff hist −8 Fan Missions for The Dark Mod No edit summary
- 22:3022:30, 1 January 2016 diff hist 0 Fan Missions for The Dark Mod No edit summary
- 22:2822:28, 1 January 2016 diff hist +197 Fan Missions for The Dark Mod No edit summary
30 October 2015
- 17:5317:53, 30 October 2015 diff hist +65 Objectives No edit summary
25 October 2015
- 01:3401:34, 25 October 2015 diff hist +50 Script objects →tdm_voice
23 October 2015
- 11:0911:09, 23 October 2015 diff hist +159 Script objects →tdm_voice
31 March 2015
- 23:3923:39, 31 March 2015 diff hist −1 Path Nodes →Triggering
26 March 2015
- 03:5603:56, 26 March 2015 diff hist +1 SEED - Spawnargs →max_entities current
24 March 2015
- 01:0101:01, 24 March 2015 diff hist +102 SEED →Area shape and blocking areas current
4 March 2015
- 12:2812:28, 4 March 2015 diff hist +4 Limits, Max, Min, Stats, etc →Entities
- 12:2612:26, 4 March 2015 diff hist +21 Limits, Max, Min, Stats, etc →Rendering (Models, Polygons, Shadows)
29 October 2014
- 23:4023:40, 29 October 2014 diff hist +5 Sleeping AI →Sleep Location
- 23:3823:38, 29 October 2014 diff hist −2 Sleeping AI →Non-patrolling sleepers
- 23:3823:38, 29 October 2014 diff hist +95 Sleeping AI →Patrol sleepers
19 July 2014
- 14:0214:02, 19 July 2014 diff hist +19 Doors →Door Handling Positions
7 July 2014
- 17:5417:54, 7 July 2014 diff hist +5 TDM Release Mechanics →Release Time: Upload & Cleanup
- 16:5716:57, 7 July 2014 diff hist +43 TDM Release Mechanics →Release Time: Upload & Cleanup
22 June 2014
28 May 2014
13 May 2014
- 00:0800:08, 13 May 2014 diff hist +16 Setting up Campaigns →Tools & Items current
- 00:0700:07, 13 May 2014 diff hist +280 Setting up Campaigns →Tools & Items
12 May 2014
- 23:5823:58, 12 May 2014 diff hist +395 Setting up Campaigns →Inventory Items
7 May 2014
- 20:2220:22, 7 May 2014 diff hist 0 Prefab Comments →Switches and Levers current
- 18:1418:14, 7 May 2014 diff hist +1 Cutscenes Part 1: Cameras →The Scene
5 May 2014
- 12:5212:52, 5 May 2014 diff hist +14 Doors →Door Controllers
- 12:3912:39, 5 May 2014 diff hist −1 Doors →Door Handling Positions
- 12:3812:38, 5 May 2014 diff hist +1,469 Doors →Door handling positions
- 12:0412:04, 5 May 2014 diff hist +6 Doors →AI Door management
- 12:0312:03, 5 May 2014 diff hist +5 Doors →Suspicious Doors
- 11:5811:58, 5 May 2014 diff hist +51 Doors →AI Door management
- 11:5711:57, 5 May 2014 diff hist +190 Doors →AI Door management
- 11:4411:44, 5 May 2014 diff hist +37 Doors →Door Sounds
- 11:4011:40, 5 May 2014 diff hist −98 Doors →Door types
- 11:3511:35, 5 May 2014 diff hist 0 Doors →Introduction
4 May 2014
- 17:3917:39, 4 May 2014 diff hist +4 Doors →Doors Collision/Push Behaviour
- 00:4500:45, 4 May 2014 diff hist +82 What's new in TDM 2.02 →AI
28 March 2014
- 17:5417:54, 28 March 2014 diff hist 0 Displaying idLib types nicely in MSVC debugger →Introduction
20 March 2014
4 March 2014
2 March 2014
- 02:0302:03, 2 March 2014 diff hist −304 Upcoming Fan Missions No edit summary
- 02:0202:02, 2 March 2014 diff hist +238 Fan Missions for The Dark Mod No edit summary
15 February 2014
- 19:1619:16, 15 February 2014 diff hist +172 Currently supported Path Entities →Activating targets
- 19:1419:14, 15 February 2014 diff hist +89 Currently supported Path Entities →Supported
- 19:0819:08, 15 February 2014 diff hist +30 Currently supported Path Entities →Activating targets
- 19:0719:07, 15 February 2014 diff hist +639 Currently supported Path Entities →Supported
- 18:5818:58, 15 February 2014 diff hist +58 Currently supported Path Entities →Not yet supported
- 18:5618:56, 15 February 2014 diff hist −58 Currently supported Path Entities →Not yet supported
- 18:5418:54, 15 February 2014 diff hist −372 Currently supported Path Entities →Supported
- 05:1405:14, 15 February 2014 diff hist +8 Light Properties →Lighting Textures
- 05:1005:10, 15 February 2014 diff hist +9 Light Properties →Skip Specular Lighting
- 05:0805:08, 15 February 2014 diff hist 0 Light Properties →Do not cast shadows (fast)
- 05:0705:07, 15 February 2014 diff hist −1 Light Properties →Radius
