Model Folder Structure: Difference between revisions

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-- keys, door knockers
-- keys, door knockers


=== models/darkmod/nature ===
=== models/darkmod/dungeon ===
--mushrooms, non-potted plants, etc
chains, manacles, torture devices, fresh body parts
*'''models/darkmod/nature/animals/'''  -- only for animals that don't need animating, like snails
*'''models/darkmod/nature/flowers/'''
*'''models/darkmod/nature/rocks/''' -- rocks, boulders, etc
*'''models/darkmod/nature/trees''' -- All trees or stumps


=== models/darkmod/furniture ===
=== models/darkmod/furniture ===
Line 57: Line 53:
* '''models/darkmod/kitchen/food'''  
* '''models/darkmod/kitchen/food'''  
* '''models/darkmod/kitchen/utensils''' -- spoons, forks, cleavers, etc
* '''models/darkmod/kitchen/utensils''' -- spoons, forks, cleavers, etc


=== models/darkmod/loot ===
=== models/darkmod/loot ===
Line 87: Line 82:
*'''models/darkmod/mechanical/gears''' -- cogs and other gears
*'''models/darkmod/mechanical/gears''' -- cogs and other gears


=== models/darkmod/tools ===
=== models/darkmod/nature ===
-- pick-axe, shovel, anvil, etc (NOT for player tools)
--mushrooms, non-potted plants, etc
*'''models/darkmod/tools/household''' -- brooms, mops,
*'''models/darkmod/nature/animals/'''  -- only for animals that don't need animating, like snails
*'''models/darkmod/nature/flowers/'''
*'''models/darkmod/nature/rocks/''' -- rocks, boulders, etc
*'''models/darkmod/nature/trees''' -- All trees or stumps


=== models/darkmod/musical ===
=== models/darkmod/musical ===
-- any musical instrument, viktrolas
-- any musical instrument, viktrolas


=== models/darkmod/dungeon ===
=== models/darkmod/tools ===
chains, manacles, torture devices, fresh body parts
-- pick-axe, shovel, anvil, etc (NOT for player tools)
 
*'''models/darkmod/tools/household''' -- brooms, mops,


=== models/darkmod/wearables ===
=== models/darkmod/wearables ===

Revision as of 22:41, 24 July 2007

All darkmod models are now located in the "models/darkmod/" folder. This is to keep our models separate from the regular D3 assets. Note that many folders have sub-folders to organize things further. When there is a grey area, try looking at what is already in the folders to decide where your model should go.

Textures for specific models (other than map_specific) should go in models/darkmod/props/textures

Please use the following guide when uploading models in the future

models/darkmod/architecture

--anything that doesn't fit elsewhere; balconies, etc

  • models/darkmod/architecture/arches/
  • models/darkmod/architecture/buildings/ -- prefab buildings
  • models/darkmod/architecture/doors/ -- doors, handles and doorframes
  • models/darkmod/architecture/fencing/ -- fences and gates
  • models/darkmod/architecture/handrails/ -- railing for stairs or other
  • models/darkmod/architecture/ladders/
  • models/darkmod/architecture/pillars/
  • models/darkmod/architecture/stairs/
  • models/darkmod/architecture/windows -- outdoor and indoor windows

models/darkmod/containers

-- crates, barrels, sacks

  • models/darkmod/containers/openable -- anything player could open, like chests

models/darkmod/decorative

-- potted plants, globe, etc

  • models/darkmod/decorative/wall -- paintings, banners, curtains, animal heads, etc
    • models/darkmod/decorative/wall/signs -- hanging signs
  • models/darkmod/decorative/vases
  • models/darkmod/decorative/statues -- statues and statuettes
  • models/darkmod/decorative/games -- gameboards, dice, cards, etc

models/darkmod/door_related

-- keys, door knockers

models/darkmod/dungeon

chains, manacles, torture devices, fresh body parts

models/darkmod/furniture

-- any furniture not covered below (armoire, desks, etc)

  • models/darkmod/furniture/seating -- chairs, sofas, stools
  • models/darkmod/furniture/tables -- end tables, dining tables, etc
  • models/darkmod/furniture/beds -- beds
  • models/darkmod/furniture/shelves -- bookshelves, wineracks, etc

models/darkmod/fireplace

--logs, tools, racks, heat shields, prefab fireplaces

models/darkmod/hangers

-- hooks, brackets, or other things to hang things on

models/darkmod/kitchen

-- pots, dishes, etc

  • models/darkmod/kitchen/food
  • models/darkmod/kitchen/utensils -- spoons, forks, cleavers, etc

models/darkmod/loot

-- anything that is typically loot: gold vases, purses, gold goblets, etc

  • models/darkmod/loot/coins -- coins or stacks of coins
  • models/darkmod/loot/exotic -- unique or unusual loot
  • models/darkmod/loot/jewellery -- bracelets, rings, necklaces

models/darkmod/laboratory

-- alchemical equipment, flasks, potion ingredients

models/darkmod/lights

  • models/darkmod/lights/extinguishable -- lights that can be put out by water (torches/open flames)
  • models/darkmod/lights/non-extinguishable -- lights that can't be put out by water
    • models/darkmod/lights/non-extinguishable/streetlamps -- outdoor lamps on poles

models/darkmod/map_specific/*map name*

-- models that are only useful for specific maps, like specialized architecture or lightray models

models/darkmod/misc

-- anything that doesn't fit elsewhere, like rope, a wagon, etc.

  • models/darkmod/misc/system -- models used for code or for testing

models/darkmod/mechanical

-- boilers, machines, generators

  • models/darkmod/mechanical/gauges -- dials and displays
  • models/darkmod/mechanical/pipes -- pipes and valves
  • models/darkmod/mechanical/switches -- levers, switches and buttons
  • models/darkmod/mechanical/gears -- cogs and other gears

models/darkmod/nature

--mushrooms, non-potted plants, etc

  • models/darkmod/nature/animals/ -- only for animals that don't need animating, like snails
  • models/darkmod/nature/flowers/
  • models/darkmod/nature/rocks/ -- rocks, boulders, etc
  • models/darkmod/nature/trees -- All trees or stumps

models/darkmod/musical

-- any musical instrument, viktrolas

models/darkmod/tools

-- pick-axe, shovel, anvil, etc (NOT for player tools)

  • models/darkmod/tools/household -- brooms, mops,

models/darkmod/wearables

-- slippers, pouches (non-loot), belt buckles, clothes

  • models/darkmod/wearables/headgear -- helmets, hats, hairpieces, eyeglasses
  • models/darkmod/wearables/armour -- pauldrons, breastplates


models/darkmod/junk

-- broken objects, refuse, scrap wood, etc

  • models/darkmod/junk/broken_furniture --specific for furniture pieces
  • models/darkmod/junk/generic_shards -- broken bits of material, like wood splinters or broken pottery


models/darkmod/graveyard

-- tombstones, crypts, etc

  • models/darkmod/graveyard/bones -- skeletons or skulls


models/darkmod/readables

-- books, scrolls, signs, plaques

models/darkmod/waterworks

--sources of water like fountains, wells, water pumps, etc

models/darkmod/weapons

-- all player and AI weapons

models/darkmod/player_equipment

-- potions, flashbombs, lockpicks, mines, etc