Talk:Light Textures and Falloff Images: Difference between revisions

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(New page: This article is kinda weak... I hope someone comes along and beefs it up...)
 
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This article is kinda weak... I hope someone comes along and beefs it up...
This article is kinda weak... I hope someone comes along and beefs it up...
New idea:
No need for 3rd party baking tool...
1) Remove all direct lights
2) Place lights in map the resemble bounces
3) Capture screen-shots
4) Use Image Editor (Gimp) to obscure all but the light patterns (bucket-fill and selection tools)
5) Blur and Smear (faked Radiance transfer)
6) Save as a light texture

Revision as of 14:49, 16 August 2010

This article is kinda weak... I hope someone comes along and beefs it up...


New idea:

No need for 3rd party baking tool...

1) Remove all direct lights 2) Place lights in map the resemble bounces 3) Capture screen-shots 4) Use Image Editor (Gimp) to obscure all but the light patterns (bucket-fill and selection tools) 5) Blur and Smear (faked Radiance transfer) 6) Save as a light texture