Object detail

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Revision as of 19:48, 10 February 2011 by Tels (talk | contribs) (fix names)
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The Object detail setting in the menu does influence two things:

  1. the distance for LOD (Level of Detail), that is the distance from where objects switch to higher/lower resolutions.
  2. The density of entities created with the SEED system, e.g. you get more or less entities

Settings

The setting has 6 levels, each level sets the CVAR tdm_lod_bias to the following values:

Menu setting LOD Bias
Lowest  0.50
Lower  0.75
Normal  1.00
Better  1.50
High  2.00
Very high  3.00

This means that on Very high, the objects keep their detail 3x as far as in the Normal level.

Which setting should I use?

  1. As player: If you have a fast PC (e.g. anything from the last two years), you can use Normal or up, if you have a particular slow machine, like an older PC or a laptop, try to use Lower or Lowest.
  2. As mapper: At least that your maps with Normal, but don't forget to test that the lowest and highest setting do not cause problems, f.i. by showing too little or too much entities.


Note: Remember that the setting only influences maps which use LOD entities like portals with "hide_distance", or special LOD entities. Currently this means only a few selected FMs show a difference.

See also