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  • ...w large you want the tower to be at the base (or, if it doesn’t taper, how big you want it to be at the bottom and top). ...n idea of the scaling. You can also place AI entities to try and gauge how big it is. When you’ve found an appropriate size, create a square brush (does
    6 KB (1,057 words) - 14:12, 21 November 2018
  • ...19854-paralytiks-big-thread-of-ambient-sound-and-other-things/ Paralytik's Big Thread of Ambient & Sound (and other things)] - ambient and sound assets by ...19854-paralytiks-big-thread-of-ambient-sound-and-other-things/ Paralytik's Big Thread of Ambient & Sound (and other things)] - ambient and sound assets by
    5 KB (716 words) - 17:06, 24 November 2022
  • ...h 1: Read and Write to the Depth buffer in a feedback loop setup. Offers a big performance boost for Intel GPU's ...r 1: Read and Write to the Color buffer in a feedback loop setup. Offers a big performance boost for Intel GPU's (do not use on Nvidia).
    13 KB (1,927 words) - 16:40, 2 February 2021
  • * Draw the camera view from DR as big as possible to capture the highest quality possible. ...the texture). This means that the left three parts are sourounded by quite big empty spaces, wasting texture resolution.
    13 KB (2,163 words) - 16:00, 14 May 2017
  • ...at 0.15 for size 12, it means size 12 will be little used. So there is no big penalty if there are either no size 12 files, or the provided files have in * size 48: Used in the menu system for the big headlines and the main menu. Also used for the larger "Title" text of some
    5 KB (775 words) - 16:26, 30 March 2024
  • <br>Counter to common intuition large flat surfaces can be big offenders for light performance considerations.
    37 KB (6,198 words) - 18:11, 12 May 2024
  • ...e code hints they were originally meant to resemble Meters. Since TDM geos big compared to Doom, they turn out to be very short Meters.''):
    6 KB (969 words) - 06:52, 7 February 2013
  • The size 24 is used mostly by readables, while the menu uses 48 (the big headlines and the main menu) and 24 (settings and other headlines).
    6 KB (944 words) - 15:28, 18 March 2024
  • ...ngle is hit by a light and what shadow that triangle will cast, this is no big deal with one triangle, or one light but in a map you are sure to have many
    16 KB (2,953 words) - 00:14, 4 October 2023
  • ...ng into areas you don't want it, or losing sound where you do. For a very big area, or inside buildings or winding paths, a few triggers will fully cover
    27 KB (4,523 words) - 20:45, 12 January 2012
  • '''Big Papa Jay'''
    3 KB (491 words) - 14:41, 28 March 2024
  • ...is the original mission from 2008 (modified to run with TDM Version 1.07). Big thanks to b1k3rdude who has helped me to bring Closemouthed Shadows to TDM
    5 KB (651 words) - 16:03, 9 June 2023
  • These are big and bigger clocks set at midnight by default and facing west. Works immedia
    13 KB (2,300 words) - 20:22, 7 May 2014
  • ...(instead of the whole original normalmap with its bigger structures). How big the details are can be altered by the radius of the filter. The artist has
    6 KB (975 words) - 02:42, 28 October 2021
  • sys.trigger($startconversation_hall_1); // BIG LOOP
    4 KB (572 words) - 16:33, 31 December 2021
  • ...Springheel as well as to Moonbo and simplen00b for language correction. A big thanks to the TDM community for the support, and the team for making this p
    4 KB (543 words) - 18:17, 11 April 2021
  • '''search4_3''' "You made a big mistake, coming here."<br>
    22 KB (3,737 words) - 09:21, 29 January 2019
  • '''Big grunts''' x2
    23 KB (3,971 words) - 07:42, 29 January 2019
  • '''drunk_4''' "...but I says, "that’s a big rat!" Uh huh. Yep... still a rat though..."
    26 KB (4,364 words) - 04:21, 31 January 2019
  • ...of them as a stack of cheese slices where the projection texture is like a big cookie-cutter that uniformly slices through every slice).
    24 KB (3,774 words) - 18:54, 14 April 2024
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