SEED - FAQ: Difference between revisions

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Some '''F'''requently '''A'''sked '''Q'''uestions and their answers about the '''[[LODE]]''' system:
Some '''F'''requently '''A'''sked '''Q'''uestions and their answers about the '''[[SEED]]''' system:


== Inhibitors do not work ==
== Inhibitors do not work ==


If you added an inhibitor ('''atdm:no_lode''') entity to your map and it doesn't supress any entities, check that:
If you added an inhibitor ('''atdm:no_seed''') entity to your map and it doesn't supress any entities, check that:


* you added a link from the LODE ('''atdm:lode''') entity to the inhibitor. To do this, select the LODE, then the inhibitor, and then press {{CTRL}}+{{key|K}}.
* you added a link from the LODE ('''atdm:seed''') entity to the inhibitor. To do this, select the SEED, then the inhibitor, and then press {{CTRL}}+{{key|K}}.
* you did run '''dmap''' on your map. Every time you add, remove or change/move an LODE or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.
* you did run '''dmap''' on your map. Every time you add, remove or change/move an SEED or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.


== LODE entities do not work ==
== SEED entities do not work ==


Check that you did run '''dmap''' on your map. Every time you add, remove or change/move an LODE or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.
Check that you did run '''dmap''' on your map. Every time you add, remove or change/move an SEED or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.


== See also ==
== See also ==


* [[LOD|LOD System]]
* [[LOD|LOD System]]
* [[LODE - Spawnargs]]
* [[SEED - Spawnargs]]
* [[LODE - Usage]] - Examples on how to use LODE in real-map scenarios
* [[SEED - Usage]] - Examples on how to use SEED in real-map scenarios
* [[LODE - Falloff function]] - How to use "falloff" "func" to get more complicated distribution patterns
* [[SEED - Falloff function]] - How to use "falloff" "func" to get more complicated distribution patterns
* [[LODE - Known bugs]]
* [[SEED - Known bugs]]


{{editing}} {{scripting}}
{{editing}} {{scripting}}

Revision as of 20:34, 20 January 2011

Some Frequently Asked Questions and their answers about the SEED system:

Inhibitors do not work

If you added an inhibitor (atdm:no_seed) entity to your map and it doesn't supress any entities, check that:

  • you added a link from the LODE (atdm:seed) entity to the inhibitor. To do this, select the SEED, then the inhibitor, and then press CTRL+K.
  • you did run dmap on your map. Every time you add, remove or change/move an SEED or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.

SEED entities do not work

Check that you did run dmap on your map. Every time you add, remove or change/move an SEED or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.

See also