Standalone Progress

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This page will attempt to track progress of TDM's migration from using Doom 3 assets to that of being self-contained and standalone.

Assets

Editor Images - 100% - Complete

Materials - ??% - Ongoing

Most of the common materials have been added, however, a few important ones like fogs are still missing.

See Missing assets for standalone TDM for a list of missing material shaders.

Textures - 90% - Ongoing

Some basic textures (mostly light textures) are still missing.

See Missing assets for standalone TDM for a list of missing textures.

Sounds - 90% - Unknown

Some sound effects textures (mostly light textures) are still missing.

See Missing assets for standalone TDM for a list of missing sounds.

Models - 95% - Unknown

Only a select few models are missing, like the bunkbed mattress. Every other model is from TDM already.

Springheel: Not so. There are plenty of models that are modified versions of D3 meshes. They won't throw an error because they're included in the mod, but they can't be left in if TDM is going standalone.

Off the top of my head:

pick-axe wooden tray candle textures (and possibly mesh) jar noblewoman's legs beggar's arms and legs werebeast body werebeast animations Sykes head and textures head08 mesh and textures head06 mesh and textures head01 mesh and textures

Animations - 0% - Unknown

The zombie animations are missing. Others? The werebeast uses imp animations. Must be replaced (both bipedal and quadrapedal).

Entities and AF - ??% - Unknown

The skeleton.af is missing, causing missions that use it to crash. Also rope.af might be missing. These are just text files and can be recreated from scratch.

GPU Shaders - ??% - Ongoing

Console & GUI - 100% - Done

Both the main menu and the console (including a new, improved font) now work w/o D3 present.

Scripts - 100% - Done

TDM no longer needs any D3 scripts at all.

See also