User contributions for Angua
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20 May 2008
- 15:0215:02, 20 May 2008 diff hist +105 Interleaved Thinking optimization No edit summary
- 14:5914:59, 20 May 2008 diff hist +365 N Interleaved Thinking optimization New page: This optimization is used to reduce the effect of the AI's thinking routine on game performance. Depending on the distance to the player and if they are in the player's view, AI will only ...
- 14:5314:53, 20 May 2008 diff hist +40 AI Documentation →General Coding
- 14:4714:47, 20 May 2008 diff hist −30 AI Documentation →Alertness
- 14:4514:45, 20 May 2008 diff hist −1 AI Variables →AI_AlertIndex (scriptFloat) current
- 14:3514:35, 20 May 2008 diff hist +940 Cvars in The Dark Mod →AI
9 May 2008
7 May 2008
- 15:4415:44, 7 May 2008 diff hist +132 Cvars in The Dark Mod →AI
- 15:0215:02, 7 May 2008 diff hist +588 Cvars in The Dark Mod →AI
- 14:5314:53, 7 May 2008 diff hist −1 AI State →Backbone States
- 14:5014:50, 7 May 2008 diff hist +116 Cvars in The Dark Mod →AI
- 14:4914:49, 7 May 2008 diff hist +114 AI State →Backbone States
8 July 2007
- 10:4610:46, 8 July 2007 diff hist +42 Nonsolid entities No edit summary
- 10:4410:44, 8 July 2007 diff hist +259 N Nonsolid entities New page: To make a model (a bush, for example) non-solid set "solid" "0" on the entity in the entity inspector in DarkRadiant. It will not be enough to have "nonsolid" in your shader, this will...
- 10:3210:32, 8 July 2007 diff hist +22 Modeling →Other
29 April 2007
- 20:5520:55, 29 April 2007 diff hist +102 Func Forcefields No edit summary
20 April 2007
- 18:2018:20, 20 April 2007 diff hist +1 Cube maps No edit summary
15 September 2006
- 20:0520:05, 15 September 2006 diff hist −1 Adding ambient Sounds to your Map →Create a Speaker
- 20:0520:05, 15 September 2006 diff hist +17 Adding ambient Sounds to your Map →Create a Speaker
- 19:5819:58, 15 September 2006 diff hist +7 Adding Images to your Article →Find some external Hosting