User contributions for Springheel
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16 July 2007
- 14:0314:03, 16 July 2007 diff hist +135 Texture Creation - Basic Tutorial →Create a normal map
- 14:0014:00, 16 July 2007 diff hist +72 Texture Creation - Basic Tutorial →Get your source pic
- 13:5913:59, 16 July 2007 diff hist +121 Texture Creation - Basic Tutorial →Add a specular map
13 July 2007
11 July 2007
- 21:0321:03, 11 July 2007 diff hist +206 Making Semi-transparent textures No edit summary
10 July 2007
- 23:5623:56, 10 July 2007 diff hist +427 Making Semi-transparent textures No edit summary
- 22:3622:36, 10 July 2007 diff hist +3 Making Semi-transparent textures No edit summary
- 22:3522:35, 10 July 2007 diff hist +17 Making Semi-transparent textures No edit summary
- 22:3422:34, 10 July 2007 diff hist −6 Making Semi-transparent textures No edit summary
- 22:3322:33, 10 July 2007 diff hist +103 Making Semi-transparent textures No edit summary
- 22:3222:32, 10 July 2007 diff hist +1,505 N Making Semi-transparent textures New page: ''written by Springheel'' I don't know if people already know about this, but it's news to me. When I was working on the lantern textures, I noticed that if I used the following shader:...
- 22:3122:31, 10 July 2007 diff hist +39 Textures →Making Textures
8 July 2007
- 16:0816:08, 8 July 2007 diff hist +902 Starting to Model for TDM No edit summary
7 July 2007
- 12:2512:25, 7 July 2007 diff hist +11 Starting to Model for TDM →Grid Alignment
- 12:2412:24, 7 July 2007 diff hist +77 Starting to Model for TDM →Naming Conventions
- 12:2212:22, 7 July 2007 diff hist +33 Starting to Model for TDM →Making the Model
- 12:2212:22, 7 July 2007 diff hist −124 Starting to Model for TDM No edit summary
- 12:2112:21, 7 July 2007 diff hist +425 Starting to Model for TDM No edit summary
- 12:1612:16, 7 July 2007 diff hist +1,418 Starting to Model for TDM No edit summary
5 July 2007
- 21:0321:03, 5 July 2007 diff hist +272 N Starting to Model for TDM New page: == Modeling Software == Most modelers on the team use Lightwave or Blender. Anything that can save in either .lwo (prefered) or .ase format is acceptable, however. == Model and Texture ...