12 February 2014
- 20:0020:00, 12 February 2014 diff hist +238 Fan Missions for The Dark Mod No edit summary
- 19:5519:55, 12 February 2014 diff hist 0 Upcoming Fan Missions No edit summary
- 19:5419:54, 12 February 2014 diff hist −303 Upcoming Fan Missions No edit summary
28 January 2014
- 20:5920:59, 28 January 2014 diff hist +3 TDM Release Mechanics →Release Time: Upload & Cleanup
- 20:5820:58, 28 January 2014 diff hist +7 TDM Release Mechanics →Release Time: Upload & Cleanup
- 19:3219:32, 28 January 2014 diff hist −152 TDM Release Mechanics →Release Time: Upload & Cleanup
- 16:1216:12, 28 January 2014 diff hist +135 TDM Release Mechanics →Release Time: Upload & Cleanup
12 January 2014
- 15:2315:23, 12 January 2014 diff hist 0 Patch Splitting - Basic Tutorial →Horizontally current
7 January 2014
- 19:4619:46, 7 January 2014 diff hist −3 Sound No edit summary current
16 December 2013
- 04:2104:21, 16 December 2013 diff hist −1 m In-game Map Entities No edit summary
30 November 2013
- 20:5420:54, 30 November 2013 diff hist 0 Editing FAQ - Troubleshooting & How-To →Dark Radiant Questions
- 20:5320:53, 30 November 2013 diff hist 0 Editing FAQ - Troubleshooting & How-To →Dark Radient Questions
26 November 2013
- 00:5500:55, 26 November 2013 diff hist −8 FAQ →Screen is Oversized in Fullscreen Mode (Image is too large to fit the screen area available)
23 November 2013
8 November 2013
- 01:4601:46, 8 November 2013 diff hist −4 GUI Overlays No edit summary
- 01:2101:21, 8 November 2013 diff hist −2 Stim/Response →Configuring Stims/Responses in DarkRadiant
- 01:1901:19, 8 November 2013 diff hist +1 Stim/Response →How to set it up?
- 01:1801:18, 8 November 2013 diff hist −15 Stim/Response →How does it work?
- 00:3100:31, 8 November 2013 diff hist +9 Difficulty Levels →Changing the Difficulty Level Names
5 November 2013
- 17:0317:03, 5 November 2013 diff hist +118 In-game Map Entities No edit summary
6 October 2013
- 21:1921:19, 6 October 2013 diff hist +10 TDM Release Mechanics →Release Time: Upload & Cleanup
- 21:1421:14, 6 October 2013 diff hist +80 TDM Release Mechanics →Release Time: Upload & Cleanup
- 21:0921:09, 6 October 2013 diff hist +76 TDM Release Mechanics →Release Time: Upload & Cleanup
- 20:4820:48, 6 October 2013 diff hist +447 TDM Release Mechanics →Release Time: Upload & Cleanup
- 20:3620:36, 6 October 2013 diff hist +8 TDM Release Mechanics →Release Time: Upload & Cleanup
- 20:3420:34, 6 October 2013 diff hist +254 TDM Release Mechanics →Release Time: Upload & Cleanup
- 20:0920:09, 6 October 2013 diff hist +27 TDM Release Mechanics →Release Time: Upload & Cleanup
20 September 2013
- 16:1316:13, 20 September 2013 diff hist +14 Other Cities and Towns →Braeden
24 August 2013
2 August 2013
- 12:4812:48, 2 August 2013 diff hist +2 Controlling Sound Loss Across Portals →Doors and Windows current
- 12:4712:47, 2 August 2013 diff hist −1 Controlling Sound Loss Across Portals →Doors and Windows
17 July 2013
- 23:2323:23, 17 July 2013 diff hist +208 Swimmable Water →Coloured and Murky Water
10 June 2013
13 May 2013
- 14:0614:06, 13 May 2013 diff hist −8 Upcoming Fan Missions No edit summary
9 May 2013
- 20:4020:40, 9 May 2013 diff hist +5 Controlling Sound Loss Across Portals →Doors and Windows
- 20:3220:32, 9 May 2013 diff hist +5,181 N Controlling Sound Loss Across Portals Created page with "''Submitted by grayman.'' ==Overview== {{red|Note: This page describes functionality available in TDM 2.00.}} We can control how sound loses volume (occludes) across a port..."
- 18:5318:53, 9 May 2013 diff hist +425 Visportals →Sound Propagation
- 18:4118:41, 9 May 2013 diff hist +626 Visportals →Windows, Doors with windows, bars, etc.
- 18:2318:23, 9 May 2013 diff hist +518 Sound Propagation: Part 1 →Setting Portal Attenuation Directly with Scripting current
- 17:5917:59, 9 May 2013 diff hist +567 Sound Propagation: Part 1 →Solid, unbreakable windows (and portal attenuation in general)
- 17:2917:29, 9 May 2013 diff hist +127 Sound Propagation: Part 1 →Breakable Windows (func_fracture)