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  • ...paper (and more fun than graph paper!) The house is currently roofless and solid blocks only. It is therefore easy to resize and drag the components around ...k. No matter what I did it failed even though its edges were against or in solid brushes. I tried many ways to get it to work. Finally I thought I would try
    15 KB (2,729 words) - 13:38, 21 November 2018
  • == Solid, unbreakable windows (and portal attenuation in general) ==
    8 KB (1,275 words) - 18:23, 9 May 2013
  • ...rimitives. By marking that entity as inline, it gets treated as just a non-solid textured mesh. * If you need solidity, you must provide it with a separate nodraw solid. The object’s collision model is ignored. Physics and particle effects wo
    5 KB (715 words) - 16:56, 12 April 2022
  • -Solid or Smooth Faces<br> ... smoothgroups currently only with a workaround. Solid
    42 KB (5,771 words) - 09:06, 23 August 2008
  • ...build a nodraw solid brush(es) inside roughly the shape (there are nodraw solid textures for different materials so pick the right one eg, nodraw_solid_woo
    5 KB (813 words) - 07:13, 2 April 2020
  • "solid" "0" "solid" "1" //Must be solid
    30 KB (4,994 words) - 11:07, 7 April 2024
  • # Entities can be solid or non-solid; both cases work. Solid models will also get a collision model that consists of multiple parts.
    3 KB (483 words) - 00:49, 9 June 2017
  • When triggered, toggles between visible and hidden (see hide). Entity is non-solid when hidden.'' |''Makes the character invisible and non-solid.''
    227 KB (38,525 words) - 14:59, 13 April 2024
  • * A ''Fog Light'' with spawnarg "noFogBoundary" lets fog paint on solid surfaces, while leaving empty space and caulk sky free of fog effects. ...ot of time object-caulking? And if so, how much caulk is required to get a solid impact on fps rate?
    11 KB (1,872 words) - 21:22, 5 January 2024
  • ...h soft edges around the object, although sometimes it seems to happen with solid edges as well. And the inventory icons, which all have a soft feathered ed I did some tests and found that even saving a solid black box on a transparent background resulted in a grey border. The edges
    2 KB (408 words) - 16:58, 25 June 2007
  • To make a model (a bush, for example) non-solid set "solid" "0"
    301 bytes (51 words) - 06:09, 25 January 2011
  • * As before, the ''new'' brush is a solid block. Select it again with {{key|SHIFT}}+{{Key|ALT}}+{{LMB}} ...need the ends which will be open to the rooms either end. You could make a solid and hollow it out and then delete the ends or make walls, floor, ceiling as
    30 KB (5,598 words) - 13:41, 21 November 2018
  • ...es everything which looks like static (i.e. never moves or disappears) and solid (e.g. not a light flare) geometry and considers them blockers. In reality, A surface is allowed to block particles only if it has either "solid" or "water" content flag, other materials never block particles.
    19 KB (2,883 words) - 16:46, 9 December 2020
  • You might also add buttresses against the walls if you want; just add solid brushes maybe 16 x 24 3/4 way up the walls. These should have sloping tops * With the same textures, patches are just as solid to the player as a brush and a steel plate just as impenetrable as if it we
    29 KB (5,373 words) - 21:29, 17 January 2023
  • * '''xray_glasses_overlay_exclusive''': Shows xray-enabled entities through solid obstacles, optionally changes their model and/or skin and excludes everythi * Xray vision to see entities through solid obstacles only works if the entity is already being rendered. You can't see
    6 KB (988 words) - 09:17, 12 April 2024
  • "solid" "1" ...defines a basic loot item. Apart from a few functional parameters like '''solid''' and '''inv_category''' there are two more noticeable things in this enti
    5 KB (801 words) - 16:53, 28 March 2020
  • ...tion and rotation (see rotate property.) If clipping problems then give it solid 0 as well. ...ore it hits anything inside the container. It is invisible, but must be a solid material, so if you make it too thick it will block the player.
    4 KB (726 words) - 17:16, 1 February 2022
  • ...t hits the ground, and before it leaves the ground. This ensures it stops solid and stays perfectly still between the two frames.
    7 KB (1,238 words) - 09:50, 30 September 2007
  • {| style="margin: 0.5em; margin-left: 1em; border: 1px solid #a0a0a0; text-align: right; border-collapse: collapse;" cellpadding="5" bor {| style="margin: 0.5em; margin-left: 1em; border: 1px solid #a0a0a0; text-align: right; border-collapse: collapse;" cellpadding="5" bor
    3 KB (435 words) - 02:18, 2 September 2021
  • r_showShadows ... 1 = wireframes, 2 semi-solid volumes
    37 KB (6,198 words) - 18:11, 12 May 2024
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