Textures: Difference between revisions

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== Making Textures ==
== Making Textures ==
* '''[[How to add Textures to The Dark Mod]]''' - Overall Information and Guides
* [[Texture Creation - Basic Tutorial]]
 
* '''[[How to add Textures to The Dark Mod]]''' ''-- (Overall Information and Guides)''
* '''[[Texture Guidelines]]'''  ''-- (Info on our hi-res repository, and what sizes to use for textures)''
* '''[[Texture Guidelines]]'''  ''-- (Info on our hi-res repository, and what sizes to use for textures)''
* '''[[Texture Folder Structure]]'''  ''-- (Where to save new textures)''
* '''[[Texture Folder Structure]]'''  ''-- (Where to save new textures)''
* Basic Texture Information:  http://www.modwiki.net/wiki/Texturing
* Basic Texture Information:  http://www.modwiki.net/wiki/Texturing
* [[Texture Creation - Basic Tutorial]]
* [[Advanced Tips for Creating Diffusemaps]]
* [[Common Texture Mistakes]]
* [[Common Texture Mistakes]]
* [[Normalmaps, How to Make Good Ones]]
* [[Texture Sources]] ''-- (Good places to find source textures and photos)''
* [[Texture Sources]] ''-- (Good places to find source textures and photos)''
* [[Detail Textures]]
* [[How To Make Your Own Visportal-texture]]
* [[How to give Textures a nice Glow]]
* [[How to give Textures a nice Glow]]
* [[Inverse Normalmaps]] ''-- (A way to check if your normalmaps are correct)''
=== Diffusemaps ===
* [[Inverting Normalmaps]] ''-- (How to fix them if they aren't correct)''
* [[Advanced Tips for Creating Diffusemaps]]
* [[Remove Shadows in Source Images]]
=== Normalmaps ===
* [[Normalmaps, How to Make Good Ones]]
* [[No more Heightmaps]]  ''-- (Basic info for turning a heightmap into a normalmap)''
* [[No more Heightmaps]]  ''-- (Basic info for turning a heightmap into a normalmap)''
* [[Remove Shadows in Source Images]]
* [[Wall Texture Tutorial]] ''-- (How to make good normalmaps with Maya)''
* [[Wall Texture Tutorial]] ''-- (How to make good normalmaps with Maya)''
* [[Creating Textures with Normals out of Models]]  ''-- (More info on using modeling software to make normalmaps)''
* [[Creating Textures with Normals out of Models]]  ''-- (More info on using modeling software to make normalmaps)''
* [[Making Semi-transparent textures]]
* [[Inverse Normalmaps]]  ''-- (A way to check if your normalmaps are correct)''
* [[Inverting Normalmaps]] ''-- (How to fix them if they aren't correct)''


== Material Files ==
== Material Files ==
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* [[Basic Material File]]  ''-- (How to get a new texture in game)''
* [[Basic Material File]]  ''-- (How to get a new texture in game)''
* [[Surface Types]] ''-- (How to tell the engine whether your surface is stone, wood, grass, etc)''
* [[Surface Types]] ''-- (How to tell the engine whether your surface is stone, wood, grass, etc)''
* [[Making Semi-transparent textures]]
* [[Detail Textures]]


== Textures for Models ==
== Textures for Models ==
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* [[Fast Re-Texturing of your Map]]
* [[Fast Re-Texturing of your Map]]
* [[Grey Border Around Transparent GUI]]  ''-- (sometimes transparent .tgas have an unwanted grey border)''
* [[Grey Border Around Transparent GUI]]  ''-- (sometimes transparent .tgas have an unwanted grey border)''
* [[How To Make Your Own Visportal-texture]]


{{textures}}
{{textures}}

Revision as of 11:48, 2 February 2010

This is a selected list of articles and tutorials about textures.
Please see the category Textures for a full list of articles for this topic.

This page contains articles and links related to making/importing textures, editing .mtr files and others related to the mod.

Making Textures

Diffusemaps

Normalmaps

Material Files

(Material files tell D3 what to do with your texture images. Without one, your texture will not work)

Textures for Models

Other