User contributions for Ishtvan
From The DarkMod Wiki
Jump to navigationJump to search
30 January 2010
- 22:3222:32, 30 January 2010 diff hist +85 What's new in TDM 1.01 →Bugs fixed
- 22:3122:31, 30 January 2010 diff hist +48 What's new in TDM 1.01 No edit summary
20 January 2010
- 22:0922:09, 20 January 2010 diff hist +103 What's new in TDM 1.01 No edit summary
13 December 2008
- 19:3919:39, 13 December 2008 diff hist +28 m Euler Angle Convention Used in Doom3 →Order of rotations
22 September 2008
- 00:4800:48, 22 September 2008 diff hist −67 Euler Angle Convention Used in Doom3 No edit summary
20 September 2008
- 08:4608:46, 20 September 2008 diff hist +65 Euler Angle Convention Used in Doom3 →Attaching to AI Joints of Unknown Orientation
- 08:4508:45, 20 September 2008 diff hist 0 Euler Angle Convention Used in Doom3 →Attaching to AI Joints of Unknown Orientation
- 08:4508:45, 20 September 2008 diff hist +6 Euler Angle Convention Used in Doom3 →Attaching to AI Joints of Unknown Orientation
- 08:4508:45, 20 September 2008 diff hist −6 Euler Angle Convention Used in Doom3 →Attaching to AI Joints of Unknown Orientation
- 08:4408:44, 20 September 2008 diff hist +190 Euler Angle Convention Used in Doom3 →Attaching to AI Joints of Unknown Orientation
- 08:4208:42, 20 September 2008 diff hist +22 Euler Angle Convention Used in Doom3 →Attaching to AI Joints of Unknown Orientation
- 08:4208:42, 20 September 2008 diff hist +806 Euler Angle Convention Used in Doom3 No edit summary
- 08:3308:33, 20 September 2008 diff hist +2 Euler Angle Convention Used in Doom3 →Example 2
- 08:3108:31, 20 September 2008 diff hist −4 Euler Angle Convention Used in Doom3 →Example 1
- 08:2808:28, 20 September 2008 diff hist +12 Euler Angle Convention Used in Doom3 →Order of rotations
- 08:2708:27, 20 September 2008 diff hist −1 m Euler Angle Convention Used in Doom3 →Example 2
- 07:4607:46, 20 September 2008 diff hist +3,555 N Euler Angle Convention Used in Doom3 New page: [http://en.wikipedia.org/wiki/Euler_angles Euler Angles] are a way of specifying the orientation of a given object relative to three reference axes in the world. To orient objects, Doom3 ...