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  • ..._corner, then turn to face a direction, then wait for a time, then play an animation, you need to link the nodes in that order. ...its away from monsterclip and worldspawn brushes. Otherwise, the stopping animation might not look right.'''
    29 KB (5,087 words) - 15:23, 13 April 2024
  • {{index-page|category=Animation|topic=animations and models}} *[[Using the Animation Rig ]] - character animation controls in Maya
    1 KB (171 words) - 18:53, 31 March 2018
  • ...mation with key frames for the entire body at the main pose changes of the animation, like a slide show. ...sible, film yourself or someone else going through a few variations of the animation you want (exaggerated, minimalistic, theatric...) and if it's a complex mot
    7 KB (1,238 words) - 09:50, 30 September 2007
  • ...the wrong way? Leave it on the cutting room floor. Don't have a particular animation available? Maybe you can fake it with quick cutting, careful camera angles, ===Controlling the Speed of Animation===
    12 KB (1,908 words) - 03:30, 24 November 2021
  • *Press F2 to set the menubar to Animation. *Open the trax editor. Window -> Animation Editors -> Trax Editor.
    2 KB (356 words) - 03:06, 20 October 2018
  • |''Object that changes animation when triggered.'' |''Camera controlled by animation.''
    227 KB (38,525 words) - 14:59, 13 April 2024
  • There is a list of animation names you can use at [[Animation List]] ...found below. These may not necessarily be relevant for mappers but eg, for animation developers, etc.
    2 KB (377 words) - 05:00, 22 November 2018
  • ...rn how people are walking, everyone walks different, adding weight to your animation makes it come alive and believable. *For more reference you can look into this animation file which is the standard walk on 36 frames: http://72.8.59.188/TheDarkMod
    3 KB (533 words) - 03:05, 20 October 2018
  • ...The origin needs to be at the top of the join hierarchy. Follow the Maya tutorials for making joint chains. Give some thought to which chains will belong to [[Category:Animation]]
    4 KB (695 words) - 00:49, 21 October 2018
  • ...nnel to make the background transparent, tutorial: [http://www.axialis.com/tutorials/tutorial-misc001.html]). ...nt, and packaging the new def file in your mission's pk4. For coughing and animation based barks, see this post [http://forums.thedarkmod.com/topic/9082-newbie-
    51 KB (8,847 words) - 15:33, 1 July 2021
  • ; [[:Category:Tutorial|Tutorials]] : Complete tutorials about setting up certain characteristics ; [[Animation]] : General tips, and software tutorials
    2 KB (314 words) - 21:48, 3 March 2024
  • ..., you'll quickly get into the workflow. I followed this tutorial up to the animation part of the Gingerbread man, and continued with... ...ou want to learn something (e.g. animating a mesh). Take a look at several tutorials there, and extend your skills a bit.
    2 KB (319 words) - 19:46, 20 October 2021
  • ...The AI went up and down the ladder (albeit virtually one huge jump with no animation) BUT pathfinding went strange in another part of the mission. Not conclusiv [[Category:Mapping Tutorials]]
    13 KB (2,304 words) - 19:38, 12 July 2022
  • To change the speed of AI actions including walking see [[Animation playback speed]] [[Category:AI Tutorials]]
    225 bytes (31 words) - 05:11, 13 November 2019
  • These properties can range from frobbing to animation and particle attachments. ''Loot'' has properties that make it unique so it [[Category:Mapping Tutorials]]
    3 KB (435 words) - 05:05, 22 November 2018
  • ...[http://en.wikibooks.org/wiki/Blender_3D:_Tutorial_Links_List mountain of tutorials] that are out there, but I'm going to stick to a cube for the sake of simpl ...bumpmaps from high-poly versions, effective UV mapping, texture creation, animation, and all the nuances of skilled polygonal modeling, but this should get you
    10 KB (1,690 words) - 07:33, 20 April 2022
  • But TDM has no AI swimming animation. If you place your AI in deep water, it drowns. The closest you can come is [[Category:Mapping Tutorials]]
    8 KB (1,315 words) - 18:14, 4 November 2022