Universe: Difference between revisions

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Welcome to the Dark Mod universe. Unlike our own world it remains mostly uncharted, for you to build upon and explore as you see fit. However, a few things are set in stone.
Welcome to the "official" setting of The Dark Mod. While FM authors can create stories in any world they like with our tools, they have  been tailored to suit the world described below.


The Dark Mod universe is a medieval world that stands upon the brink of industrial revolution. The architecture ranges from medieval to victorian, with lots of steampunk, industrial factories thrown in. Metal pipes snake through ancient gardens, iron girders cage entire districts, and smokestacks dominate the skyline. Outside of the populated areas lies an endless savage, untamed wilderness where few dare venture.
'''Overview:''' The Dark Mod is set in a world that is dark, gritty, adult, and most of all, believable. People talk and act in ways that are appropriate to their background and motivations. Uneducated guards don't speak like poets or discuss philosophy. Whores do not have hearts of gold. The lower classes live in squalid conditions. Brutality is commonplace. Public torture and hangings are one of the most popular forms of entertainment. Those rare few that escape the grime and the poverty either exploit those below them or are born into their station. The rich care nothing for the poor as long as they don't revolt.
 
The world is bigger than any one person's story, and there are no black and white answers to what the world is ''really'' like. Everyone has their own point of view, shaped by their background and their allegiences. Just because a faction believes they know "the truth" doesn't make them right.
 
The Dark Mod setting is heavily focussed on a single city. The city's architecture ranges from medieval to victorian, with lots of steampunk, industrial influence thrown in. That means a lot of metal pipes, iron girders, and smokestacks.
 
The main city of the TDM setting is not a totally isolated place. It is part of a bigger world, with political connections, trading agreements, and hostile neighbours that could be possible plots for FM missions.


The populated towns and cities are dark, gritty, and most of all, believable. The lower classes live in squalid conditions. Brutality is commonplace. Public torture and hangings are one of the most popular forms of entertainment. Uneducated guards do not talk like poets or discuss philosophy. Whores do not have hearts of gold. Those rare few that escape the grime and the poverty either exploit those below them or are born into their station. The rich care nothing for the poor as long as they don't revolt.


In this world there is no good and evil, only survival. Everyone has their own point of view, shaped by their background and their allegiances. Every powerful faction claims to know the truth, and all are locked in a perpetual struggle for dominance. One may gain the upper hand for a time, but the pendulum swings unceasingly back and forth.


'''Places'''
'''Places'''

Revision as of 01:52, 18 January 2006

Welcome to the "official" setting of The Dark Mod. While FM authors can create stories in any world they like with our tools, they have been tailored to suit the world described below.

Overview: The Dark Mod is set in a world that is dark, gritty, adult, and most of all, believable. People talk and act in ways that are appropriate to their background and motivations. Uneducated guards don't speak like poets or discuss philosophy. Whores do not have hearts of gold. The lower classes live in squalid conditions. Brutality is commonplace. Public torture and hangings are one of the most popular forms of entertainment. Those rare few that escape the grime and the poverty either exploit those below them or are born into their station. The rich care nothing for the poor as long as they don't revolt.

The world is bigger than any one person's story, and there are no black and white answers to what the world is really like. Everyone has their own point of view, shaped by their background and their allegiences. Just because a faction believes they know "the truth" doesn't make them right.

The Dark Mod setting is heavily focussed on a single city. The city's architecture ranges from medieval to victorian, with lots of steampunk, industrial influence thrown in. That means a lot of metal pipes, iron girders, and smokestacks.

The main city of the TDM setting is not a totally isolated place. It is part of a bigger world, with political connections, trading agreements, and hostile neighbours that could be possible plots for FM missions.


Places

The City


Factions

Builders

Pagans

Inventor's Guild

Mages

Necromancers


People


History