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  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    4 KB (585 words) - 19:15, 30 March 2024
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    5 KB (737 words) - 21:47, 23 April 2022
  • **2010-08-26 (26 August 2010) - latest (ver. 1.5.5) {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    4 KB (596 words) - 16:50, 8 April 2021
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    6 KB (959 words) - 13:59, 30 March 2024
  • = Mapping and Sound Propagation: Part 1 = ...stical loss applied to sounds going thru the door when it is open (default 1 dB)"
    8 KB (1,275 words) - 18:23, 9 May 2013
  • ...little button quite a bit during your texture making endeavors. With layer 1 selected, hit this button, and you'll see a smaller white box appear in you Now collapse layer 1 to layer 0 by hitting {{key-ctrl}}+{{key|E}}, use the offset filter again,
    8 KB (1,432 words) - 07:17, 4 April 2012
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    4 KB (550 words) - 12:06, 30 March 2024
  • * "trigger" "1" (this camera will work when triggered) ==Roll Camera 1==
    9 KB (1,477 words) - 08:53, 29 January 2022
  • *'''Releases:''' 2021-12-01 (1 December 2021) - latest *'''Version:''' 1
    4 KB (611 words) - 11:50, 31 March 2024
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    11 KB (1,633 words) - 18:47, 28 March 2024
  • 0 bytes (0 words) - 10:51, 24 August 2020
  • #REDIRECT [[Photoshop 1: Tiling With Alpha Masks]]
    50 bytes (6 words) - 21:23, 24 March 2012
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    4 KB (577 words) - 20:52, 30 March 2024
  • ...with Layer 0. It's only purpose is to serve as your white backdrop. Layer 1 will be your horizontal lines. Layer 2, your vertical. At first glance, thi Now lets get to making our alpha mask! Select Layer 1, {{RMB}} on the brush tool, and select the pencil tool. From the brush sele
    10 KB (1,915 words) - 07:19, 4 April 2012
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    4 KB (599 words) - 21:45, 7 April 2024
  • No. It’ll produce a 1:1 match of your selected surface, and scale it as large as it can within the ...tuation, it’s the Front Ortho viewport, accessable by hitting numkey {{key|1}} and hitting numkey {{key|5}} to switch between perspective and ortho view
    31 KB (5,660 words) - 05:35, 22 May 2012
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    4 KB (542 words) - 11:34, 30 March 2021
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    5 KB (699 words) - 11:15, 6 April 2021
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    4 KB (594 words) - 22:05, 27 March 2022
  • *'''Version:''' 1 {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=30% da
    3 KB (502 words) - 10:52, 11 April 2021

Page text matches

  • ::''orientated'': binds the orientation as well as position, if set to 1 ...useLighting is 0 the entity will be visible in complete darkness. If it is 1, the entity will only be visible if there is light shining on it, but the s
    310 KB (38,861 words) - 14:11, 16 December 2023
  • ::''orientated'': binds the orientation as well as position, if set to 1 ...useLighting is 0 the entity will be visible in complete darkness. If it is 1, the entity will only be visible if there is light shining on it, but the s
    282 KB (35,345 words) - 23:37, 1 January 2015
  • ::''orientated'': binds the orientation as well as position, if set to 1 ...useLighting is 0 the entity will be visible in complete darkness. If it is 1, the entity will only be visible if there is light shining on it, but the s
    286 KB (35,800 words) - 14:49, 7 May 2018
  • {|class="wikitable sortable" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% !bgcolor=#d0d0e0 width="1%"|No.
    44 KB (5,641 words) - 21:26, 7 April 2024
  • * '''CPU''': 1.5Ghz with x64 instructions (64-bit) and SSE2 SIMD support <br><br>The Dark Mod 1.0 was originally released in 2009. The average mission designer and player
    76 KB (12,036 words) - 01:27, 26 April 2024
  • {|class="wikitable sortable mw-collapsible" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d |''A giant spider. Use spawnarg: 'animal_patrol' '1' to have spider wander around randomly.''
    227 KB (38,525 words) - 14:59, 13 April 2024
  • {|class="wikitable sortable" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% !align=left|{{TDM-FM|inplainsight|The Lieutenant 1: In Plain Sight}}
    66 KB (8,193 words) - 03:48, 15 April 2024
  • 1) Frequency of use in TDM (widely; seldom; debug; unlikely to be useful) backcolor 1,1,0,1 // Yellow with no transparency.
    12 KB (1,829 words) - 16:17, 4 November 2022
  • ...wnarg ''start_on'' with a value of 0 for where the elevator will start and 1 for the others. *** have the property/value: ''ride 1'' (this gives it priority over ''fetch'' buttons to avoid conflict between
    22 KB (3,205 words) - 09:42, 9 September 2021
  • {|class="wikitable sortable mw-collapsible mw-collapsed" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=2 width=100% d |1:00
    53 KB (6,865 words) - 13:17, 29 March 2021
  • ...func_static or derivative; such entities have spawnarg "gui_noninteractive 1" set by default. backcolor 0,1,0,1 // green
    8 KB (1,222 words) - 17:35, 4 November 2022
  • ...arget spawnarg) then add the spawnarg ''wait_for_trigger'' with a value of 1. ...mple: "1 OR (NOT(2) AND 3)" would complete the mission if either objective 1 is true, or if 2 is false and 3 is true. By default, a mission succeeds whe
    35 KB (5,581 words) - 21:38, 25 April 2024
  • "conv_1_name" "Testconversation 1" // defines the name of the conversation (mandatory) "conv_1_cmd_1_actor" "1" // Actor 1 takes this action
    18 KB (2,896 words) - 21:47, 30 December 2021
  • ...e the tutorial about scenegraph traversal for more information. (since 1.8.1) ...isSelected)</tt> Sets the selection status of this node, i.e. setSelected(1) will select this node. Not all nodes are selectable (ModelNodes, for examp
    91 KB (13,242 words) - 06:12, 2 January 2023
  • ...ut a new brush to the size required, eg, a seven foot high door is 84" x 1.1 = about 90 units in Dark Radiant. ...ame visportal. The spawnarg ''auto_setup_double_door'' (which defaults to "1") will take care of setting up the open/lock peer relationship between the
    61 KB (10,916 words) - 20:12, 30 January 2024
  • ...TEXT_SETTINGS visible "gui::Inventory_ItemVisible" noclip 1 matcolor 1, 1, 1, "gui::HUD_Opacity" \ ...textalign 1 textscale INV_GUI_FONT_SCALE font INV_GUI_FONT forecolor 1, 1, 1, "gui::HUD_Opacity"
    18 KB (2,323 words) - 17:34, 4 November 2022
  • ...lack of vector3 parsing support by GUI script. By convention, use "0" or "1" as fourth element. ...e light. Elements in range 0 to 1. This is RGB, not RGBA. Default is 1,1,1,1 (white).
    11 KB (1,487 words) - 17:46, 4 November 2022
  • ;'''<tt>inv_stackable</tt>''' | [0/1] ..._stackable</tt> set to 1. Non-stackable items have always an item count of 1 and this argument is ignored. As an example, the mapper could set up a stac
    30 KB (4,994 words) - 11:07, 7 April 2024
  • ==Case 1 – Transparent Background, White Letters== visible 1
    10 KB (1,396 words) - 18:06, 4 November 2022
  • ...ble" border=1 style="border-collapse: collapse;" cellspacing=0 cellpadding=1 width=100% ...ble" border=1 style="border-collapse: collapse;" cellspacing=0 cellspacing=1 width=100%
    16 KB (2,476 words) - 16:14, 13 June 2023
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