User contributions for Angua
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15 September 2008
- 14:2714:27, 15 September 2008 diff hist 0 File:Clamp.jpg uploaded a new version of "Image:Clamp.jpg"
- 14:2614:26, 15 September 2008 diff hist 0 File:Clamp.jpg uploaded a new version of "Image:Clamp.jpg"
21 May 2008
- 14:1614:16, 21 May 2008 diff hist +168 Visual scan No edit summary
- 14:0114:01, 21 May 2008 diff hist +1 Visual scan No edit summary
- 13:5813:58, 21 May 2008 diff hist +20 Visual scan No edit summary
- 13:5713:57, 21 May 2008 diff hist +58 N File:Clamp.jpg Probability for being spotted based on lightgem brightness
- 13:5513:55, 21 May 2008 diff hist +1 Visual scan No edit summary
- 13:2913:29, 21 May 2008 diff hist +20 Visual scan No edit summary
- 13:2813:28, 21 May 2008 diff hist +1,667 N Visual scan New page: This article describes the routine used to detect whether the AI can see the player, and to alert it if this is the case. Each frame, a probability check depending on lightgem brightness...
- 12:5912:59, 21 May 2008 diff hist +18 AI Documentation →General Coding
- 08:3808:38, 21 May 2008 diff hist +188 Interleaved Thinking optimization No edit summary
- 08:3408:34, 21 May 2008 diff hist +951 Cvars in The Dark Mod →AI
- 08:2008:20, 21 May 2008 diff hist +21 Pathfinding →Introduction
20 May 2008
- 15:1815:18, 20 May 2008 diff hist +89 Interleaved Thinking optimization No edit summary
- 15:1515:15, 20 May 2008 diff hist +826 Interleaved Thinking optimization No edit summary
- 15:0215:02, 20 May 2008 diff hist +105 Interleaved Thinking optimization No edit summary
- 14:5914:59, 20 May 2008 diff hist +365 N Interleaved Thinking optimization New page: This optimization is used to reduce the effect of the AI's thinking routine on game performance. Depending on the distance to the player and if they are in the player's view, AI will only ...
- 14:5314:53, 20 May 2008 diff hist +40 AI Documentation →General Coding
- 14:4714:47, 20 May 2008 diff hist −30 AI Documentation →Alertness
- 14:4514:45, 20 May 2008 diff hist −1 AI Variables →AI_AlertIndex (scriptFloat) current