Voices: Difference between revisions

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''written by Fidcal''


There are various voices available for different AI types. Where possible, try to avoid the same voice on different AI who are in the same area.
== AI Vocal Sets ==


To change the voice of any AI add the following spawnarg:
Although AI come with a default vocal set, mappers can easily modify what kind of voice each AI uses.


''def_vocal_set''
AI Characters
In order to create a variety of character types, vocal sets have been created for various "characters". A character, in this sense, is a distinctive voice, personality, and way of speaking. The vocal set of any particular character can technically be used for any AI type, though some have been tailored to suit particular AI better than others.


Give that spawnarg a suitable one of the following voices. Note that there may be others added later not in this list so check in the file darkmod/def/tdm_ai_vocal_sets.def
By designing 'character' voices, mappers have the freedom to give voices to AI based on their personality rather than just their entity type.


* atdm:ai_vocal_set_base
To change the voice of any AI add the following spawnarg to the AI in your map:
 
"def_vocal_set"  "[name of vocal set from list below]"
 
The available character vocals are listed below.  Each set has a "guard" and "civilian" version.  Choose the civilian version for unarmed characters.
 
Vocal sets are defined in darkmod/def/tdm_ai_vocal_sets.def
 
1.  "The Thug" -- crude and crass; uneducated; violent; threatening voice, talks about gambling, bullying, whoring, and bodily functions; swears a lot (suits guards, commoners, thieves)
* atdm:ai_vocal_set_thug_guard_01
* atdm:ai_vocal_set_thug_guard_01
* atdm:ai_vocal_set_thug_civilian_01
* atdm:ai_vocal_set_thug_civilian_01
2. "The Grumbler" -- a bored, seen-it-all character with a gravelly voice; complains a lot; uneducated; gruff, talks about his aches, pains, hunger, boredom, losing at gambling, etc (suits guards, forger, servants, commoners)
* atdm:ai_vocal_set_grumbler_guard_01
* atdm:ai_vocal_set_grumbler_guard_01
* atdm:ai_vocal_set_grumbler_civilian_01
* atdm:ai_vocal_set_grumbler_civilian_01
3. "The Pro" -- professional, cool; uneducated but experienced; man of few words, very aware of his surroundings, often predicts the player's behaviour; talks about doing his job well (guards, elite guards, mages, thieves, inventors, nobles)
* atdm:ai_vocal_set_pro_guard_01
* atdm:ai_vocal_set_pro_guard_01
* atdm:ai_vocal_set_pro_civilian_01
* atdm:ai_vocal_set_pro_civilian_01
* atdm:ai_vocal_set_builder_01
 
* atdm:ai_vocal_set_builder_02
4. "The Mature Builder" -- strong voice, experienced, determined; archaic language; patient and somewhat monitone, talks about servitude, orthodoxy (builder guards, forgers, inquisitors, priests)
* atdm:ai_vocal_set_builder_03_guard
* atdm:ai_vocal_set_builder_03_guard
* atdm:ai_vocal_set_builder_03_civilian
* atdm:ai_vocal_set_builder_03_civilian
Incomplete vocal sets:
* atdm:ai_vocal_set_builder_01  -- contains only a builder conversation
* atdm:ai_vocal_set_builder_02  -- about 3/4 complete at present, but usable




[[Category:Editing]]
[[Category:Editing]]

Revision as of 14:07, 11 August 2009

AI Vocal Sets

Although AI come with a default vocal set, mappers can easily modify what kind of voice each AI uses.

AI Characters In order to create a variety of character types, vocal sets have been created for various "characters". A character, in this sense, is a distinctive voice, personality, and way of speaking. The vocal set of any particular character can technically be used for any AI type, though some have been tailored to suit particular AI better than others.

By designing 'character' voices, mappers have the freedom to give voices to AI based on their personality rather than just their entity type.

To change the voice of any AI add the following spawnarg to the AI in your map:

"def_vocal_set"   "[name of vocal set from list below]"

The available character vocals are listed below. Each set has a "guard" and "civilian" version. Choose the civilian version for unarmed characters.

Vocal sets are defined in darkmod/def/tdm_ai_vocal_sets.def

1. "The Thug" -- crude and crass; uneducated; violent; threatening voice, talks about gambling, bullying, whoring, and bodily functions; swears a lot (suits guards, commoners, thieves)

  • atdm:ai_vocal_set_thug_guard_01
  • atdm:ai_vocal_set_thug_civilian_01

2. "The Grumbler" -- a bored, seen-it-all character with a gravelly voice; complains a lot; uneducated; gruff, talks about his aches, pains, hunger, boredom, losing at gambling, etc (suits guards, forger, servants, commoners)

  • atdm:ai_vocal_set_grumbler_guard_01
  • atdm:ai_vocal_set_grumbler_civilian_01

3. "The Pro" -- professional, cool; uneducated but experienced; man of few words, very aware of his surroundings, often predicts the player's behaviour; talks about doing his job well (guards, elite guards, mages, thieves, inventors, nobles)

  • atdm:ai_vocal_set_pro_guard_01
  • atdm:ai_vocal_set_pro_civilian_01

4. "The Mature Builder" -- strong voice, experienced, determined; archaic language; patient and somewhat monitone, talks about servitude, orthodoxy (builder guards, forgers, inquisitors, priests)

  • atdm:ai_vocal_set_builder_03_guard
  • atdm:ai_vocal_set_builder_03_civilian


Incomplete vocal sets:

  • atdm:ai_vocal_set_builder_01 -- contains only a builder conversation
  • atdm:ai_vocal_set_builder_02 -- about 3/4 complete at present, but usable