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  • ==General Idea Wishlist==
    7 KB (969 words) - 12:08, 31 March 2012
  • == General Coding ==
    2 KB (288 words) - 07:45, 30 June 2008
  • === General fan art ===
    17 KB (2,409 words) - 13:54, 13 November 2019
  • ...he Shadowcasting calls (shdw) are far more significant to performance. In general, trying to keep the shadows below 80k is desirable.
    37 KB (6,198 words) - 18:11, 12 May 2024
  • Personal attendant is a descriptive term, not a job title. In general, it separates everyone else's personal servants (of all ranks) from househo Other servants might include: Auditor General, Receiver, Solicitor, Yeoman of the Wardrobe, Chief Cook, Secretary, Yeoman
    6 KB (1,011 words) - 20:06, 11 March 2010
  • *Open the visor. Window -> General Editors -> Visor. *Delete any poses/anim clips in the Window, General Editors, Visor, Character clips tab AND Character poses tab.
    2 KB (356 words) - 03:06, 20 October 2018
  • '''General Tips''' :As I mentioned above, I've created an soundshader for general use with this method you can download from the link above (or here: [[Custo
    27 KB (4,523 words) - 20:45, 12 January 2012
  • ...nes suggests: The ''ambient rim scale'', the ''diffuse rim scale'' and the general minimum and maximum specularity of surfaces. The latter two parameters are {{general}}
    10 KB (1,490 words) - 17:57, 25 August 2016
  • ...thread in [https://forums.thedarkmod.com/index.php?/forum/57-fan-missions General Discussion/Fan Missions] where you ask for beta testers. When you have enou ...he forum's [https://forums.thedarkmod.com/index.php?/forum/57-fan-missions General Discussion/Fan Missions]. A typical topic title format would be '''Fan Miss
    8 KB (1,358 words) - 10:07, 26 October 2022
  • For general information about prefabs see [[Prefabs]] '''doors/manhole_round_tiny_rusty.pfb'' is a general purpose sewer entrance. Note that the brush opening is lined with non-solid
    13 KB (2,300 words) - 20:22, 7 May 2014
  • *[http://forums.thedarkmod.com/topic/11010-request-for-vocal-dialogue/ General ideas] *[[Voices]] - General article on the use of voices in ''The Dark Mod'' audio.
    3 KB (358 words) - 18:38, 8 November 2019
  • | Movers in general || 100 ...frobable, FALSE otherwise. Of course, you can also retrieve that info with general spawnarg functions or a specific function:
    10 KB (1,772 words) - 20:20, 16 March 2022
  • ...a good idea to think in advance how your mission flows. You should have a general idea what you're doing before you start mapping. Have a scetchy floorplan. ...an_Mission_Design_Discussions_Archive#General_design_debates_and_resources|General design]]")
    13 KB (2,317 words) - 06:56, 26 May 2021
  • In general, the term "city watch" refers to the armed police force of a city. In some *[[Guards]] - General article on guard non-player characters in the [[Universe|universe]] of ''Th
    2 KB (274 words) - 09:05, 30 July 2020
  • Please review [[DDS creation]] for general information about * [[DDS creation]] for general, tool-independent information about DDS creation. Also, the original wiki p
    7 KB (999 words) - 01:26, 3 June 2022
  • ...comes to commands within event blocks or functionality. Consequently, the general guidance for this tool is to quickly prototype any visual elements, then mo ''Here's three short descriptions by others of the Doom 3 version, that are general enough to pertain to all versions. Mostly verbatim, but with some light edi
    12 KB (2,048 words) - 17:58, 4 November 2022
  • Less general choice lists: This is from the Settings/Controls/General menu (and mainmenu_settings_controls.gui). ChoiceType 1 sets the cvar m_pit
    11 KB (1,700 words) - 17:42, 4 November 2022
  • In general, when an object with an AIUse spawnarg comes into the field of vision of an ...[Heads Available for AI#Elite Guard Heads|Heads Available for AI]]) are in general immune to being knocked out (i.e. the cone you have to hit with the blackja
    21 KB (3,553 words) - 20:23, 30 January 2024
  • ...entry and escape. His knowledge of particular mansions and grand houses in general helped enormously. *[[Thieves]] - The general article about the nature, varieties and social standing of thieves in [[Uni
    15 KB (2,427 words) - 11:31, 31 March 2024
  • ...mbient-musics-sounds-repository/ Dark Ambient Music & Sounds Repository] - general discussion and repository for ambients and music ...com/topic/17848-dark-ambient-musics-sounds-repository/?p=387786 Dragofer's general ambients] - by [http://forums.thedarkmod.com/user/3526-dragofer/ Dragofer],
    5 KB (716 words) - 17:06, 24 November 2022
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