Talk:Light Textures and Falloff Images: Difference between revisions

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1) Remove all direct lights
1) Remove all direct lights
2) Place lights in map the resemble bounces
2) Place lights in map the resemble bounces
3) Capture screen-shots
3) Capture screen-shots
4) Use Image Editor (Gimp) to obscure all but the light patterns (bucket-fill and selection tools)
4) Use Image Editor (Gimp) to obscure all but the light patterns (bucket-fill and selection tools)
5) Blur and Smear (faked Radiance transfer)
5) Blur and Smear (faked Radiance transfer)
6) Save as a light texture
6) Save as a light texture

Revision as of 14:50, 16 August 2010

This article is kinda weak... I hope someone comes along and beefs it up...


New idea:

No need for 3rd party baking tool...

1) Remove all direct lights

2) Place lights in map the resemble bounces

3) Capture screen-shots

4) Use Image Editor (Gimp) to obscure all but the light patterns (bucket-fill and selection tools)

5) Blur and Smear (faked Radiance transfer)

6) Save as a light texture