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  • ''This page is part of a series. See [[GUI Scripting Language]] for overview.'' This is a comprehensive listing of "rules of thumb" to successfully author a GUI. Much of this is also discussed elsewhere, but gathered here for convenienc
    15 KB (2,248 words) - 21:44, 27 December 2022
  • ''This page is part of a series. See [[GUI Scripting Language]] for overview.'' ==The "EditGuis" Family of GUI Editors for idTech4 Games==
    12 KB (2,048 words) - 17:58, 4 November 2022
  • ''This page is part of a series. See [[GUI Scripting Language]] for overview.'' A choiceDef is a menu component that allows the user to select the value of a particular attribut
    11 KB (1,700 words) - 17:42, 4 November 2022
  • ''This page is part of a series. See [[GUI Scripting Language]] for overview.'' If you are new to GUI scripting, this example shows:
    6 KB (830 words) - 16:30, 4 November 2022
  • ....e. fake health potions which have no effect or deal damage instead (as an example). ...ory because he doesn't have to cycle through all the individual items. For example a category would be 'Readables' where books and scrolls are stored, and ano
    30 KB (4,994 words) - 11:07, 7 April 2024
  • ''This page is part of a series. See [[GUI Scripting Language]] for overview.'' These "GUI Script Commands" occur in the body of event handlers, often within the arms
    9 KB (1,317 words) - 21:56, 2 November 2023
  • ''This page is part of a series. See [[GUI Scripting Language]] for overview.'' The listDef GUI does not itself populate a list, but relies on associated C++ code to do so
    13 KB (1,906 words) - 17:44, 4 November 2022
  • ''This page is part of a series. See [[GUI Scripting Language]] for overview.'' A bindDef is a menu component that allows the user to easily bind a particular key or mouse but
    5 KB (804 words) - 17:45, 4 November 2022
  • ''This page is part of a series. See [[GUI Scripting Language]] for overview.'' Since CVars are user settings, you usually don’t want to change them in your GUI, just read them.
    3 KB (463 words) - 16:00, 15 January 2024
  • ...you want to briefly show some text on-screen, but the existing TDM message gui’s don’t quite do what you want. Here’s how you can easily modify them gui guis/my_slide.gui
    10 KB (1,396 words) - 18:06, 4 November 2022
  • ''This page is part of a series. See [[GUI Scripting Language]] for overview.'' A sliderDef is a menu component that allows the user to select the value of a particular attribut
    6 KB (887 words) - 17:43, 4 November 2022
  • ''This page is part of a series. See [[GUI Scripting Language]] for overview.'' For the body contents, see [[GUI Scripting: Commands]] and [[GUI Scripting: If Statements]].
    3 KB (450 words) - 16:20, 4 November 2022
  • # Using TDM's main menu system, under "Settings/Controls". ...be much considered here, but see "Keys Available for Binding" below for an example of this.)
    21 KB (3,013 words) - 17:01, 29 October 2022
  • ...hedarkmod.com/view.php?id=1965 #1965]: Make stealth score more meaningful (GUI) *[http://bugs.thedarkmod.com/view.php?id=2330 #2330]: Previously clicked menu-text stays highlighted after going step back (Tweaking)
    11 KB (1,608 words) - 16:14, 3 February 2021
  • ''This page is part of a series. See [[GUI Scripting Language]] for overview.'' Preprocessor directives, familiar from C, can be used inside TDM .gui files. The engine handles these in Parser.cpp. Seen throughout the TDM core
    8 KB (910 words) - 18:46, 22 August 2022
  • ''This page is part of a series. See [[GUI Scripting Language]] for overview.'' * definevec4 ''name'' // Not used in core. Nor was an example in a sample of FMs found.
    6 KB (802 words) - 17:01, 7 October 2023
  • Here is an example of <tt>fm_conversations.subs</tt> contents: ...th start and end HH:MM:SS,sss timestamps within the sample's timeline. For example:
    15 KB (2,459 words) - 16:37, 2 July 2023
  • ...so '''[[LOD Bias]]''' for how to hide individual entities depending on the menu setting. == GUI Setting ==
    10 KB (1,719 words) - 08:47, 7 August 2021
  • ...can be a problem if you need to enlarge the glyphs (e.g., for bolding, or menu-system "glow"). ...s is for the benefit of GUI coding, so the font can be recolored using the GUI "forecolor" command.
    9 KB (1,525 words) - 17:21, 14 April 2024
  • ...", "size 24", and "size 48". When you request "textscale 1.0" in TDM's gui scripting, the system will (typically) choose size 48 and render its characters from For example, for Bamberg font, there is:
    5 KB (775 words) - 16:26, 30 March 2024