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- 19:46, 17 August 2017 Epifire talk contribs moved page Vertex Painting to Vertex Painting in Lightwave
- 04:54, 15 August 2017 Epifire talk contribs uploaded File:Vertex Paint Tut 008.jpg (The final result of Vertex Painted materials in action for terrain.)
- 04:05, 15 August 2017 Epifire talk contribs uploaded File:Vertex Paint Tut 007.png (The Vertex Paint window (only blends between black and white).)
- 04:02, 15 August 2017 Epifire talk contribs uploaded File:Vertex Paint Tut 006.png (Once you open the window go Edit>Create Vertex Color Map)
- 03:49, 15 August 2017 Epifire talk contribs uploaded File:Vertex Paint Tut 004.png (Go to the Multiply tab and then find triple under Subdivide. This will triangulate your mesh so that it can be properly rendered in-game.)
- 03:36, 15 August 2017 Epifire talk contribs uploaded File:Vertex Paint Tut 005.png (Go Map>Vertex Paint to bring up the painting window.)
- 03:31, 15 August 2017 Epifire talk contribs uploaded File:Tut 003.png (After selection your polygon region via Polygon Mode>Shift+RightClick drag out a region around your mesh to select and then press weld edges.)
- 03:19, 15 August 2017 Epifire talk contribs uploaded File:Vertex Paint Tut 002.png (Htting the 'F5' key brings up the surface inspector where the smoothing and material name can be changed.)
- 02:56, 15 August 2017 Epifire talk contribs uploaded File:Vertex Paint Tut 001.jpg (Here we see a group of four patches prepped for export to Lightwave.)