User contributions for Epifire
From The DarkMod Wiki
Jump to navigationJump to search
21 February 2018
- 05:5705:57, 21 February 2018 diff hist +103 Drawcalls →How to reduce drawcalls of your scene current
17 August 2017
- 19:4619:46, 17 August 2017 diff hist +42 N Vertex Painting Epifire moved page Vertex Painting to Vertex Painting in Lightwave current
- 19:4619:46, 17 August 2017 diff hist 0 m Vertex Painting in Lightwave Epifire moved page Vertex Painting to Vertex Painting in Lightwave
- 09:2409:24, 17 August 2017 diff hist +26 Vertex Painting in Lightwave No edit summary
- 09:1209:12, 17 August 2017 diff hist −1 Vertex Painting in Lightwave No edit summary
- 09:0509:05, 17 August 2017 diff hist +267 Vertex Painting in Lightwave No edit summary
15 August 2017
- 07:0307:03, 15 August 2017 diff hist 0 Vertex Painting in Lightwave No edit summary
- 07:0107:01, 15 August 2017 diff hist +643 Vertex Painting in Lightwave No edit summary
- 05:5905:59, 15 August 2017 diff hist +364 Vertex Painting in Lightwave No edit summary
- 05:4305:43, 15 August 2017 diff hist +4 Vertex Painting in Lightwave No edit summary
- 05:4205:42, 15 August 2017 diff hist +24 Vertex Painting in Lightwave No edit summary
- 05:4005:40, 15 August 2017 diff hist +1,278 Vertex Painting in Lightwave No edit summary
- 05:2305:23, 15 August 2017 diff hist +58 Vertex Painting in Lightwave No edit summary
- 05:0505:05, 15 August 2017 diff hist +1,868 Vertex Painting in Lightwave No edit summary
- 04:5404:54, 15 August 2017 diff hist +67 N File:Vertex Paint Tut 008.jpg The final result of Vertex Painted materials in action for terrain. current
- 04:0504:05, 15 August 2017 diff hist +62 N File:Vertex Paint Tut 007.png The Vertex Paint window (only blends between black and white). current
- 04:0204:02, 15 August 2017 diff hist +34 Vertex Painting in Lightwave No edit summary
- 04:0204:02, 15 August 2017 diff hist +56 N File:Vertex Paint Tut 006.png Once you open the window go Edit>Create Vertex Color Map current
- 03:5603:56, 15 August 2017 diff hist +861 Vertex Painting in Lightwave No edit summary
- 03:4903:49, 15 August 2017 diff hist +137 N File:Vertex Paint Tut 004.png Go to the Multiply tab and then find triple under Subdivide. This will triangulate your mesh so that it can be properly rendered in-game. current
- 03:3603:36, 15 August 2017 diff hist +52 N File:Vertex Paint Tut 005.png Go Map>Vertex Paint to bring up the painting window. current
- 03:3103:31, 15 August 2017 diff hist +141 N File:Tut 003.png After selection your polygon region via Polygon Mode>Shift+RightClick drag out a region around your mesh to select and then press weld edges. current
- 03:1903:19, 15 August 2017 diff hist +105 N File:Vertex Paint Tut 002.png Htting the 'F5' key brings up the surface inspector where the smoothing and material name can be changed. current
- 02:5602:56, 15 August 2017 diff hist +68 N File:Vertex Paint Tut 001.jpg Here we see a group of four patches prepped for export to Lightwave. current
14 August 2017
- 22:5022:50, 14 August 2017 diff hist +1,261 N Vertex Painting in Lightwave A tutorial on authoring and using Vertex Painting in modeled assets